| 02-05-2004, 10:30 PM | #121 | |
Quote:
I said that earlier, on page 2 of this thread. Thats the name of the russain hero. Also, i have finally gotten the details on everyones chat programs. Its official, meetings will be held on MSN. Im going to post on the Members page on our website everyone's MSN name and the time of the first meeting. EDIT: yes... command centers are fine. I like that idea better. |
| 02-06-2004, 01:11 AM | #122 |
Alright... i got a ChanServ bot up in our IRC channel and everything... why wont anyone come? Exact quote: <VonGimli> !8ball will my team members ever come to the channel? <ChanServ> VonGimli: Absolutely not. lololol:mtk: Anyways... i have a new concept for the game in mind... how about having to supply your armies? You know... ammo, food, guns, the works. I think we should have supply trucks and/or supply planes that would come to supply the troops. Basically, they would be like moonwells... but only for mana. And units would all have mana, but it would slowly decrease. When it reached zero, they would not be able to attack. And supply depots (basically the farms) would have an unlimited ammount of mana and have the same ability. So if you had troops around your supply depot, then they wouldnt have to get the trucks/planes. The trucks/planes would "load up" at the supply depots and take the "supplies" to the troops. It would make it more realistic and allow for more strategy, such as cutting off supply lines. And whenever one of these supply trucks was killed, it would drop an item that heroes could use to add mana to thier troops (like a scrool of mana). Infantry would have slots for items too, so they could take it to the hero. I think it would make it more realistic... but I am afriad it might be too much work for the player, and they might not like it. |
| 02-06-2004, 01:23 AM | #123 |
I say drop the item thing and it would work! All it really forces a player to do is have supply depots and trucks to go with them, and i don't think it would be that hard to do, just make all the attacks use some mana, and then make it so they don't regenerate it. Then the supply depots are always full, and the trucks/planes have an aura that takes mana, but gives it to units near it. It's a pretty good idea, i forces you to move your units around a bit, can't just stick a group of guys somewhere and leave them there, you gotta supply them or they are done! Realy good idea! |
| 02-06-2004, 05:17 AM | #124 |
do NOT do limited ammo, VERY bad idea, the idea for "Fuel" or flying time for aircraft is almost certainly a goer, as thats different, but limited ammo for anything except maybe the big artillery cannons is a bad idea, way too much micro or triggers, and triggers take up space. A "Special ability" like say armor penetraiting bullets could use up a small amount of mana. --EDIT-- Actually i just thought of a way to do the ammo thing for units, i dont think we should do it for the smaller troops, but it could work for the tanks, i'll get back to you with a map. |
| 02-06-2004, 10:57 AM | #125 |
Ok, Soviet Comissar is a good name for a soviet hero.... I have send icons, that I have already made to WW2 email.... |
| 02-06-2004, 10:17 PM | #126 |
Actually... was it Italy that invades Africa? Im not to sure, dont know much about WW2 in Africa... only around Europe. Also... about IRC. I had a problem and accidentaly had the channel on the wrong server! I have fixed that problem, and i got a ChanServ bot up in #wc3ww2 on the wc3campaigns server now :D Also about the supply thing... I would have all units have negative mana regen (not sure if it works). Basically, they would be like destroyers, they would lose mana overtime. And i found that i would like the supply depots to be limited in mana, because then taking out an enemies supply route would be more of an effective strategy. Think about it, if we worked it out and had this feature in the game, and you lost your 5-6 supply planes, you would just say "oh well, ill just build a few new ones and load up!" Or you could just load up alot of supply trucks and just rush through enemy lines! I dont like the idea of unlimited mana. If it is limited, it encourages people to scout, see when the supply trucks are coming, and then ambush them! It would do alot more damage then. And getting your supply lines ransacked in real war could spell defeat! I am going to have paratroopers have hide ability so they can better set ambushes. |
| 02-07-2004, 01:56 AM | #127 |
actually the way i'm thinking of doing it is to give all units a 0 - 1 damage attack and a customized "Searing Arrows" spell that uses 1 mana and adds the correct amount of damage, yes they can attack without ammo, but they do almost no damage so it dosnt really matter. |
| 02-07-2004, 03:10 AM | #128 |
this idea with the mana can actually make sieging an effective stratagy. i got an idea that might work but i dont think its EXACTLY whut your looking for. give the units regular attack and X mana with no mana regen. than have a trigger that when any unit attacks subtract 1 from attacking units mana. mana equals 0, than disable attacks. by the sound of it you want it to deplete over time like 1 evry 10 sec. have a trigger that evry 10 sec, subtract 1 man from unit if unit dosnt equle supply truck, supply plane, or hero. unit mana equle 0 than have movment almost 0 and disable attack. |
| 02-07-2004, 03:47 AM | #129 |
i'd suggest not using triggers, triggers tend to leak and not work properly, while i'm a good triggerer i still distrust them. The Firetest map, showing how i "double" the size of a 64 x 64 map while still lookin realistic and the ammo thing. |
| 02-07-2004, 04:19 AM | #130 |
Ill look into the slowly lose mana thing... ill talk to LegolasArcher about it. He should know the technical stuff like that. Btw, i dont want to use triggers. I can trigger myself, but i cant do the really advanced triggers like making hero skills and stuff. |
| 02-07-2004, 04:48 AM | #131 |
since when did soldiers slowly lose their ammo over time? |
| 02-07-2004, 06:05 AM | #132 |
Im not talking only ammo... Soldiers need food and water. Tanks need parts. New guns need to replace old ones. Guns need parts to be repaired. And ammo is used in training. The Army uses plenty of ammo, even during peacetime. You dont want to be firing your weapon for the first time when you see a nazi looking through his sight at you! |
| 02-07-2004, 08:38 AM | #133 |
ok, now your getting complecated, i suggest the following: Mana is Ammo, it is the ammo currently in the soldiers gun and is used whenever the "load cartrage" ability is used, it is also used in tanks, the bigger the weapon the more "ammo" it takes and hence, the slower the reload. Soldiers need food and Machines need Maintenance, therefore soldiers and tanks must either remain near supply trucks or supply camps\base camps, base camps\installations have unlimited supplies of this (i know its unrealisitic) while trucks and supply camps have only limited amounts. The Base Camp\Installation (your home "fort" of which you can only have 1) has the "Send Supplies" ability, that sends a small convoy of uncontrollable supply caravans to all supply camps, when the trucks reach the camps their mana is refilled and they can proceed to give out more supplies\ammo to nearby troops. I dont think we should put in needed "Food" but upkeep, can work, soldiers need payment and we can transfer food and supplies for soldiers and tanks into overall cost, so every unit in your army subtracts from your gold stockpile every "round" or payday, mana is explicitly ammo. Trucks and Base Camps can transfer their mana to the target friendly soldiers, increasing their ammo but decreasing the trucks\camps, the only way to increase the truck\camps ammo supply is for a supply caravan to reach the camp, the camp is then stocked up and it can in turn, stock up supply trucks at a cost of its mana, i'll design a test map so you see what i mean. |
| 02-07-2004, 08:56 AM | #134 |
I tried IRC channel and it works... Site Update is cool Vongimli!:D ok, see you later...:ggani: |
| 02-07-2004, 03:54 PM | #135 |
the units look good so far vongimli. you could try having the engineers mine cost 1 or 2 gold other than the cooldown thing and make the mine small and/or have the Aloc or whut ever that ability is that makes units unselectable so its harder for the enamy to find them. also give the engineer an abillity to defuse mines. |
