| 07-16-2004, 09:07 PM | #121 |
I'm thinking about it, but the fact is theres only 2 different types of items in this map... dragonballs and sensu beans. The beans are stackable so theres really no point in making a custom system like when only 1 more inventory spot is needed. Besides, its rare that someone will have 6 dballs and need room for beans. The dragonballs are gonna be harder to find then that. |
| 07-16-2004, 09:08 PM | #122 |
Okay.. everyone that reads this, please tell me if you are in favor or against trading of dragonballs. I think I'll make them droppable, but if I don't want to allow trading, I'm going to make it so only you can pick them back up. If I allow trading, they will follow normal item rules. Once you get all 7, youll get an item called All 7 Dragonballs. The item will not be droppable or tradeable, and can be clicked on to summon shenron. |
| 07-16-2004, 09:11 PM | #123 |
Im in favor of trading dragonballs but the rare dballs should be extremely rare and people would get quite excited if they see someone carrying one and would be willing to trade a few semi-rare dballs for 1 rare. I think you should also have some other items, people don't really like RPGs where they cannot use many items, how about weighted training clothes??(make you move slower and attack slower but give you faster xp gain? Edit: All dballs undroppable?? ohh. I think it would be pretty nifty if you had to drop all dragonballs in the same area, like if you find dball #7 on the ground, pick it up and then drop it (It will become yours, noone else can touch it) then drop dballs #1-6 in the area. If they are close enough, all the animations will occur, Shenron will appear and the dragonballs will all be scattered around the world (you would run the % check for which ones will not appear and where they will be hidden). For hiding the dragonballs, you could make a few regions in really hard to find places, and randomly place balls in these regions or anywhere in the playable map area. |
| 07-16-2004, 09:55 PM | #124 | |
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Actually that is so easy I will implement that feature, all we would have to do is make a simple plane and alpha it out to make a halo and attach it to overhead attachment point, also on the capsle thing, I could make one of those cartoony explosions when you use a tome. |
| 07-17-2004, 12:56 AM | #125 | |
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I'm making each of them have a different rarity. I'm not sure about other items.. but I'll think about it. I'm not sure about making it so you have to drop them close enough to eachother to summon shenron. It would take a pretty large trigger to checks if each of them are within range of each other dball. making them transform into a regular item that is clickable to summon shenron would be much easier. I'm planning on making it so you click the item, and they all appear on the ground near eachother, then shenron is summoned from them. Oh, and hiding dragonballs in regions? Nah, once people discover these regions, people would run to them at the map start just to see if a ball is there. I'm including COMPLETE map randomization, and I will make them droppable so they can be traded, however is this becomes unbalanced I may have to change that. We'll see what happens though. As for adding halos when they die.... my terrainer isnt making place for people to go when they die. Simply because I can't think of a way to wish them back, besides the dragon, and I know if there is an option of adding 500k to powerlevel or unlock a secret char, people won't waste there wish to revive people they don't even know, that one day may try and kill them. And after you die and get a halo, what would it do.. besides simply give you a halo? And how would it be removed? Theres no point in adding a halo unless it alters you character in some way.. but I want to try and follow storyline and there werent very many dead people with halos walking around the earth. |
| 07-17-2004, 01:59 AM | #126 |
Well, then maybe you could make some otherwordly battle arena where you could fight the enemys that had already been killed so far in the map. Say someone went into the map and killed Frieza. Then another player dies. They will be able to fight Frieza in the other world. You would only be able to train and not leave the other world and maybe you would have to get your friend to make a new game so they can revive you? This would probably only work if it wasn't PvP as that would be very annoying. |
| 07-17-2004, 02:12 AM | #127 |
