| 11-19-2002, 07:29 PM | #106 |
Guest | I Cant Download it! it needs a password and user name , were do i get them from emote_confused |
| 11-19-2002, 08:52 PM | #107 |
you have one now, you just registered |
| 12-12-2002, 05:55 AM | #108 |
How come when I have it, it does not work!!! |
| 12-14-2002, 07:51 PM | #109 |
Guest | Don't work. PLease fix. -- Type error: Call needs function or class, got: undefined Welcome to MAXScript. -- Error occurred in exportButton() -- Frame: -- ngeos: undefined -- fclose: undefined -- notes: undefined -- nobjs: undefined -- parse: undefined -- fopen: undefined -- gbytes: undefined -- ngeoakeys: undefined -- cbone: undefined -- objSaveFileName: "C:\Box01.mdx" -- mdx: undefined -- name: undefined -- bytes: undefined -- GEOA: #() -- xbytes: undefined -- ngeoa: undefined -- geoInd: #() -- writeLong: undefined -- writeFloat: undefined |
| 12-14-2002, 07:52 PM | #110 |
Guest | What I did was create a simple box, then tried to export it. |
| 12-20-2002, 10:28 AM | #111 |
Guyofgames: There is no "correct" filesize.. it can vary from 300 megs to 1.6 gigs - it totally depends on what was ripped. And really, this is not the place to ask for Warez and stuff. Do that elsewere.. I think the rules says that too. |
| 12-25-2002, 01:18 PM | #112 |
How come I cant export any of my models. I tired just making a box and unwrapping it and giving it a uvw map modifier. I tried exporting and I got a: -- Runtime error: Index should be less than NumNoteTracks, got 1 here is the file |
| 12-26-2002, 12:51 AM | #113 |
That will be fixed in the next version but for the moment you're going to have to fix it. Here are the instructions: Open the Maxscript Listener (F11 should do it) type the following: Code:
notes = NoteTrack "Sequences" Code:
addNoteTrack trackViewNodes notes |
| 12-26-2002, 09:03 PM | #114 |
thanks. It worked, but when I put my model in a map, and when I opened the map and chose the path, it showed up as a big green and black box. I even chose a path for the texture via mdl editing. heres the mdx. do you see something wrong with it? |
| 12-31-2002, 09:22 PM | #115 |
Guest | Helo KMK! I need your help! I made my doodad model: one mesh, one bone, no animation. I imported to 3ds MAX City_Single_Column.mdx(or smth like that), deleted the original mesh, pasted my one and linked it to the bone. My mesh was skinned in unwrap UVW modifier, but when I tried to export it, I got "Mesh has no TV faces". I collapsed UVW to editable mesh and got this thing again. What should I do to correct it? |
| 01-05-2003, 07:41 PM | #116 |
I have the impexpmdx.mse file what I'm suppose to do with it? I have no application associated with that extension. Thanks |
| 01-06-2003, 11:12 PM | #117 |
SpideyKid: You're right, that is a stupid question. You need to open 3ds max or gmax and then follow the instructions in the second post. Red: Firstly make sure there is nothing selected in the editable mesh. Then add a uvw map modifier and see if it'll export. If it does then you can fix up the mapping with a uvw unwrap modifier. If you get the same problem then something is seriously wrong. |
| 01-07-2003, 01:11 AM | #118 |
Thanks needed to run it, then click on utilites then move the verticalbar down DOH |
| 01-10-2003, 12:52 PM | #119 |
RightField and anyoe else having problems with their UV Mapping... KMK's script was designed to work for 4.2 or higher only for a reason. His script uses Floats to determine and export the UV Texture Coordinates for the model. Floats were not available until MAX 4.2. You can get the update for free from discreet.com, all you have to do is supply them your serial number. |
| 01-17-2003, 03:56 AM | #120 |
Guest | I have had alot of errors since I started using this script. I read through this thread and it got rid of all my errors. I usually try to read before I ask but now I have to ask because I have done everything to get just a model of a box to work and im starting to get frustrated. I am able to export without any errors (finally) but the mdx file wont show up at all in the game. I have attached the file. Please tell me whats wrong. I am using 3DS Max 5.0 on Windows 2000 and MDX Importer/Exporter v2.0 Please Help!! |
