HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Stargate themed Map or even Mod?

11-07-2004, 02:16 PM#106
slith
#Assault Marine - Fires bazooka (stinger missiles). Effective against Vehichles(only after upgrade), small air units like gliders)
:: Stinger missile upgrades 3 levels (Upgrades attack speed cooldown, range and effect)
:: Stinger missile Ground radar (Give ground attack)
:: Infrared Glasses - Give better night vision

#Battle Marine - Has P-90 rifle. Very effective against infantry.
:: C4 - Destroys a building.
:: Infrared Glasses - Give better night vision
:: Cover Fire - Give evasion like ability

UAV
::Advanced Radar (passive) - Allows the UAV to see cloaked units.
::EM-Pulse - Temporarily disables all vehichles and ships in the area-of-effect (including the UAV).
::Paint targets like Ghost in SC
::Infrared Sensor - Give better night vision

X-302 Is Fighter armed with missiles. Have enough energy to fire only 4 missiles before needing recharging at either base or X-303

:: Naquadria Fuel Cell (increase energy)
:: Hyper Drive engine upgrade (teleportation like)

X-303

:: EMP missiles (discharge battery of all ship in area including the X-303)
:: Asgard Shielding (invulnerability for short time, require much energy)
11-07-2004, 05:13 PM#107
Mouse.Pad
Quote:
X-303

:: EMP missiles (discharge battery of all ship in area including the X-303)
:: Asgard Shielding (invulnerability for short time, require much energy)

so what if X-303 has asgard shielding on. (invul) and it fires EMP missles, does it get effected? plz be more specific
11-07-2004, 05:26 PM#108
slith
Quote:
Originally Posted by Mouse.Pad
so what if X-303 has asgard shielding on. (invul) and it fires EMP missles, does it get effected? plz be more specific
It's invulnerability to ennemy attack, not to magic, or the contrary if you want ^_^
11-07-2004, 05:43 PM#109
slith
Here's the Goa'uld units I came up with:

Citadel - Town Hall.
#Jaffa Slave - Builds and gathers resources.
::Crossbow - give the slave a weak ground attack.
#Larva - A Goa'uld symbiote with the ability to control enemies and allies.
::Infest - The Larva takes control of a unit, making it faster and stronger. This ability works on both allied and enemy units.

Naquada Generator - Produces Energy & Food.

War Camp
#Jaffa Warrior - A staff wielding warrior. Attacks ground and air(in stargate, we see they can shoot at air, even if not very efficient) units.
::Jaffa Regeneration - Because of their symbiotes, Jaffa regenerate faster than other humans.
#Jaffa Guard - The Jaffa Grenadier wields a staff weapon identical to that of a Jaffa warrior, but is also equipped with several classes of grenades. Attacks ground units.
::Jaffa Regeneration - Because of their symbiotes, Jaffa regenerate faster than other humans.
::Shock Grenade - Stuns enemy units in the area-of-effect.
::Explosive Grenade - Damages enemy units in the area-of-effect.
::Tak'Unit'Agaminituron - Lays a special grenade on the ground which fires energy bolts at enemy units.
::Zat'nik'tel - Give jaffa a stuning attack
#Zae'Tarc - Reconditioned enemy soldiers, Zae'Tarcs serve the Goa'uld as lethal assassins. Their energy weapon can kill quickly but has high power requirements. Attacks ground units.
::Cloak - The Zae'Tarc become invisible.
::Self-Destruct - On the failure of her mission (or perhaps, on the terms of her mission), the Zae'Tarc activates the seld-destruct explosive on her weapon, causing an explosion with large damage.

#Unas - A powerful melee unit who rips infantry apart with its claws. Attacks ground units. Has a lot of HP and regenerate very fast.
::Roar - The Unas bellows out a fearful roar, stunning enemies and reducing their attack damage.

Temple
#Jaffa Priestess - Jaffa trained in the worship of the Goa'uld.
::Healing device - Heal wounded units
::Warchant - The Jaffa Priestiess chants, increased allied attack damage.
#First Prime - A very strong jaffa guard
#System Lord
::Nishta - Take control of ennemy unit
::Personal Shielding - Become invulnerable to everything but cannot attack
::Hand Strike - Stun and damage units in front of the goao'uld
::???? (ultimate) - i forgot the name but it means contamined in goao'uld. It makes the area become radioactiv and it would slowly kill any unit and disactive all buildings.

Starbase
#Death Glider - The Death Glider is the standard air unit. Attacks ground and air.
#Gate Glider - A prototype of the Death Glider, it can attack both ground and air but has too evasion.
#Al'Kesh - The Goa'uld bomber. Attacks ground with bombs and air with energy weapons when upgraded. Most effective against ground. Can transport 4 units
::Cluster Bombing - The Al'Kesh reseases a flood of explosives, damaging enemies and structures.
::Energy Turrel - The Al'Kesh is enhanced with an anti-air turrel
::Stolen Asgard Teleporter - The Al'Kesh can unload and upload units from long range
#Ha'Tak - The Ha'Tak is the Goa'uld capital ship, with massive amounts of weapons and shields. Attacks air. Can transport 8 units
::Orbital Bombardment - The Tel'Tac goes into orbit and reigns down fire on the targetted location.
::Shields - The Ha'Tak can activate its shielding, draining power but blocking attacks.
::Hyperdrive - The Ha'Tak transports itself to another location on the map.
#Tel'Tac - The Tel'Tac is a transport ship who can transport allied units.
::Hyperdrive - The Tel'Tac transports itself to another location on the map.
::Cloaking Field - The Tel-Tak become invisible. Drains energy
::Escape Pod - Tel-tak can unload at long distances.
#The Lander - Heavy goao'uld transport(8 units). No weaponry.

