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[Preview] Counterstrike at Quel'Thalas

08-22-2003, 07:43 AM#106
tufy
I was thinking of a Canopy kinda tree, yes. It needs to fit Lordaeron/Ashenvale Forests (except the size). As for moving Ashenvale tree into a World Tree, that wouldn't work, because:

1. I have to make that tree carry a house
2. World Tree Doodad is a lot slimmer at the same size than Ashenvale tree doodad.

I might even make the whole Wood Elf village built on or around these trees, so I'll need it anyway.
08-24-2003, 06:57 AM#107
Thunder-Hunter
Just Remindin... Dont forget to add secrets! :ggani:
08-24-2003, 02:04 PM#108
Xaran Alamas
Something I'm working on and I thought of you tufy lol. I thought: "Beastmaster is heavy-set and has two big axes, why not give him a Troll head!" Though I think he might be a bit too heavyset, maybe I should thin him down a bit :ggani: also obviously I haven't done anything to the skin yet
08-24-2003, 06:08 PM#109
tufy
Xaran, I like the Troll. You have a go.

Quote:
Originally posted by Thunder-Hunter
Just Remindin... Dont forget to add secrets! :ggani:


Oh, I... we didn't forget about secrets. In fact, half the campaign's a secret :) I'm kidding. Besides the unlinear campaign (several paths are possible in making it) there's tons of other stuff that you can get doing secondary quests, answering right on certain questions, taking down walls and rocks that lead into undiscovered lands,...
08-24-2003, 06:23 PM#110
Lazurus
Excellent work, Xaram, the Troll with the backpack is my favorite so far, but the idea to put a troll head on the beastmaster was ingenius! :) Just make his body green and you've got yourself a very large muscular troll, good job! I will look forward to this being released, eventually.

- Lazurus
08-25-2003, 07:03 AM#111
Xaran Alamas
Just to inform you tufy I think I'm going to have a go at the maps for you and I may use my Quel'Thalas/Lordaeron map as a base (I got a larger version don't worry) as that already has a large area shown. Also I don't suppose you could tell me in a PM HOW you were able to have two seperate Starfall spells?
Thanks
08-25-2003, 08:11 AM#112
tufy
Lazurus, it will be released, I'm still hoping for October, though that might be optimistic with school and all.

Xaran, one of the Starfall spells (Armageddon) is trigger run. I've used Tranquility to get a channel effect (removed heal amount and still have to remove animation), then wrote a trigger that activates another trigger when unit channels (and deactivates it when channel is canceled or completed). Then I've added a random delay of 0.2 -1.3 seconds to make rocks fall randomly - that makes it look exactly like Starfall, it does same damage, but I can still use standard Starfall. Hey, it's a campaign, not a mod :)
08-25-2003, 08:23 AM#113
Xaran Alamas
no, trigger spells are a perfectly valid modding technique too :D thanks for telling me though :D I noticed the Tranquility effect so I thought it might be something to do with that.
08-25-2003, 08:26 AM#114
tufy
Don't worry, that Tranquility effect will probably be removed. Though it makes the spell look special :)
08-25-2003, 11:51 PM#115
Alior
My opinion:

Elven Rider (DragonPrince?? :) ):

Maybe Blood Elf Lieuntant or Spell Breaker face??

Trolish Beastmaster - very good idea :) Just change his skills :D.

This Priest .... hmmmm... maybe Jaina unit with head elfish priest.... i don't know 8) .

Maybe exchange human town hall to Arcane Observatory?

PS. How do you exchange faces (just like in beastmaster)?

PS2. Sorry for my english but i'm from Poland :D
08-26-2003, 04:43 AM#116
ReaperOfHeaven
u guys need a voice actor?
pm me or IM me at ReaprOfHeaven
08-26-2003, 06:43 AM#117
tufy
Alior, we already have a High Elven Cavalry (check a few screenshots up). He's got High Elf Swordman's head now.

As for the Town hall, I can't really change that, at least not for High Elves, since we've already seen a lot of them (undead campaign in ROC, then whole human campaign in TFT) and they always seem to use human buildings. The story is different for Wood Elves and Thalion's High Elves of the Valley. Wood Elves will get a treeseed that will create large trees, wich will be the only place where they will be able to build. Elves of the Valley are still in preplaning stage, but they will probably be a combination of Dalaran, High Elven and Wood Elven buildings. Perhaps I'll add Arcane Observatory here...

And as for you, Reaper, we do, but I'll need to see how good you are first.
08-26-2003, 04:37 PM#118
ReaperOfHeaven
ok. ill do the voices for the preview.

ill do the "voice" voice in your preview..
08-26-2003, 08:43 PM#119
Alior
THX for answer. But u didn't answer on ma last question:
How do you exchange faces or body?
08-27-2003, 08:07 AM#120
tufy
It has to do with mdl editing, I guess. Xaran will have to explain that, I only do very minor changes for now (there was no need to learn anything more :)).