| 04-10-2004, 08:27 PM | #106 | |
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Map protection isn't hard to come by... no one cares if you have it or not, so stop trying to bribe people.. |
| 04-10-2004, 08:49 PM | #107 | |
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Ha ha... yeah. You'll stop responding? I'm sure you will :) He may not have read through the entire thread, but I have. And there is explicit proof here that you are a hypocrite. I'm concerned about having the last word? I'm not the one who declared that he would stop responding to me and then started replying after just a few posts. You're obsessed with the last word. If you weren't, you wouldn't have let what I said bother you. Alpha. I want you to explain this. I do not want you to ignore this point that I am going to make. Ok? Are you ready? Are you going to read this? Read carefully: Why do you tell people to find new points, when you can't find any yourself? Especially when some my points are still ignored by you? We've addressed everything you have said. You want to know why we've gone off topic? This debate has come to a standstill because you lack the capability of arguing intelligently. There is NO POINT in arguing with you if you're going to continue behaving this way. I'm not trying to flame you; you just frustrate me by being an obnoxious jerk. You read my posts; you knew that I was telling you to quit ignoring my points. You either can't bear to be caught stumped, or you were just doing it to be as big of an ass as possible. Either way, you deserve it. For the last 2 pages I've been struggling to get you to quit acting like a moron and address my points. If you can't do that, you shouldn't be arguing at all. Go back through the last pages, look up all posts and points you ignored, and respond to them. Otherwise, shut up, because you have no place in an arguement if you want to argue unfairly. |
| 04-10-2004, 08:51 PM | #108 | |||||
Actually, Alpha. You do have rights to distribute. Read the EULA again. The rights that blizzard withholds are: Right to manipulate the code of the world editor. Rights to all models, skins, etc (part of WC3 license) Right to terminate all rights at will The rights you have are: Right to copy "New Materials" if you legally own WC3 Right to produce "New Materials" if you legally own WC3 Right to distribute "New Materials" if you legally own WC3 Right to do absolutely anything you want with said "New Materials" that does not: Break state, federal, or international law. Break copyright laws (on other things). Alter somebody else's computer. Etc. Part of distribution and production is the packaging. Think of protection as putting that extra 30 layers of kevlar on your cardboard box of a map. Here's a Thought: Try reading through the EULA, the ENTIRE thing. And find EVERY mention of New Materials. Let me list every paragraph that mentions New Materials, and I'll even put that paragraph in its context. Quote:
Defines New Materials as what is produced by the World Editor. And that the license agreement contains information pertinent to said New Materials. Quote:
This states, and I say this precisely: You may not allow third parties (people who do not agree to this license and/or do not own the software) to distribute or produce for commercial gain using the product. This has absolutely nothing to do with the user, so moving on... Quote:
Says if you transfer ownership, your rights to the New Materials, the product, and all software under this license, are null and void upon the moment of transfer. Quote:
Effective until terminated. You may choose to terminate it, they may. hey, guess what? What, Gearhead? Well, kids, that's all! Aww, I thought it said something about you not being allowed to protect a map or edit it? Sorry, it doesn't say anything like that. As for the SUBLICENSE: Quote:
I highlighted the parts that matter. Notice it doesn't say New Materials. SO IN ESSENCE, ALPHA. You are wrong It doesn't say you cannot produce maps. It doesn't say that Blizzard owns the maps you produce. It doesn't say you cant edit the maps the program produces. Hell, it doesn't even say that they have any intellectual property invested into New Materials. ONLY that upon breaking the license agreement, said new materials must be destroyed, and commercial gain is one of the ways of breaking it. THAT IS IT. PERIOD. You are quite simply wrong. There is no f'ing gray area. You. Are. Wrong. Let me break it down to you: Blizzard has no rights over your New Materials other than: If you break the license agreement you must destroy (delete) the new materials. That is it. There are no sublicensing clauses for New Materials. There are no "you cant do this" for New Materials. So, the EULA doesn't say Blizzard owns the New Materials. Hell, it doesn't even say Blizzard owns the Art in new materials. Do you want to know why? Because the New Materials dont contain any of Blizzard's art. The MPQs that are also under license DO. In closing... if you continue to argue you simply cannot read, or choose not to read. In either situation, you are illiterate. EDIT: I just felt like adding a few more things. Let's see... "You cannot copyright terrain" True, but not quite true. If you mean terrain as in the art that makes up each tile. Yes, you cannot copyright it. If you mean terrain as in the data that defines what tile goes where. You can copyright it. It is sort of like paint and paintbrushes. Remeber that analogy? Well, if you paint with a paintbrush, the chemicals in the paintbrush tend to be proprietary. And if its a new type of paint, sometimes it can even be patented or trademarked. However, the art you create using that paint, or a combination thereof, is not owned by them. Because although you used their paint, you used it in a unique combination. This is the basis for intellectual property. If you make a piece of digital art in Photoshop, you own the rights to that art, no matter how much proprietary technology went into it. You own the rights to the stats of your units. You own the rights to your skins, your models. And yes, your triggers. |
| 04-10-2004, 09:22 PM | #109 |
Wow. Gearhead, I would just like to shake your hand. That was amazing. I really should have done the same myself. Thank you. I'd like to see him ignore THAT post! But, since he said he wouldn't respond to you anymore, I can almost guarantee you that that will be his excuse not to show his face in this thread anymore. =D Alpha, that's it. You have no arguement anymore. What little bit of it was left, the EULA, is wrong. It appears you made that up too. You're wrong. It seems both the EULA AND Blizzard's actions go hand-in-hand, and so it all makes sense why they tell people how to protect maps. Perfect sense. You're right about one thing, Alpha. There really IS no difference of opinion in this arguement. There were no contradictions in Blizzard's policies. The fact is, you're wrong (among many other things). I'm hoping that this will be my last post in this thread, but I'm not making any promises, like Alpha. I wouldn't want to be a hypocrite. :) There's still one thing you can take comfort in, Alpha. I know that no matter how wrong you really are, you're still stubborn and hypocritical (I can prove it). You're still going to unprotect maps, and you're probably going to pretend this whole debate never happened. You'll still tell people that protection is wrong, hoping that they won't notice you're just full of it. You're definitely an opinionated person; you merely went under the guise of cold reason because you believed you could misconstrue the EULA to your advantage. You remind me of that Ferrous person you linked me to... oh well. |
| 04-10-2004, 10:17 PM | #110 |
Conclusions: Map protection discussions always lead to flame wars, and map protection isn't against the EULA. |