Well, the reason I don't like the idea of dying and going to another world is.. you might die a lot. I was thinking, give the player say, 3 lives per map, once they are all gone, the character is dead until he joins another map. The reason you might die a lot, the battles are gonna be long and hard, the enemies may transform into three or four different forms per battle, like say freiza or cell. Another one is if people decide to kill you, things like spirit bomb have a cast range of about 2500 and a blast radius of 1500 that devistates everything in that area. Althought, PvP will be disabled to an extent. There will be a PvP arena on the map. One where you can challenge other players. I will probably make a custom menu, where you type menu and a dialog box pops up with many different features, one would be to challenge someone to the arena, and the challenged player will get a dialog box, where they can accept or decline. There will be another arena, but it will be used for the cell battles and not PvP. I'm still trying to figure out most of these features. I can't add them til I get my terrain, which my terrainer gets back in 3 days, and I should have my map shortly after. Right now I'm trying to figure out what I'm gonna do about the hyperbolic time chamber, as there WILL be one, and I dunno how I'm going to set it to train you. By the way, I still need wishes for the dragon. So if you have any ideas, please share them. |
| 07-17-2004, 02:31 AM | #128 |
Three quick questions... 1. This is for Andy, how are the icons coming? 2. How do I got about getting my map hosted here with a forum? 3. If I make an official website for this, including screenshots, features, releases.. would anyone wanna help me out with that? |
| 07-17-2004, 06:47 AM | #129 |
okay i have some stuff to say 1. if your going to shorten my name just do goku i prefer that over mystic or Ssj5 2. if you do add a death system i sugjest adding yemma and his desk and getting what goku got 24 Hours (maybe like 30 minutes or something) and while your dead cut Exp down a notch to like 50% or maybe 70% or something 3. you should add more items if people are gonna play this alot but only stuff that would make sense like Example: Saiyan Armor Created on Planet Vegeta to aid warriors with a +10 to armor and maybe stronger versions of stuff like that Example Bulma's Saiyan Armor An armor duplicated by Bulma Briefs for Vegeta however its much stronger then the original with a +25 to armor and other items like those Ki Guns Freizas soldiers used and Ki Scouters maybe for people |
| 07-17-2004, 07:21 AM | #130 | |
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1. I wasn't refering to you, I was refering to Andy. He's supposed to be making me some dragonball icons. 2. If I do add a death system, I don't really feel like modeling yemma and his desk. All of the models I am dealing with now are quite a hastle, as I am trying to fix some of my existing models, as well as model more. I have to completely redo Shenron, and probably with a little help from lacrossetitans, because for some reason in milkshape his skins work fine, but when I import him and his skins into wc3, his skins don't work at all. I'm not all that sure how I wanna do death. The rpg wouldn't be much fun if you never died, so you will die, maybe quite a few times per game, depending on your luck. I might just make it revive you at Master Roshi's house, because his house will be where you are sent once you either choose your character or load, and you will have to talk to him to leave the island, unless you've learned how to fly, and I might make it so you have a halo, but only get a certain amount of time before the games ends in defeat for you, I don't know yet. 3. Since I'm allowing dragonballs to be droppable, I may begin to add in more items. I'll need suggestions though. Weighted clothes will probably be a good idea. Armors that increase defense and such wouldn't exactly fit DBZ too well, neither would weapons that increase power... there are abilities to increase your damage and armor for every player. Weighted clothes would probably reduce your movement/attack speed while equipped, but give you a 5% increase in EXP gain. Sensu beans WILL be added. Other items.. well, I could use everyone's help there. Items weren't really a big think in DBZ, they don't need them. Scouters will not be needed, there is a leaderboard that displays each person's powerlevel. Note: Dragonball randomization is working beautifully, there are certain %'s each dragonball will be found. I've played quite a few games, and the dragonballs are rather rare, but do appear. The % chance of the dragonball to appear in the map is double the number of stars, so one star is 2%, 7 star is 14%. 14% may seem high for an item so greatly valued, but when dealing with a map thats 256x256, this isnt a problem. I expect at least 100 regular players on b.net if not more, so masses of dragonballs would be accumulated in a couple weeks. Trading will be possible, dropping will be possible, however duping will not. Once you select a character, the load trigger for you is disabled. Once you load a character, you cannot reload. I was gonna say somethin else.. but I forget, so cya. |
| 07-17-2004, 08:20 AM | #131 |
| 07-17-2004, 08:22 AM | #132 |
INCREDIBLE work Andy, I was just about to ask you for that last icon for all of them. Thanks a million. |
| 07-17-2004, 08:29 AM | #133 |
np dude, anything else? EDIT: Ill put em all in a zip |
| 07-17-2004, 08:37 AM | #134 |
No need to zip, I already got em all chopped up. Thx anyway. As for needing anything else.. I gotta think about it. I'll get back to you here soon. |
| 07-17-2004, 08:40 AM | #135 |
oh hehe, cuz I just zipped em all >:( thats ok Ill just wait...chillin chillin, I guess I could make some buildings? Doodads and stuff.....can I make that cloud thingy ^-^ |
