| 04-25-2004, 08:03 PM | #91 | |
Quote:
Yes, this is addition is already in the works, it just won't be finished that quickly, so my solution should just be a temporary trick until then... |
| 04-29-2004, 11:49 AM | #92 |
Thank you guys... you're the best ! |
| 05-12-2004, 07:44 PM | #93 | |
Quote:
|
| 05-12-2004, 07:57 PM | #94 | |
Quote:
|
| 05-12-2004, 08:26 PM | #95 | |
Quote:
Is UMSWE Unlimited going to be able to open my map made with UMSWE BETA build 829? |
| 05-13-2004, 06:36 AM | #96 | |
Quote:
Yes. WEU is already able to, so why should UMSWE Unlimited not? |
| 05-16-2004, 08:47 AM | #97 |
I haven't experience any bugs with using UMSWE beta 775 with patch 1.15 yet. Is there anything I should look out for? |
| 05-16-2004, 12:32 PM | #98 | |
Quote:
Well, the most obvious little bugs are missing WEStrings, the editor will tell you if it can't look up a particular string reference ind WorldEditStrings.txt And then all the new 1.15 stuff would be best to start with testing (goblin tinker and his abilities, the new flags for channel, the new trigger actions and the other stuff mentioned in the patch readme) |
| 05-23-2004, 09:42 PM | #99 |
A new beta version is up. It is fully 1.15 compatible. Apart from that there have been some other changes. I removed the Light Sources pack, because I feel, that this feature doesn't fit UMSWE (too much custom files are required). I left out all MetaData SLKs since I'm a bit confused about the limits right now. If you encounter any limitation that wasn't there before, report here please. I will do some research regarding the SLKs soon. Go to the first post to get the new version. Edit: Here is the link. :D http://umswe.wc3campaigns.com/UMSWE4.1_beta832.rar |
| 05-24-2004, 12:41 AM | #100 |
First one to acknowledge the new version! Yay. Hmm, looks like you came out with the new version (sort of new anyway). I seem to recall (or was it you) that you didnt know if you should have gone on, but you did. GJ. Unfortunately some of LM's UMSWE hatred seems to have rubbed off on me, I now like the normal WE just fine. But I'm sure that this will help lots of people. |
| 05-24-2004, 10:55 AM | #101 |
It's nice being able to access the new stuff in 1.15. :) |
| 05-28-2004, 10:12 PM | #102 |
Since there was a little demand for a MAC Edition of UMSWE I released a MAC edition of UMSWE. It works a little different than the Windows version. Check out the first post for more details. |
| 06-06-2004, 04:09 PM | #103 |
I released a little update, that adds the stuff Lord Vexorian added in his 1.15 upgrade. You can download the new Build at the first post. The MAC Edition has also been updated. |
| 07-02-2004, 11:54 AM | #104 |
What about this new 1.16 patch? Any incompatabilities? |
| 07-02-2004, 03:22 PM | #105 |
I could only think of the destroyer which got a code-changed Orb ability because it's area was bugged. |
