| 04-21-2005, 01:58 PM | #1411 |
lol hey, I'm done with skills triggers. One question, how do you guys want your hero to get a new skill? buy from the trainer? automatic skill gain? or buy-skill-anywhere by typing something like "learn bla bla"? I found out buy skill trigger is really hard to do (when we have only about 10 skills to learn, this one is not a problem, but we have 90++ skills to learn!! it's really a problem), and not quite efficient. Automatic skill gain is very efficient, but it's really not fun, just not like one in WoW. any ideas? I really need ideas... ideas that easy to do, efficient enough, and fun, even not looks like one in WoW. thanks. |
| 04-21-2005, 03:09 PM | #1412 |
Guest | This is where i come in. You are lucky I happened to wander by. This system is kinda clumsy but it works. If you want skills to have level requirements you will have to do it a bit differantly. First make all your spells levels 1-X(we will say 5 for this). Start the tool tips at the level 2 of the ability, so level 2 would say "Fire blast level 1" Make sure they are unit spells and not hero spells.Then put your spells into spell books, then give the spells books lets say to a unit called "Mage spell picker". He needs to have mana. Box him into the cornor of the map with 1 targets, that have mana, instant reincarnation and degernarting hp. Make 1 allied and 1 enemy Then make this trigger. Unit finsihes casting an ability ability being cast not = to Spell Book Mage casting unit is in region "spell pciking area" Pick every unit matching classifed as a hero(boolean condition) if then else: integerspellpick is greater then level of picked unit. then add ability being cast to picked unit and set ability to level of ability for picked unit +1. Set integerspellpick=integerspellpick+1 else game msg owner of casting unit "You need to gain another level" What this trigger does, is it allows the player to pick up to 7 skills(the number of free spaces on a unit), and level them up. He can only level up a skill/pick a skill if he is a high enough level. For example a level 1 mage(we have been using a mage in the example) can pick 1 skill by casting it from the spell picker. At level 2 he can pick another spell, or cast the previous spell again to level it up. If you want to let players repick there skills, let say I am a mage with lots of direct dmg spells, And I walk into an area filled with weak masses of units and relize I need my IAE you can make it so people can repick by going back to their trainger and doing reverse of the previous trigger. I used this system for my map, Battle For Dusk Wood, a AoS/RPG based on WoW. But it is not finished yet. |
| 04-21-2005, 03:53 PM | #1413 |
Guest | Yes, i've got them; i'll see if i have the time to do something better. For the skill system: a lot of time ago i tried to recreate the warlocks abilities and i was experimenting with buyable upgrades (like the negromancer's spells). Since the spellbooks can use upgradable abilities i made 3 different spelbooks (curses, summons and others spells). Then i gave a building a warlock model and i used it for a trainer and set the research time to 1 second. Each spell could be buyed and improved at the trainer, more or less like in WoW. The only thing is that i don't know how to save and load them in another map :( |
| 04-21-2005, 04:53 PM | #1414 |
ah, I'll try using upgrade. Thanks Nas! |
| 04-22-2005, 09:28 PM | #1415 |
I just played the demo for single player WoW. The camera moves too slow. If I want my guy to do a bow face turn the camera moves to face his back. But... there is a 0.5 second delay. That is too slow cause for 0.5 seconds I cannot see what is in front of my character. Also I think that there should be a camera view that is a little higher up than the automatic one. I do not mean like the classic camera view that you see when you play Warcraft 3 because that just ruins the 3-D expeirience! I mean like between a top view and a view from the characters height. I am sort of a noob at map making and I am not sure if what I say is possible but it would sure be nice. Oh and by the way when i click a target destination on the mini map nothing happens. Is there ike a way that you can make the hero go to the spot on the mini map because I sometimes get confused at where I am going. Thanks ![]() |
| 04-22-2005, 09:47 PM | #1416 |
Guest | What I really want in this map, is to be able to choose what spells I have. I don't want to be forced to be using x set of spells, or have my spells level up for me automaticly with out me choosing. |
| 04-22-2005, 10:07 PM | #1417 | |
Quote:
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| 04-22-2005, 10:08 PM | #1418 |
Guest | I played for a while and just gave up because I couldn't find a class master, or whatever you need to get a class. Oh, and there were lots of text errors. For example, it says "Type -horde to join the orc hordes". It's not hordeS, it's just just horde. I think it said undeads, too. It's undead. |
| 04-23-2005, 04:34 AM | #1419 | |
Quote:
-.-' I think you're right... why didn't you told me earlier!? Nas, the problem appears... - I have 2 spellbooks skill, let's say skill A and B. - I learned a spell for skill A, let say, A1, A2, etc.. - the spell A1 appeared on both spellbook skill (A and B) argh, shoot, how do we suppose to fix this thing.. |
| 04-23-2005, 07:29 AM | #1420 |
Kag ozz kil'gamoth ogg maza horg. |
| 04-23-2005, 07:44 AM | #1421 | |
Guest | Quote:
Yeaaahhhh... might want to run that through a translator. |
| 04-23-2005, 08:28 AM | #1422 |
got any idea how to trigger an event if we clicked on a unit's Spellbook abilty? I tried to use unit begin casting/chanelling/etc. ability event, and the trigger still wont start. |
| 04-23-2005, 09:04 AM | #1423 |
Guest | Alright lets hope i understand whats goin on here, cas i only read the first few posts and the last few. But cant u make it so the spellbook has an Ability called "Turn Page" or some shit like that, and it brings up the next page of spells That way you could fit all the learnable spells in one book...... Im positive i saw this system somewhere but i cant remember exactly where. And also characters should be able to carry more than 6 items... Maybe you should add a "Bag" ability like the one in 'Return of the Dragons' (The goblin dude has a bag that can store up to 6 exta items without using up inventory room) Dunno how thats dun tho u'd have to ask the guys that made it. Oh and one other thing....... No offence but ur english is sorta lacking... mostly its right but theres nothing more annoying thatn playing a game thats kewl then getting to a cinematic that says something along these lines "The Men From (Blah) Camed Down There Castle to Fight" Ur's aint that bad but it might still creat confusion n stuff :8 Thats my 5 Cents..... i Did have 10 Cents worth but i could only afford 5.. ;) (And this is just so i dont end with a lame Joke) Be seeing ya now. |
| 04-23-2005, 09:33 AM | #1424 |
Mazg ol karg hrulth garoth xD |
| 04-23-2005, 12:57 PM | #1425 | |
Quote:
I'd like to ignore this post... ;) but... oh well. first, the bag system is done, we don't need another bag system. second, I think you really didn't understand the problem here third, that's not a bad english, that's a trigger, if you meant this: "I tried to use |Unit - begin casting/chanelling/etc. ability| event, and the trigger still wont start." the last thing, I'm in a bad mood, so I'd like to say, you talk too much. |
