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Dragon Ball Z Supreme RPG

07-14-2004, 07:32 PM#91
lacrossetitans
look on google for kaio ken pics and see what stance he is in, for example this one

http://images.google.com/imgres?imgu...UTF-8%26sa%3DG

As for competeing we are more or less helping each other.
07-14-2004, 07:34 PM#92
Perfect-ChaosX
I know what you're trying to say with what you've got, but the main part of a power-up animation in DBZ usually involves the character powering up clenching their fists. Your animation doesn't have it. :\
07-14-2004, 07:37 PM#93
lacrossetitans
Well back when me and cooler were working for tpom we decided to leave the fist open, because that would be easier and from the angle you view the models in wc3 it would be hard to see and tell.
07-14-2004, 07:39 PM#94
Perfect-ChaosX
Attention to detail is cool though. Oh well, I'm not the one who can model, so I'll just keep my mouth shut. The suggestion remains open.
07-14-2004, 08:07 PM#95
hiro-the-hero
wkd, what chars u doin? like what evil ones n good ones,...
07-15-2004, 09:53 AM#96
TGhost
this map looks awesome i really hope you release a goku test :D very good job on map and lacrossetitans the powerup stance is like this and not like what you say cause when they power up in budokai 2 and when they do it in show they look like that and look at these pictures to see what i mean and there you have some diffrent powerup stances
07-15-2004, 07:20 PM#97
HexenLordX
Quote:
Originally Posted by hiro-the-hero
wkd, what chars u doin? like what evil ones n good ones,...

Here's a list of playable and enemy characters (list may change, and more may be added.)

Playable:
Goku
Vegeta
Future Trunks
Gohan
Piccolo

Enemies:
Raditz
*Garlic Jr.
Nappa
Saibamen
*Ginyu Force
**Freiza
King Cold
Android 17
Android 18
**Cell
Cell Junior
**Buu
Android 19
Android 20

Undecided:
*Broly
*Cooler
*Janemba

* = may be removed
** = All transformations will be included

Unlockable:
Hercule
Bardock

Note: All enemy characters can be unlocked by use of the Dragonballs.

Quote:
Originally Posted by -Ragnarok-
Will THIS MAP Compete with TPOM in any way?!
No. Mainly because this map and TPOM are in completely different classes. This is an rpg and TPOM isn't exactly there yet. As for competing since they are both DBZ maps... it'll only compete for play time as much as every other map does. We are trying to work together on this as much as possible.. and once this map is done and its time to work on the FULL DBZ campaign.. lacrossetitans and myself will be working together on that one also.

Quote:
Originally Posted by Perfect-ChaosX
Also, Hexen, have you figured out how to use cameras correctly so that you have the view you want when Shenlong is summoned?

No, I haven't got around to that just yet. Right now I am creating dragonballs and working on the triggers for them and summoning shenron. I should be done shortly. I'll need to learn how to do camera's for all of my abilities also, and I'm looking for help as we speak. Mantis told me he could help me, and help do the cinematics on the campaign, so I think I'll look into that a bit more.

Cya.
07-15-2004, 07:48 PM#98
lacrossetitans
Quote:
Originally Posted by TGhost
this map looks awesome i really hope you release a goku test :D very good job on map and lacrossetitans the powerup stance is like this and not like what you say cause when they power up in budokai 2 and when they do it in show they look like that and look at these pictures to see what i mean and there you have some diffrent powerup stances


Well tghost I was going to use that one of veggeto powering up, but I did not think that it went well with kaio ken
07-15-2004, 08:03 PM#99
HexenLordX
I've decided to go use the alchemy dragonball system. This will require me to make roughly 200 items, but it is near completion. I'm working on triggers now.
I'm deciding on whether or not to make dragonballs droppable or not. They will not drop when you die, cannot be used, cannot be sold. I'm wondering whether or not to make them droppable so you can trade among other players. I don't quite know yet, I don't think they should be tradable because I want them harder to aquire.

Oh, and I'm open to wish suggestions too. If you got em, tell em.

Just an update to tell you I have decided how to do the dragonball system.
07-15-2004, 08:17 PM#100
lacrossetitans
Ok I hope everyone is happy now, I closed his fists, I changed his position, but I forgot to change the position controller to Tcb so it doesnt really look like he is floating.
07-15-2004, 08:25 PM#101
HexenLordX
Quote:
Originally Posted by lacrossetitans
Ok I hope everyone is happy now, I closed his fists, I changed his position, but I forgot to change the position controller to Tcb so it doesnt really look like he is floating.

Not bad at all, but one quick question lacrossetitans. You see the picture I posted earlier after you first gave me the models? Well under him there are several orange spots on the ground, and quite a few people complained about this. Was this just a glitch or is it something you fixed?
07-15-2004, 08:49 PM#102
lacrossetitans
Maybe, although I used another special effect ontop of the aura which might be covering it up, but I will look into it.
07-15-2004, 09:32 PM#103
HexenLordX
Someone wanna be nice and create 7 icons for me? 1 for each of the 7 star dragonballs.
07-15-2004, 11:23 PM#104
Andy
will do, should be done in a couple hours, even less probably.
07-16-2004, 12:49 AM#105
HexenLordX
Yeah, I decided if I do release a test map, then I'm gonna include the dragonballs and the summoning of shenron in it. I just gotta work out the animations. The triggers for gathering dragonballs are taking me so long that they increase the map size over 100kb. I just hope I can get it done soon.