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Time Mod!!!

12-06-2002, 01:53 AM#106
4d5e6f
how will the player learn that they followed us? Wait... how about vampire zoins the zerg, then when we fight him, he tells the story....
12-06-2002, 02:05 AM#107
Kiether
ummmm no.... vampire betrays us in the past by explodeing the time machine(before this zerg from the future go back in time to kill us) cuz vampire rather not have his limbs ripped off by zerg, so he betrays us to them



then we gotto find the parts of the time machine while battleing the space orcs and zerg(their not allied so they will fight each other) then we go back to the future to find that the citys are trashed and destroyed, and in the distance a zerg hive is releasing zerg warriors, the space orc gangs are in the streets mugging people and slaughtering zerg(or the other way around)






after awhile of browsing the city, we find u vampire as a infested zerg(so u will need 2 models), u chant out some words and a ultralisk breaks out of the ground, and then charges at your(this is the part where we run our *** off)

if anyone can model we need a infested terran model(with a gun)


BTW:like my avatar...
12-06-2002, 02:26 PM#108
Spetsnaz101
Quote:
Originally posted by MrDoomMaster
Kiether so humbly requested i post a message here in order to be in the group. So here it is Kieth, happy? Kieth I would appreciate being the programmer for your map.

For the other guys in the team that don't know me as well as kieth does, allow me to introduce myself:

I am a very experienced programmer on terms of warcraft 3 map making. I've enjoyed programming languages for almost all of my life and i find it enjoyable. I can program anything possible in a map, and do so in a reasonable amount of time. As you may of heard of my previous maps, they were all learning experiences, except for my greatest map MDM Hero Arena. My only real problem is not thoroughly testing my maps before publicly releasing them. I guess i get a bit excited and play my maps online when they are full of shit loads of bugs. With this project, my weaknesses will be erased, and with my new found experience i am sure to make every single one of you proud.

PS: Keith... take it easy on the school work... life is way too short man lol


It's not a total convertion mod...
I dought we will need any programming in this, If your good with mapping and triggers, hop on the bang bus but if not...
12-06-2002, 08:24 PM#109
Kiether
by programming he means triggers... and yes hes very good
12-06-2002, 09:14 PM#110
Spetsnaz101
we should get out own forum section....:gsmile:
12-06-2002, 09:25 PM#111
Kiether
it would be nice....
12-06-2002, 11:47 PM#112
Kiether
Okay new space troll...



he had more metal on his arms... yet i cant figure out y it wont show up...
12-07-2002, 02:36 AM#113
4d5e6f
alpha channels maybe?
12-07-2002, 04:12 AM#114
Spetsnaz101
Ok
I am seriously lost
You guys are just making random skins!?!?:////
12-07-2002, 06:26 AM#115
Kojiro
*cough* Ehm, could I be apart of this campaign? I'd gladly provide skins for this, in exchange for some help on my Bandits of Lorimaron Campaign.
12-07-2002, 11:41 AM#116
Kiether
Space trolls are assassins and allies of the Space orcs(duh), they will be hireable mercs

i tried to remove the oversized teeth.... yet those wouldnt go away... so ill just make them metal...lol...

okay we need a futuristic building model....

heres a new version of the SpaceTroll... i think im done

12-07-2002, 03:27 PM#117
Spetsnaz101
My suggestion to you Kiether
Just make a ****ed up map, 5 min
Then put all your so far fully finished units
Then take screen shots from top views to see how they look...
12-07-2002, 04:00 PM#118
Kiether
i already have 5 maps done :gfu:

wheel guy....


i was really bored when i made this...


guess the wheel guy summons it..
12-07-2002, 05:23 PM#119
Spetsnaz101
Take Screen shots without the close up
At least some
12-07-2002, 05:34 PM#120
Kiether
k, lemme polish them up a bit...(they look sorta plain)