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[Preview] War of Zul'Aman

11-18-2003, 01:42 AM#106
Patrick
Thanks, well this one i really worked on but the dwarven wolf rider i well i sorta rushed on it

Well i decided to take out Wood elves than, they shall be an enemy race you face in the High Elf Campaign.

Yes so me and my bro thought what race should replace wood elves so he said Golems, but not really that good of an idea and i said Gnolls but ya not as good too. Any ideas?

This mod stared which was an inspireation to tell ya the truth by rightfields new race mod couse one day i was looking for an Troll campaigns and stuff on the net and saw rightfields mod, than as when i saw the trolls were in the mod i downloaded as soon as i could and played for an while and no offence to rightfield but i didnt think his troll team was that good, Snotlings as workers? very weird and ice trolls with forest trolls and also Cave trolls? there ogres for god sakes! Anyways i thought i might edit the game and replace the game with my likings but i got an better idea, why not start my own new race mod and i did! so thats pretty much how WOZ started.

Anyways Forest trolls, High Elves, Dwarfs, and an unknown race will star in the mod as playable races. Also im talking about the WOZ expanstion sets like CIK (Choas in Kalimdor)

Yes that troll hero might be good but he needs a new skin and some model edits like making his nose longer like a real trolls

Heroes:
High Elves - Archmage, Blood Mage, Ranger,and Ranger General.
Forest Trolls - Warlord, Forest Bandit.
Dwarves - Thane, well thats all i can think so far...

BTW; Kirym i would let you check out the beta if ya want?
11-18-2003, 01:49 AM#107
Kirym
beta testing would be okay, but thanks for taking out the wood elves i think that 2 elves with the number of models in the game woldn't turn out too well......

yeah i started my own race mod a while ago, and of course with my record it failed.

my thinkings are probably like satyrs, or ogres, or maybe just for fun and non- campaign water/ naga race. or some alien race, or something emote_confused *jumps up and down trying to think*

the mdl editing wouldn't be to hard, i could get someone to do it in a few seconds , but the axe would be alittle harder to get someone to do

ranger and ranger general: WTF?

Edit: finished the post
11-18-2003, 02:33 AM#108
Patrick
Yes the beta has alot of errors on it that i dont know how to fix, ill send ya the beta and you see for your self

But remember this is only a map not the whole mod

Okay so no one got an idea of concept art i should work on at school tomorrow?
11-18-2003, 12:02 PM#109
Patrick
Theres my attempt at making the troll worker icon
11-18-2003, 07:41 PM#110
Patrick
No comments?

well okay, he oB can you do Race GUIs?
11-18-2003, 10:08 PM#111
Kirym
meh had a bad day at school, forgot homework got a 63 on a test, wow life can suck sometimes, i sat weaping for a while :(

but that doesn't seem to be stopping from me getting on now :gsmile:
11-18-2003, 10:12 PM#112
Patrick
Wow tuff day indeed...

BTW; how was the beta? i know oB liked it
11-18-2003, 10:59 PM#113
Kirym
playing it right now, didn't get on to my comp until 6:00 my time (which is about 18 minutes ago)

there are some weird things, ill pm you later

okay, i found it pretty fun. there were a few problems though:

like i said earlier about being non-copy units i meant it, the units don't seem that diverse,

Elves: nothing other then most of the units were barely changed
and wtf is up with the Archmage, hes not elven

Trolls: pretty good, the troll bear shouldn't have jumping animations, it looks really weird.

other then that you just need diversity and more units, also some more editing
11-19-2003, 01:20 AM#114
Patrick
Elves: Yes i know coase since i cant make skins that well and noone made skins for elves i have nothing to change them.. also the archmage isnt a elf but like in the undead campaign of were arthas is attacking silvermoon and there are archmages i was like "wtf" too but i guess they go to Quel'thalas to study more magic there or something. well if you dont want it in we can make a poll or something. I cant believe you didnt mention the Ranger and Ranger General bug

Trolls: ehh the bear rider is just an mdl edit, have to ask oB for that
11-19-2003, 01:53 AM#115
Kirym
i know the bear is mdl edit, im just saying it was attached, so you should remove the animation where it flips, and i still think only 2 hereos cause it demonstrates the races strengths, like the elves would have a blood mage, and a ranger. Trolls would have a shadow hunter like person, and my demon huntery guy.

oh and just to tell you, those bear thingys, don't have costs

and i didn't mention it cause you already told me there was one
11-19-2003, 02:04 AM#116
Patrick
Oh okay my bad, ya it dousnt like i said its beta.

Trolls will have 2 heroes announced already

Forest Troll Warlord, and Forest Bandit

But even with the bugs was the game still "fun"?
11-19-2003, 02:50 PM#117
oBs3rv3r
Sorry for going of the topic you just discussed but as for balance (since I am not that expirienced at balancing units, and no one has volenteered) try this balance script from WarcraftIII.net I saw it at map dev. forum:
http://maps.warcraftiii.net/misc/damagecalc
11-19-2003, 04:38 PM#118
Patrick
Yes thats pretty useful but i dont know how to use it? Maybe Kirym can try it out
11-19-2003, 07:15 PM#119
Kirym
it is very "fun" but not against computers, there AI is very poor, because you added units instead of changing them (which is hard and time consuming)

since im not doing anything right now i think i could balance (but i still have some projects to get out of the way.:bgrun:

and i fogot to ask are they high elves or blood elves, because then they would have a sorcerer/mage hero instead of a BM

and i the only reason i think that you should do my trolls heroes is because look at the model, its been used so ****ing much!

and using normal troll models won't make them anyless forest trolls
11-19-2003, 08:05 PM#120
oBs3rv3r
Could sure be nice if we got a modeler so we could get some all new stuff for a troll hero.