| 09-12-2004, 11:33 PM | #91 | |
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Arcane is "ancient" from what I remember. Unless you're being wierd and just making a whole new meaning for it. Which is silly. |
| 09-13-2004, 12:11 AM | #92 | |
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Well you need to bother looking at my posts here, Arcane is like the temporary name that have nothing to see with the real word, it will be changed as soon i have an idea for this world Arcane Class that is Surnatural and natural talents stuff |
| 09-13-2004, 12:14 AM | #93 |
Saboera, in that post, you pretty much said that arcane magic doesn't exits, and has been replaced by psionics. Just thought you should know. |
| 09-13-2004, 12:17 AM | #94 | |
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Well think so, i didnt knew the meaning of psionics since now, gonna change Arcane to psionics then |
| 09-13-2004, 01:12 AM | #95 |
Ok, I think I'm pretty happy with this picture. Just trying to get a feel for the dude's environment. ![]() |
| 09-13-2004, 01:38 AM | #96 |
But I like arcane . . . |
| 09-13-2004, 01:42 AM | #97 |
awww well i dont know here, lets wait if Icbm got any ideas here, hes officially a Co-Leader Edit: oh Candy where the hell did you watch vietnamese Music videos? Tv? i wanna see that |
| 09-13-2004, 02:06 AM | #98 |
hmm... In my eyes divine and arcane are not really that different... just that devine is seen as uncorrupt and arcane is more corrupt. Do not forget Geomancery... I say that you may take any designation for your type of magic... BUT YOU MUST PROVIDE AMPLE EXPLANATION... so that we know what the hell is going on. icbm1987 |
| 09-13-2004, 02:18 AM | #99 |
Well lets just put this whole magic system away for now since its rather unstable, just design what you want and how and i will to get an idea with it, so ignore the classes for now |
| 09-13-2004, 10:28 AM | #101 |
gosh dang.... this thread is really growing... haha. i saw it the first day it came out, and i didnt have time to read it... and now.. its 4 pages long, and each post has like a bazillion words to it. its way too much to read.... so ill just start w/ the latest stuff, and sorta forget about the earlier stuff... ill join in in some drawings..... also.. im really digging that painting beam.... shillouette-licous.... |
| 09-13-2004, 02:20 PM | #102 |
Can't enchanting go in it's own catagory? That's what my mages do, they enchant. I'm gonna update my race with their magic some time today. |
| 09-13-2004, 02:38 PM | #103 |
Could be in own. Its just proposition. |
| 09-13-2004, 04:26 PM | #104 |
This sound rather good, i really think enchant should have its own category with 3 subcategory like: Magic items, Artifacts and Relics Magic items: they are items enchanted by an enchanter (mages), magic items arent that strong but are useful in most cases ex: Burning Plate, flaming sword Artifacts: Create by the most Powerful enchanters thoses are way stronger than the typical Magic Items ex: Fire and Ice Plate, Ring of X (good spell) Relics: Rumored to be created by Gods themselve those hold the strongest powers in the world, often heavily guarded ex: Chalice of Immortality What you think? i say with thoses modifications + Muo Template its should be good |
| 09-13-2004, 06:15 PM | #105 |
How bout this: Things added: Mimicking - All kind of ways to meld into nearby environment without using magic or special clothes. Examples: Changing skin color, body shape resembling broken branches. Wonders - Divine 'spells'. Wonders are manifestation of god's powers, granted to priests for their prayers, if they are faithful. For example fireball sent to destroy priest's enemies would be wonder. Blessings and Curses - Shared by Divine Maging and Enchantment Magic. Long-lasting enchantments over item,. place, person or territory, usisally requires group of enchanters or priests to be cast. Lasts much longer than Arcane spells of protection/negative effects. Examples: curse of bad crops, curse of unhappiness, blessing of rain, blessing of protection from enemy attacks. Magical Items - Arcane 'enchantments'. Less powerful, but effects can last as ong as enchantmentsm. Also less versatile then enchantments and require more power. Examples: flaming sword, hammer crushing rocks. Summons - Art of summoning demons ansd other creatures inhabitating other planes. Example: summoning of demon, summoning of elemental. Monuments - Permanently blessed or ursed buildings, temples, places of faith. Examples: temple which heals all inside, castle making all who enter it leper, indestructible temple. Artifacts - Enchanted items of great power, permanently affecting user and/or nearby environment. Usually weaker than Relics, but more numerous. Example: banner increasing morale, sword kiling instantly. Enchantments - all kind of Enchants, usually more powerful than Magical Items. Also enchanted places or regions. Enchanted Regions - All kind of enchants affecting regions and all objects in region. Example: always foggy mounains, forest from which people can't find exit. Enchanted Places - Enchants affecting single places or buildings. Examples: house with barrier that stops thieves, tree protecting from rain. enchanted Items - Enchants affecting items - weapons, tools, clothing. Examples: Flaming sword, ring protecting from missiles, boots which cause pain of legs. Item Enchants are needed to meke Artifacts. |
