OK! Well, It turned out that Omnislash was easier than i thought! I was thinking and then it hit me. All i need is a Loop! But then my diellma was how do i go about setting the number of loops? Well that was easy, i just set a unit gruop when he cast the move, and any units in the area(250 away from caster) was set to the unit group. Then i simply put in the For each integer 1-(Number of units in unitgroup) do actions! Then i just needed to add damage and SFX, then i was done! So here it is. I think it was Frostmorune's im not sure, but to whoever here it is! If you need sumpin changed just let me know.
HERES THE FIXED OMNISLASH |