Staff Cannon - Defensive turret. Attacks ground and air units.[/quote]
11-07-2004, 05:55 PM#110
35263526
Staff blasts are too slow to hit air units, and they're not designed to fire upwards, so I really don't think they should be able to attack air.
I prefer Jaffa Grenadier to Jaffa Guard. It is someone who specializes in using grenades.
Gate Glider - Very few Jaffa are capable of using it b/c it's so complicated, so I have to question the logic of using it as a unit.

Finally, if we're gonna give the Goa'uld a Naquada Generator, what do the humans get? It doesn't look good if they both have the same generator.
11-07-2004, 06:57 PM#111
slith
Quote:
Originally Posted by 35263526
Staff blasts are too slow to hit air units, and they're not designed to fire upwards, so I really don't think they should be able to attack air.
I prefer Jaffa Grenadier to Jaffa Guard. It is someone who specializes in using grenades.
Gate Glider - Very few Jaffa are capable of using it b/c it's so complicated, so I have to question the logic of using it as a unit.

Finally, if we're gonna give the Goa'uld a Naquada Generator, what do the humans get? It doesn't look good if they both have the same generator.
First, just look at the season 1 episode 2 and you will see staff weapon can hit air units quiet easily but are not very efficient.
Secondly, jaffa grenadier are not in stargate and it's a human army name, too modern to be used by a civilisation eight thousend years old.
For the gate glider, i agree with you on the fact it must not be a very used ship but still it's a cool design!
11-07-2004, 07:25 PM#112
35263526
Quote:
Originally Posted by slith
First, just look at the season 1 episode 2 and you will see staff weapon can hit air units quiet easily but are not very efficient.
My mistake, but they haven't done it in a while. I recommend we make the missiles non-tracking to most of the time they'll hit the air where the ship was.

Quote:
Originally Posted by slith
Secondly, jaffa grenadier are not in stargate and it's a human army name, too modern to be used by a civilisation eight thousend years old.
True, but I think we can agree that Jaffa Guard isn't the best name; it doesn't describe the unit at all. So... We need a better one.

Quote:
Originally Posted by slith
For the gate glider, i agree with you on the fact it must not be a very used ship but still it's a cool design!
Maybe we should limit it to 1-2 ships per player. That'd allow it to stay in flavour.
11-07-2004, 07:28 PM#113
slith
Quote:
Originally Posted by 35263526
My mistake, but they haven't done it in a while. I recommend we make the missiles non-tracking to most of the time they'll hit the air where the ship was.
True, but I think we can agree that Jaffa Guard isn't the best name; it doesn't describe the unit at all. So... We need a better one.
Maybe we should limit it to 1-2 ships per player. That'd allow it to stay in flavour.
I think all units exept missile launcher would have non-tracking attack, would be far better for the game!
11-07-2004, 08:57 PM#114
Mouse.Pad
i am wondering if we are going to allow ships to attack while they are moving like "battleship command"... if that is the case, we would have to allow ranged units to have tracking attacks...
11-08-2004, 07:18 AM#115
Tykkimies
Quote:
Originally Posted by Mouse.Pad
i am wondering if we are going to allow ships to attack while they are moving like "battleship command"... if that is the case, we would have to allow ranged units to have tracking attacks...

You quys have to think this trought i just make models...

Erm really I dont't know Maybe Stinger Missiles would have tracking attacks against air units. And ships really should be able to shoot while moving....


New Naquadria mine model

I have knocked my head on the wall....

It supose to be command centre but hmm I really don't like it much.... any ideas...
11-08-2004, 08:09 AM#116
35263526
Mouse.Pad, I don't see why. Hitting aircraft with ground weapons is supposed to be difficult. As long as we have some relatively cheap way to take down aircraft specifically then I don't think all ranged units should be able to do it properly.
11-08-2004, 02:51 PM#117
slith
Quote:
Originally Posted by 35263526
Mouse.Pad, I don't see why. Hitting aircraft with ground weapons is supposed to be difficult. As long as we have some relatively cheap way to take down aircraft specifically then I don't think all ranged units should be able to do it properly.
Let's do it just like in the sery: missile launcher and fighter can fast and easily take down air caus they have directed weapons for the first, and because they are flying fast fo the other. We should make too fighters so they fly a little bit everywhere (neutral wandering like but with great distances) and that they attack in waves (perhaps like the ultimate of the crypt lord). But of corse, as ground units have evasion, they can survive air attack for a while, but in the sery, they normally are fast overwhelmed(see in heroes episode)!
11-08-2004, 03:06 PM#118
Tykkimies
Marine can try to shoot glider but probarly will miss or do a very little harm.
Against Al'kesh and Ha'tak it obviously isn't even possible...
11-08-2004, 03:13 PM#119
Mouse.Pad
it would make it too unbalanced... people would just mass aircrafts to take out each other, barracks and etc would not even be touched, but built just for the sake of it... to tech to aircrafts....
11-08-2004, 03:13 PM#120
slith
Quote:
Originally Posted by Tykkimies
Marine can try to shoot glider but probarly will miss or do a very little harm.
Against Al'kesh and Ha'tak it obviously isn't even possible...
It's possible but useless... Look at last episode of season7, one marine shoot at the al'kesh, without effect of corse but still they can!