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UMSWE 4.1 beta

04-25-2004, 08:03 PM#91
PitzerMike
Quote:
Originally Posted by Starcraftfreak
We design a tool that modifies the map when the WE has saved it. That would be a great addition to UMSWE Unlimited. I can imagine a real time optimization and patching tool for the map that can be configured with the WEU enchancer.

Yes, this is addition is already in the works, it just won't be finished that quickly, so my solution should just be a temporary trick until then...
04-29-2004, 11:49 AM#92
MonkY
Thank you guys... you're the best !
05-12-2004, 07:44 PM#93
MonkY
Quote:
Originally Posted by MonkY
Thank you guys... you're the best !
Well, any words about 1.15 compatibility and UMSWE ? I understood Tinker doesn't work... also some spells got wrong data... I hoped UMSWE will never die.. ppl voted for it... now i will have to convert to custom text to use my map in normal editor. That's bad... really bad... Too bad for the author to give up on us. I think he should give up earlier, not now when i have hundreds of spells and triggers that use UMSWE add-ins... :< :< :<
05-12-2004, 07:57 PM#94
Starcraftfreak
Quote:
Originally Posted by MonkY
Well, any words about 1.15 compatibility and UMSWE ? I understood Tinker doesn't work... also some spells got wrong data... I hoped UMSWE will never die.. ppl voted for it... now i will have to convert to custom text to use my map in normal editor. That's bad... really bad... Too bad for the author to give up on us. I think he should give up earlier, not now when i have hundreds of spells and triggers that use UMSWE add-ins... :< :< :<
I decided to make an UMSWE update for 1.15 compatibility. Either as a new beta release or as a division of a new editor suite: UMSWE Unlimited. There are no final decisions regarding this issue. Some of you, however, remember that PitzerMike and I announced a merged product. The UMSWE users shouldn't fear UMSWE Unlimited, as there will multiple editor edititions. One of those editions will be virtually the same as the previous UMSWE.
05-12-2004, 08:26 PM#95
Dalten
Quote:
Originally Posted by Starcraftfreak
I decided to make an UMSWE update for 1.15 compatibility. Either as a new beta release or as a division of a new editor suite: UMSWE Unlimited. There are no final decisions regarding this issue. Some of you, however, remember that PitzerMike and I announced a merged product. The UMSWE users shouldn't fear UMSWE Unlimited, as there will multiple editor edititions. One of those editions will be virtually the same as the previous UMSWE.

Is UMSWE Unlimited going to be able to open my map made with UMSWE BETA build 829?
05-13-2004, 06:36 AM#96
PitzerMike
Quote:
Originally Posted by Dalten
Is UMSWE Unlimited going to be able to open my map made with UMSWE BETA build 829?

Yes. WEU is already able to, so why should UMSWE Unlimited not?
05-16-2004, 08:47 AM#97
Kolibri
I haven't experience any bugs with using UMSWE beta 775 with patch 1.15 yet.

Is there anything I should look out for?
05-16-2004, 12:32 PM#98
PitzerMike
Quote:
Originally Posted by Kolibri
I haven't experience any bugs with using UMSWE beta 775 with patch 1.15 yet.

Is there anything I should look out for?


Well, the most obvious little bugs are missing WEStrings, the editor will tell you if it can't look up a particular string reference ind WorldEditStrings.txt

And then all the new 1.15 stuff would be best to start with testing (goblin tinker and his abilities, the new flags for channel, the new trigger actions and the other stuff mentioned in the patch readme)
05-23-2004, 09:42 PM#99
Starcraftfreak
A new beta version is up. It is fully 1.15 compatible. Apart from that there have been some other changes. I removed the Light Sources pack, because I feel, that this feature doesn't fit UMSWE (too much custom files are required).

I left out all MetaData SLKs since I'm a bit confused about the limits right now. If you encounter any limitation that wasn't there before, report here please. I will do some research regarding the SLKs soon.

Go to the first post to get the new version.

Edit: Here is the link. :D
http://umswe.wc3campaigns.com/UMSWE4.1_beta832.rar
05-24-2004, 12:41 AM#100
johnfn
First one to acknowledge the new version! Yay.

Hmm, looks like you came out with the new version (sort of new anyway). I seem to recall (or was it you) that you didnt know if you should have gone on, but you did. GJ. Unfortunately some of LM's UMSWE hatred seems to have rubbed off on me, I now like the normal WE just fine. But I'm sure that this will help lots of people.
05-24-2004, 10:55 AM#101
Kolibri
It's nice being able to access the new stuff in 1.15. :)
05-28-2004, 10:12 PM#102
Starcraftfreak
Since there was a little demand for a MAC Edition of UMSWE I released a MAC edition of UMSWE. It works a little different than the Windows version. Check out the first post for more details.
06-06-2004, 04:09 PM#103
Starcraftfreak
I released a little update, that adds the stuff Lord Vexorian added in his 1.15 upgrade. You can download the new Build at the first post. The MAC Edition has also been updated.
07-02-2004, 11:54 AM#104
Kolibri
What about this new 1.16 patch? Any incompatabilities?
07-02-2004, 03:22 PM#105
xGT4x
I could only think of the destroyer which got a code-changed Orb ability because it's area was bugged.