might not be much of a tut, but meh...
i guess i could try to explainh it in words a little... taking all those screenshots and progress thingies is not for me, i tried once, but then got so cought up in the skin that i kept forgetting to take new progress shots, leaving gaps in the progress xD
allright, rist off, i use photoshop and i have a wacom tablet, just so you know. some people dont agree with me, but i feel that a tablet greatly increases both speed, effeicianty and cunning when 'arting' on the computer. if you are thinking about getting one-- be sure to have one that is pressure-sensitive (press harder and your line will be thicker) or else yur tablet is a waste of time.
this is written for people who understand the workings of photoshop... i'm not posting a screeny for every layer io make xD
okay i made a little quick pick off my Kobolt Taurens head, too explain my layer works.
1. take the original texture. get it from wherever you want, i dont really care, i use wc3vieuwer preferably becouse it allows you to save progress a lot and vieuw your peogress on the skin when sen on the model, wich is a verry important part in my skinning.
2. resize the texture to 200% its original format (for easyer skinning)
3. make two new layers over the existing one, one will be for your shading and one will be for your color. the one for color underneath the one for shading, the original texture goes on the bottom. to clarify:
in this picture, we have layer one, wich is the original texture.
layer two, if the colors smacked over it (making the original layer not visible anymore). in picture 2b you can see layer two on its own.
then, layer 3, is the layer with all the shading. you see that this layer is placed over the other ones and gives it all its detail. on this layer you work with black and white exclusively. pick 3b shows layer three on its own, against a grey background.
4. make the colors. in this step you will make the colors on layer two, with 100% opicity brushes but the
layer set to 50% opicity! now you can see through what you are doing to the original texture, but still get full colors. now make yoru skin with blunt clean colors, everything you would like to make. (i'm so bad at explaining xD)
5. now, make a
temporary layer between layers 2 and 3. at this point, layer two is still at 50% opicity. in this temporary layer, take a small black brush with 50% or so opicity, and start scetching the details you would like your skin to have, uding the original skin you are seeing through layer two as a reference, to make sure you wont fuck up the wrapping. (in the pick of layer two you can still see some of the lines i used on the temporary layer, in this case, lucky for you, i didntr remove the layer but just disabled it... yes, i am that lazy)
6. set layer two to 100% opicity, lower the opicity on the temporary layer untill its barely visible, and then work on layer 3. now, using black and white brushes of veriouse opicities (for you to dicide, i prefer around 20) start detailing the skin. amke the shading happone, all of the details, it's all aplied on layer 3. just sometimes use low opicity eraser to correct mistakes.
7. remove the temporary layer, then continue to work your details untill you are quite satisfied. if you want, you can add some color variations to the color layer now, by using a low opicity brush and adding in some extra colors to the existing color layer. this gives it a more vivid look, especially when doing fur. (example of this, in the pic i posted, is the pink fleshy color that i applied on the nose and lips)
8. finish it off by isong verry small, 2 pixel black 90% brushes, to blacken you deepest black, and really define details such as chains across chests and stuff...
9. take your vieuwer shots, paste a couple of em into a nice new file, so you have a pic to present your skin. then, resize the entire skin back to normal size (resize to 50%) and well... youre done ^ ^.
10. get drunk.
oh and, i hope this is of any use...