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MaxScript MDX Importer/Exporter

11-19-2002, 07:29 PM#106
Guest
I Cant Download it!

it needs a password and user name , were do i get them from

emote_confused
11-19-2002, 08:52 PM#107
kdub
you have one now, you just registered
12-12-2002, 05:55 AM#108
Clockies2
How come when I have it, it does not work!!!
12-14-2002, 07:51 PM#109
Guest
Don't work. PLease fix.


-- Type error: Call needs function or class, got: undefined

Welcome to MAXScript.

-- Error occurred in exportButton()
-- Frame:
-- ngeos: undefined
-- fclose: undefined
-- notes: undefined
-- nobjs: undefined
-- parse: undefined
-- fopen: undefined
-- gbytes: undefined
-- ngeoakeys: undefined
-- cbone: undefined
-- objSaveFileName: "C:\Box01.mdx"
-- mdx: undefined
-- name: undefined
-- bytes: undefined
-- GEOA: #()
-- xbytes: undefined
-- ngeoa: undefined
-- geoInd: #()
-- writeLong: undefined
-- writeFloat: undefined
12-14-2002, 07:52 PM#110
Guest
What I did was create a simple box, then tried to export it.
12-20-2002, 10:28 AM#111
Atomvinter
Guyofgames: There is no "correct" filesize.. it can vary from 300 megs to 1.6 gigs - it totally depends on what was ripped.

And really, this is not the place to ask for Warez and stuff.
Do that elsewere.. I think the rules says that too.
12-25-2002, 01:18 PM#112
4d5e6f
How come I cant export any of my models. I tired just making a box and unwrapping it and giving it a uvw map modifier. I tried exporting and I got a: -- Runtime error: Index should be less than NumNoteTracks, got 1

here is the file
12-26-2002, 12:51 AM#113
KMK
That will be fixed in the next version but for the moment you're going to have to fix it. Here are the instructions:
Open the Maxscript Listener (F11 should do it)
type the following:
Code:
notes = NoteTrack "Sequences"
Press enter and you should get some writing, then type the following:
Code:
addNoteTrack trackViewNodes notes
Press enter and you should get some writing, this should fix the problem.
12-26-2002, 09:03 PM#114
4d5e6f
thanks. It worked, but when I put my model in a map, and when I opened the map and chose the path, it showed up as a big green and black box. I even chose a path for the texture via mdl editing. heres the mdx. do you see something wrong with it?
12-31-2002, 09:22 PM#115
Guest
Helo KMK!
I need your help!
I made my doodad model: one mesh, one bone, no animation.
I imported to 3ds MAX City_Single_Column.mdx(or smth like that), deleted the original mesh, pasted my one and linked it to the bone. My mesh was skinned in unwrap UVW modifier, but when I tried to export it, I got "Mesh has no TV faces". I collapsed UVW to editable mesh and got this thing again.
What should I do to correct it?
01-05-2003, 07:41 PM#116
Spideykid
I have the impexpmdx.mse file what I'm suppose to do with it? I have no application associated with that extension.

Thanks
01-06-2003, 11:12 PM#117
KMK
SpideyKid: You're right, that is a stupid question. You need to open 3ds max or gmax and then follow the instructions in the second post.
Red: Firstly make sure there is nothing selected in the editable mesh. Then add a uvw map modifier and see if it'll export. If it does then you can fix up the mapping with a uvw unwrap modifier. If you get the same problem then something is seriously wrong.
01-07-2003, 01:11 AM#118
Spideykid
Thanks needed to run it, then click on utilites then move the verticalbar down DOH
01-10-2003, 12:52 PM#119
DraX
RightField and anyoe else having problems with their UV Mapping... KMK's script was designed to work for 4.2 or higher only for a reason.

His script uses Floats to determine and export the UV Texture Coordinates for the model. Floats were not available until MAX 4.2.

You can get the update for free from discreet.com, all you have to do is supply them your serial number.
01-17-2003, 03:56 AM#120
Guest
I have had alot of errors since I started using this script. I read through this thread and it got rid of all my errors. I usually try to read before I ask but now I have to ask because I have done everything to get just a model of a box to work and im starting to get frustrated.
I am able to export without any errors (finally) but the mdx file wont show up at all in the game. I have attached the file. Please tell me whats wrong.
I am using 3DS Max 5.0 on Windows 2000 and MDX Importer/Exporter v2.0

Please Help!!