| 03-13-2005, 04:34 PM | #1141 |
Guest | In the demo the camera angle is really irritating. Are you going to have it like that in the full release? It would be better if the camera always faced the angle you were facing. The "taking a while for the camera to pan over to your angle when you turn" camera is really irritating. EDIT: Also, it would be cool if when you discover a new area (Ironforge, Goldshire, Orgrimmar, Thunder Bluff, etc.) a message will pop up saying "Discovered: Orgrimmar", etc. and give you some experience points (like in WoW). And then when you come back it will just say "City of Ironforge Alliance territory" or something. |
| 03-13-2005, 04:43 PM | #1142 | |
Quote:
We still need "taking a while for the camera to pan over to your angle when you turn" camera. Especially when facing a battle with multiple enemies. I tried to remove the "taking a while for the camera to pan over to your angle when you turn", it's more annoying than "taking a while for the camera to pan over to your angle when you turn" camera. ;) And btw, there's a new patch for War3 (... I've just seen it today ). Anyway, with this patch, maybe I could try to make damage floating text system. |
| 03-13-2005, 06:16 PM | #1143 |
Good idea. Its also in "Warcraft III The Real RPG" fetsmacgames: Yea, the discovering thing would be superb! I Love that system =D |
| 03-13-2005, 07:03 PM | #1144 | |
Guest | Quote:
So you have already some doodads for darnassus. I'd like to take a look at them if you don't mind. -Draenei: (for the third time -_- ) i need the purple trees you used in ashenvale. Tnx. |
| 03-13-2005, 08:07 PM | #1145 |
It says +1 exploration XP :D @beantony awsome terrain you have there! Have a job for me? |
| 03-13-2005, 09:49 PM | #1146 |
@Nasrudin: Models sent. |
| 03-13-2005, 10:04 PM | #1147 |
Guest | Thanks, i'll check the mail.^^ I'll start the hall as soon as possible. |
| 03-14-2005, 12:00 PM | #1148 |
Lol, här's the Orcish Library unfinished sorry, tomorrow the gmae cards come to stores, they are currently in packing and its for sure. So tomorrow I start wow but I still visit the forums. |
| 03-14-2005, 12:23 PM | #1149 |
Guest | Youre a lucky guy ;) EDIT: Draenei you are burnig the books alot of places!! I saw several places where the torch were placed a little to wrong.. |
| 03-14-2005, 02:27 PM | #1150 |
Yea the books were ment to be burnt. |
| 03-14-2005, 02:29 PM | #1151 |
Guest | Oh nazi stuff? |
| 03-14-2005, 04:44 PM | #1152 |
@Draenei: Thanks for the library @Nasrudin: Another package of models have been sent. @Freakazoid: hey, 1000 needlest consist 3-5 maps, If I'm not wrong. You should continue making 1000 needles based on the plan ^_^ @Smith: SenJin? SenJin? ^_^ |
| 03-14-2005, 05:01 PM | #1153 |
Guest | @beantony: I think it'll be finished this week, but Friday i'll leave for ten days in Rome with me mateys.. I'll send it to you before then, so you can make all the modifications you want.. ;) EDIT: COME ON RESPONSE!!!! ^_^ |
| 03-14-2005, 05:23 PM | #1154 |
Guest | @Beantony: i'll check the mail. Btw, i'll make some new trees from scratch (i'll have to make my own texture, so it'll take a while) The palm you need is available at wc3search www.wc3sear.ch/index.php?p=Models&ID=587&sid= also check the custom doodads forum at the hubb for more trees and plants :) @Smith: i plan to make a troll tent i saw in a screenshot, you'll have it when ready. @Dranei: have fun with wow ^^ @Whoever is supposed to terrain a dungeon: take a look at this thread http://www.wc3campaigns.com/showthre...786#post698786 |
| 03-14-2005, 05:31 PM | #1155 |
Guest | Wow, that cave model is a really good idea. In the demo of WoW for WarIII I didn't like how the Orgrimmar goldmine wasn't really a cave. Now it can be. I wonder if there are any for indoors maps (shops, houses, etc.)? |
