HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Singleplayer - World of Warcraft

03-24-2005, 08:40 PM#1231
Guest
You could have it so when you cast charm it does a level check to make sure you can tame it. Then it can make the creep become a pet just like when someone comes into your party (group). I don't know about the abilities though, because you would have to control it (the pet) and I don't know how to do that unless make it have the same owner as your hero.
03-24-2005, 09:47 PM#1232
Guest
I level of difference isn't really enough imo; also, i think there should be a % chance to fail calculated on the hunter\creep level difference. That should be easy with triggers. What i'm concerned about are the abilities.

Beantony: i'm working on the taurens doodads now. I've made the texture for the totems and one model (i guess i'll make at least two more variations). However, i need some *clear and big* screenshots of the tents. Do someone know where i can find some?

03-25-2005, 03:17 AM#1233
beantony
I was sick on the last two days..

anyway, do you guys want me to change the ability system even if it'll take more time? O agree with warlcok idea, but not with the hunter idea.

I'm gonna make a new ability system, which means I'm gonna remake almost 30% of the whole system. Each class will not have 3 sub-class, but I'll join them together. Some spells will be joined into an 'X' spellbook ability. So you may cast more spells. I'll leave passive and ultimate abilities in standard button (not in spellbook abilities).

Maybe snowbaste can help you with the screenshots, and I'll try to find some too.

@Julle: if you could make a nice website, it'll be nice.
03-25-2005, 05:52 AM#1234
Guest
Beantony can i make tauren camp i played WoW and i was tauren...:P
and if i can make then can sum 1 make me models too
03-25-2005, 07:16 AM#1235
beantony
Well, I've taken care of Mulgore. Err... I'm doing them now

Do the your cave first, so then I can try to find work for you.
03-25-2005, 07:24 AM#1236
Draenei-Seer
If you want, I could support with some screenis maybe too? And some dungeon maps?
03-25-2005, 07:49 AM#1237
Guest
then nasurdin can you make me doodads and tallstider model for me please...


-ShadowPain-
03-25-2005, 02:25 PM#1238
Guest
Nasrudin: I'll see if I can get some Tauren Tent Screens. I'll edit this post once I have them.

EDIT: Got a few:
Tauren Merchant Tents (not very good but it might help)
There are a few tents in the background in this one.
Good screen with lots of Tauren Doodads
More tents in the background here.
Lots of Tauren doodads by night
Camp Narache. Has lots of Tents and Totems.

Hope these help.

Beantony: I like the idea for the abilities system. I love being able to have lots of spells. That would make the campaign a lot better. If you need ideas for spells The World of Warcraft Vault has lots of info on WoW spells.
03-25-2005, 04:03 PM#1239
Guest
ok nasurdin you havent to make them cuse im not makeing it...:(
03-25-2005, 04:41 PM#1240
beantony
So far, I'm done with 4 classes' abilities.

@Macs: I think I'm not going to add any spell, I just join the three of sub-classes into one. Any idea how should the hero get the ability from the trainer? I can't make one like in the WoW here.
03-25-2005, 05:09 PM#1241
Guest
Quote:
Originally Posted by beantony
anyway, do you guys want me to change the ability system even if it'll take more time?
The gameplay is the most important thing imo. Maybe most players will be impressed by the graphic at first, but to keep playing the campaign they will need to have fun. So, yeah, i'd like to see the ability sistem more flexible and balanced. Btw, don't you know anyone that could help you with triggers\object editing? It's a huge job to do alone...

Fetsmacgames: thank you, but i had already all of them :p

Dranaei: if you can, i'd like some front\left\screen of as many tents as possible

Oh and i'm looking also for some good screenshots for ALL the orcs and undead classes (apart undead rogues) If someone have them, please post a link :god_help_us:
03-26-2005, 03:32 AM#1242
beantony
@Nasrudin: I can't find one (triggerer/object editor). I've seen one or two, whom always say that they're great, but they are'nt.

Anyway, here's some screenshots from Mulgore.


Changes:

- Paladin now has a spellbook ability (contains 5 spells), 2 auras, divine shield, and an ultimate: Judgment (Starfall based).

- Mage now has 3 spellbooks abiltiy (Fire spells, Frost spell, and arcane spells; each contains 3 spells), mana shield, an ultimate: Meteor Rain (Rain of chaos based, but without infernals).

- Hunter now has a spellbook ability (contains 4-5 spells), wolf/lizard/bear pet, attack rate+, poison arrow, and an ultimate: Multishot (Forked lightning based)

- Druid now has 3 spellbooks ability (Nature spells, Arcane arts, and Lycantrophy, each contains 3-4 spells), nature regenaration, and an ultimate: Storm, based on monsoon. Lycantrophy allows us to transform druid into 3 form (wolf, bear, crow) instead of 1 (bear)
03-26-2005, 08:41 AM#1243
Freakazoid
Lol, i was also sick last two days, i could help you with priests abilities
03-26-2005, 12:06 PM#1244
Guest
Can you give a progress report?
Somebody w8 the next demo ^_^
03-26-2005, 01:34 PM#1245
Guest
Quote:
Originally Posted by beantony
@Nasrudin: I can't find one (triggerer/object editor). I've seen one or two, whom always say that they're great, but they are'nt.

Anyway, here's some screenshots from Mulgore.


Changes:

- Paladin now has a spellbook ability (contains 5 spells), 2 auras, divine shield, and an ultimate: Judgment (Starfall based).

- Mage now has 3 spellbooks abiltiy (Fire spells, Frost spell, and arcane spells; each contains 3 spells), mana shield, an ultimate: Meteor Rain (Rain of chaos based, but without infernals).

- Hunter now has a spellbook ability (contains 4-5 spells), wolf/lizard/bear pet, attack rate+, poison arrow, and an ultimate: Multishot (Forked lightning based)

- Druid now has 3 spellbooks ability (Nature spells, Arcane arts, and Lycantrophy, each contains 3-4 spells), nature regenaration, and an ultimate: Storm, based on monsoon. Lycantrophy allows us to transform druid into 3 form (wolf, bear, crow) instead of 1 (bear)



I'm wondering, how the abilities are aquired\improved? I mean, can a player choose to focus first on certain abilities or they are all level-determined?