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Wc3 Map Optimizer 3.0b

06-16-2005, 11:37 PM#121
Guest
Great work. Many many thanks.
06-17-2005, 08:34 AM#122
Guest
I've been unable to use v3.0. I get fatal errors. I opened up a hex editor and ran file comparisons between 2.9 and 3.0. It seems that 3.0 changes something like set udg_Stringname="" to set udg_Stringname"

Without closing it. Thus, trying to load up the map crashing wc3. I will continue investigating if there are other differences causing problems.
06-17-2005, 10:02 AM#123
escpy
yes fatal error in wc3 for me too .. used same settings as 2.9
06-19-2005, 02:33 PM#124
Vexorian
3.0b is up, crash == nolonger
06-21-2005, 11:13 PM#125
Guest
Great, thanks!
06-30-2005, 11:59 PM#126
Guest
Bug:

When my optimized map uses a jass function to order a unit to cast "sleep", warcraft seems to enter an infanite loop (screen is frozen but sounds still play and I have to alt-tab to end task). After looking at the script of the optimized map, the command has a bunch of weird letters and numbers where "sleep" used to be:

call IssueTargetOrderById(gg_unit_nemi_0145,852227,gg_unit_nemi_0145)

instead of

call IssueTargetOrderById(gg_unit_nemi_0145,"sleep",gg_unit_nemi_0145)

edit: err, wait, maybe that isn't what's causing it. I'm having trouble locating the problem...

edit2: ok I have confined the problem to being with "cleak slks". If I have it checked, map goes into an infinate loop(?) at map start, if I uncheck it, map works fine.
07-01-2005, 07:07 AM#127
Guest
The bug I posted earlier about UndeadAbilityStrings getting cut off at the top still seems to be there. I have carrion swarm as the first spell, and the [AUcs] gets cut off so there's a tool tip missing in the game.
07-01-2005, 09:02 AM#128
vile
this is so weird.. before protecting my map its all fine
but after, when i try to start, i dont get the player list.. where you choose team.. it just doesnt show up!
07-01-2005, 10:20 AM#129
escpy
vile, try uncheck some options .. maybe it does help u
like my case, if all options checked .. the map is malfunction ..
07-01-2005, 11:03 AM#130
BlinkBoy
also be sure to use the lastest version.
07-01-2005, 11:21 AM#131
vile
i tried unchecking it and i am using 3.0b... wc3 v1.18
still no luck
i even tried to create a new temp map and it still does the bug
07-01-2005, 11:38 AM#132
vile
ah.. sorry my error
apparently i was putting a destroy trigger script on map initialization lol
07-01-2005, 12:58 PM#133
vile
Ok vex, after experimenting with my triggers, i thought my triggers really had something to do with the new map optimizer..
This is the bug, please try it yourself and see!
If you install caster system v11.8 (latest) you will notice the bug i have mentioned above, which you cant see the player list and cant start a map after protecting it with the optimizer!

after installing caster sys 11.6 it works properly
please fix this as i want to use the new collisionmissile function.
07-01-2005, 12:59 PM#134
Zoxc
Hey, you did use WTSInliner's code :) trougth you weren't
07-01-2005, 04:14 PM#135
Vexorian
Quote:
Originally Posted by Zoxc
Hey, you did use WTSInliner's code :) trougth you weren't


I didn't, WTS inliner's doesn't remove editor suffixes and is slower

Quote:
call IssueTargetOrderById(gg_unit_nemi_0145,852227,gg_u nit_nemi_0145)
It is intended it is the OrderID obfuscation method.

Surelly it is the fault of the slk optimization will have to check it out, although I think that I might need your map

Quote:
Ok vex, after experimenting with my triggers, i thought my triggers really had something to do with the new map optimizer..
This is the bug, please try it yourself and see!
If you install caster system v11.8 (latest) you will notice the bug i have mentioned above, which you cant see the player list and cant start a map after protecting it with the optimizer!

after installing caster sys 11.6 it works properly
please fix this as i want to use the new collisionmissile function.

Don't triple post.

And this would have sense, but that version of the caster system 11.8 you downloaded was already optimized with this program, and it seems to work correctly, right? so it is surelly a combination between something you do in your map, caster system 11.8 and the Optimizer, I'll seriously need your map's script, Go to your map in World Editor use File\Export map script...\ , then RAR that file with a password, attach that rar to this thread and pm me the password.