| 09-17-2002, 02:37 PM | #106 |
The cyborg, Tobias Locke for in pursuit of greed. 4 down, 1 skin to go and i'll release a new version :D ![]() |
| 09-18-2002, 11:42 AM | #107 |
Guest | For the people who posted skinning help/paint shop pro help, I moved their messages to the following thread: http://wc3campaigns.com/forums/showt...3726#post23726 Dont post questions and such in here, this post is intended to be used as a preview of skins or models and such. If you have any questions about skinning/paint shop pro etc etc or model importing, please regard to the link's post |
| 09-18-2002, 08:04 PM | #108 |
The Ezuran felhound, inspired by an artwork picture i saw somewhere on a page. I'll soon upload this in the skins dl section, so if you want it, keep a close eye on it. As you can see it is a little blurred out from close view but it looks very good in-game (at least i think so) ![]() |
| 09-18-2002, 08:14 PM | #109 |
Guest | what a cute felhound :p lol good job on it :D |
| 09-19-2002, 12:04 AM | #110 |
http://home.ix.netcom.com/~tcbphila/...s/myskins1.jpg mostly origional ('cept troll face, thats hard to figger the wrapping on!) any construictive scriticizm is welcomed..... ...i wish i could spell.... |
| 09-19-2002, 01:08 AM | #111 |
very nice, the grunt and troll are good, but that robot really flats my boat! it looks very much like a Warhammer 40k spacemarine, in case that's what you were going for. |
| 09-19-2002, 01:08 AM | #112 |
The Felhound actually looks like a hell hound now. The grunts and trolls are ok, they look mostly like a recolor, execpt for the grunt's helmet. |
| 09-19-2002, 05:15 PM | #113 |
Here is my first building, it's my first day as modder but comment it please :D I'm using MilkShape, but I can't figure how to substract a form from an another... Is it possible, or I need another tool? Thanks! :) |
| 09-19-2002, 07:45 PM | #114 |
The Nhuvasarim Lich, also check out my casual skins thread :D ![]() |
| 09-19-2002, 07:59 PM | #115 | |
Guest | Quote:
You can't subtract in milkshape...You've got to reduce the polies by taking them out manually, thats the best way anyway. With subtract, it'd just generate more faces anyway. Hope the textures are on one image, wc3 can only use 1 texture map per model. I like it though, how many polies is it? I like the cyborg a lot for some reason, even though he doesn't really convey it, I feel like its got a sad and soulless past or something. The lich is pretty cool, mean looking and the details are clear. |
| 09-20-2002, 01:16 AM | #116 |
Guest | [IMG]bluesmurf.doc[/IMG] uhhh how do u insert a picture into a forum :D?? |
| 09-20-2002, 01:19 AM | #117 |
Guest | HmMm |
| 09-20-2002, 06:55 AM | #118 |
Guest | U can Attach file, or Load a picture on a freeware website and then do: Code:
{img}[url]http://www.site.com/picturename.jpg/gif/.....[/url]{/img} |
| 09-20-2002, 08:12 AM | #119 | |
Quote:
Thanks for your precious help :) it's about 716 vertices (dunno how to see polies count :D ) I'm gonna regroup textures as well and work on a bit ;) |
| 09-20-2002, 10:27 AM | #120 |
Under the tools section in the toolbar (where File, Edit, ect are) there should be a model information or a polygon count or something. |
