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Heavy Locker

07-23-2003, 04:53 AM#106
BlacKDicK
Thanks Scio, but I must warn you: there are some reports here that it may have some bugs with TXTs and SLKs when using the TXT/SLK optmization. I´m trying to reproduce the errors here, but I need better description of the errors and the sources. If you find a bug, plz let me know.
Also I never saw this level of optimization. 11 MB to 2MB is damn good. Are you sure that all the files from the source are on the target? I mean, HL will grab the embbeded (listfile) from the source plus any external listfiles you supply and then build the "TASK LIST", including all the files it finds within the source that are listed on theese lists. If a file exists inside the source but it is not listed inside the internal listfile and you did not use any external listfile, this file will be ignored on the target, even tough it exists on the source.
(I´m not Nostradamus to know all the files inside the source without a good list) :ggani:
07-23-2003, 05:14 AM#107
Scio
by the optimizations do you mean zlib deflate? casue i only used that and listfile
07-23-2003, 06:21 AM#108
BlacKDicK
Quote:
by the optimizations do you mean zlib deflate? casue i only used that and listfile

Then it is ok. I was talking about the TXT and the SLK optmizations. When they´re on the results can get even better, but as I said, there are reports that sometimes the TXT and the SLK optmizations can corrupt the TXTs and SLKs. I´m trying to fix this, but as I said , it´s hard to discover where is the problem.
BTW Scio, do you know if maps with custom SLKs still work ok? I saw a message yesterady on Bnet that said something like "maps with old custom ability data will not work anymore".

EDIT: 0.2.2 is there, fixing some things as usual.
07-23-2003, 11:16 AM#109
Scio
Quote:
--------------------------------------------------------------------------
- PATCH 1.11
--------------------------------------------------------------------------

FIXES

- Classic Campaign unit damage has been adjusted to match 1.01 values.
- Some custom maps would crash because they had pre-1.10 data embedded in them.
- Czech-only: fixed a crash with the display news items.
- Fixed a number of text strings within our localized versions.
- Fixed a number of hotkeys within our localized versions.

I saw that too, but then the patch log says this, so I don't really know what it means. My guess is that most pre 1.10 maps have problems if there are imported files
07-25-2003, 04:56 AM#110
Darg
You can still use custom slks perfectly fine in your maps, as long as you use 1.10+ slks. Pre-1.10 slks will cause the game to crash upon loading. This is because the data formats have changed. For example, in abilitydata.slk, the old data11, data12 etc. fields are now dataA1, dataB1 etc. There are also new fields like the one to do with the number of levels you have to advance to learn the next level of an ability. Some fields have also been removed, like the one where you specify the alias code to use for referencing tooltips.

btw, sry BD I've been really busy this week, so I still haven't 100% verified my problem with the upgrades. I'll try to get to it within the next 1-2 days.
07-31-2003, 08:56 AM#111
Jatz
Maybe I did it wrong, but when I did a full lock, I no longer can see the custom war3mappreview.tga file that I made, which should appear in the joining screen before you start the game.
07-31-2003, 10:28 AM#112
Jatz
My mistake, it worked....
08-04-2003, 05:00 AM#113
Phil_123
Quote:
Originally posted by Jatz
My mistake, it worked....
ever heard of the EDIT POST link?

nice program BlacKDicK, it works perfectly on my map (No TXTs and SLKs)
08-08-2003, 10:29 PM#114
Coke888
Sorry for my ignorance,

But i cannot get this to work.
I load the map im trying to protect and leave all options blank
click full lock.

When i try to play the map, it crashes.

When i leave the Lock unchecked and save
the map works fine.

What am i doing wrong here?

Please help.

Coke888
Developre: Pokemon World
08-09-2003, 12:02 PM#115
Darg
Sorry for the long delay BD, I've been pretty busy. Looks like its good news anyway, I just tried out an old version of my map (see end of post) again without heavylock, and it seems the problems I described earlier were happening in this scenario too.

Doesn't matter to me anymore though, since I have now made nice use of the upgrade editor........ :)
08-09-2003, 09:56 PM#116
BlacKDicK
There are some bugs on HL. I need those maps to see whats going on.
08-10-2003, 04:23 AM#117
Coke888
Hello BlackDick,

Where would you like me to send the map to?
Do you have an email i can attach it to?

Coke888
08-10-2003, 03:38 PM#118
BlacKDicK
[email protected]
08-11-2003, 03:31 AM#119
lenko
Thx BD.. works really well
08-13-2003, 03:09 PM#120
danny760311
:ggani: I just found a little bug. When I use Heavylock, some comments at the end of a line will NOT be removed. 4 ex:
set udg_IamGenius = udg_IamGenius + 1 //for test #&^$*^#&

it will become:
set z3ne = z3ne + 1 // for test #&^$*^#&

the BOLDed text should be removed, isn't it?