If I had my map, I would... The side view camera isnt hard..I made it a stationary camera that started on the new level as you clicked the corresponding button for level select. The walking triggers I modified from the keyboard movement tutorial. And to jump..Thats the hardest part...I made the players unit raise its level over and over until it seemed like it was jumping, with triggers. Getting it just right took days...But somehow or another, I made it a pretty smooth process. I also set up conditions that if a character was on a platform, it stayed there, and that if the player pressed down, the model would drop down off the platform to normal level. Oh, and as for flying randomly off the screen, and being beat back and forth uncontrolably, I just used modified jumping triggers and special effects. Its complicated. emote_sweat
Im sorry that I dont have access to the map at this time... I dont remember how I handled some parts.... |