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Warcraft: Unsung Legends

11-02-2004, 04:22 PM#106
slith
Quote:
Originally Posted by Draenei-Seer
So, I hope that meant my help is appriciated ^_^
Yes, I have warcraft 2 (I Have all of WC Series! Mwahaha!) so I can do hillsbrad to look similar with it if you mean that? And I have many maps of warcraft and all of the needed information about the cities/places of interest in Azeroth and Lordaeron. :8

Btw are you going to make some of those organizations available to join in like The Caretakers, The Defias Brotherhood, Stormwind Assassins etc.
Well we are going to do lordaeron first for now so you can work on Southshore, hillsbrad and Tyr's hand if you want.

For the organisation, nothing is decided yet but i propose that depending of your allignement, you can gain in "grade" in the group you are by completing missions for this group. You can too change of allignement by doing special missions.
11-02-2004, 05:54 PM#107
FrostFire5765
Allright, don't expect me to post much on the weekdays, but I have new ideas.

Arcane Corruption: Arcane magic is addictive and corrupting ever since the Legion found the Well of Eternity. Using too little of it after using it once or overabusing it can cause devistating effects.

Runeblades: The lichkings runeblades are powerful weapons of dark Fel Energy. Weilding one in your direct inventory (The six items whose effects you gain, not the fullscreen.) can corrupt you, turning you into a deathknight. This can be an advantage for some, but a terrible curse for others. The greatest runeblade, Frostmourne, was weilded by the lichking himself and can only be obtained by slaying him. It gives great and terrible power.

Dranei, we'd love to have you on!
11-02-2004, 07:13 PM#108
duckduck
i finally got those other spells done!!!!!
allthough, not all of them work perfectly

Celestial Water -
-sometimes causes the stunn/kills buildings
Volcano
-doesn't create the lava
-the smoke thing doesn't work
Hands of the Gods
-doesn't kill enemy units under level 9
-don't get bless

if nybody wants to make these spells better or work, go ahead
now i am going to try the auras
11-02-2004, 08:30 PM#109
Guest
I might try to make them better if i have time.
11-02-2004, 10:14 PM#110
Taur
i'm nearly done my ability that allows more than 5 hero abilities and allows you to scroll through them 5 at a time, however right now passive and auras will not work if you're not viewing them. but I could fix this if you want me to use an item sort of a default one, then I could fix this, and right now you can't have more han one proper name.
11-02-2004, 11:20 PM#111
Guest
cool.Thats going to be great.
11-03-2004, 12:13 AM#112
Taur
update auras work, but passive like reincarnation and critical strike doesn't work.
11-03-2004, 12:25 AM#113
Taur
yeah, and you would have an obvious advantage over the enemies in battle if you die you would autmatically be revived for a experience loss, but a stats gain, or be revived by a shaman, etc. for no loss, but revival dizziness, if you die with that you will automatically be lose experience and then choose your revival method, should I make a death penalty with ghosts and all spell?
11-03-2004, 12:31 AM#114
FrostFire5765
Hey couls someone here remove the runeblades from the deathknights and Arthas' hand?
11-03-2004, 12:34 AM#115
Taur
Quote:
Originally Posted by FrostFire5765
Hey couls someone here remove the runeblades from the deathknights and Arthas' hand?
coming right up, you want a mountless swordless arthas too? and what of my war idea?
11-03-2004, 12:45 AM#116
FrostFire5765
Quote:
Originally Posted by darkhorde
coming right up, you want a mountless swordless arthas too? and what of my war idea?

I wouldn't really need a mountless swordless Arthas, but thanks. Nice war idea. Think we can pull it off?
11-03-2004, 01:18 AM#117
Guest
i think we can pull it off.once the terrain gets done we can strt triggering.

btw whats the progress of the terrain?
11-03-2004, 05:05 PM#118
Draenei-Seer
Nice to hear that im in, I'll start immediatly with the Tyr's Hand, btw, am I able to place units? (Just coz in some campaigns terrains do only terrains and are not allowed to place units :( ) I Just thought so I can add some Scarlet Crusaders there.
11-03-2004, 08:40 PM#119
Taur
Quote:
Originally Posted by FrostFire5765
I wouldn't really need a mountless swordless Arthas, but thanks. Nice war idea. Think we can pull it off?
the war idea yeah I think we can it's really quite simply after a designated amount of time, you will recieve a notice that you have to fight, and then you will have a time limit, if you want I could make a sort of demo map to test that out, but should I do a dying spell with ghotsts and stuff?
11-03-2004, 08:50 PM#120
Taur
right now I have only fragmented parts of what UL is about, you and slith seem to know everything, I and i'm sure the rest of us would really like a full explanation e.g. can units of the hode go into alliance capitals? what are you planning? why are you making the triggerers do spells instead of figuring out how to make the player choose the class, and other gameplay stuff? what is the max level? are gnomes still in?

Note: here's an idea across the continents and in capital cities there will be arenas where you can face other heroes (like the hero arena) or compete in tournaments, if you lose you automatically lose experience