| 04-24-2005, 02:30 PM | #1441 |
Guest | Draenei... PLEASE... -_- |
| 04-24-2005, 04:41 PM | #1442 |
Guest | To alter allow a hero to have multiple spell books, the item or the ability kind. Make sure the field "Base Order ID" is different for each spell book. |
| 04-24-2005, 06:47 PM | #1443 | |
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| 04-25-2005, 07:45 AM | #1444 |
Spy suggestion works well. Thanks, Spy! Just don't put 2 spellbooks ability with same Base Order ID in one unit, It'll be okay. Anyway, what does "Base Order ID" do? Ordering spell in spellbook? xD |
| 04-25-2005, 03:02 PM | #1445 | |
Guest | Quote:
So there are no more problems now? Not even for loading the abilities in another map? ^_^ |
| 04-25-2005, 04:06 PM | #1446 |
^_^ yep, since I'm still using the old method to transfer the abilities to another map. Anyway, 7 class skills upgrades and triggers are done, 2 more to go. Nas, Do you have anything to do now? (models? or other?) I'm planning to put these classes skills on the skill trees, like the one in diablo II. What do you guys thing? example: Skill A......Skill B ....I..............I ....I--------Skill C ...................I ................Skill D in order to learn skill C, you'll have to learn skill A and B. It's really easy to implement this system in our skill system, so I think it'll be nice to have skill tree :P After these things are done, I'm going to do something with wandering NPC's skills system. |
| 04-25-2005, 04:19 PM | #1447 |
Guest | I have asked for concept pictures some days ago, but i'm still waiting for them... -_- Do you need something? |
| 04-25-2005, 04:21 PM | #1448 |
Well, I'm planning to send the object data to you, so maybe you could design a skill tree for each class :P I'm too lazy for that xD lol |
| 04-25-2005, 04:27 PM | #1449 |
Guest | Do you still have spell trainers to learn the spells from and get better level spells? Because that idea was the best. I don't think you should use the skill tree but you could have a Talent Tree (like in WoW). |
| 04-25-2005, 04:33 PM | #1450 |
yeah, you'll still have to learn the skill from the trainer. But you can't learn most skills before you reached certain level, and with the skill stree system, you'll need not just 'certain level' but also another previous skills. |
| 04-25-2005, 04:38 PM | #1451 |
Guest | Hehe, no thanks, i'm not good at all with this kind of stuff :) that's why i started modeling btw. Oh, one thing, are we going to include theramore isle in the kalimdor relase? If so, i'll finish the human castle walls. |
| 04-25-2005, 04:42 PM | #1452 |
xD well, okay. it's just the tree, Nas.... not the skill, the skills are all done. You'll just have to arrange it and put all of them into a tree :P Well, anyway, yes, we're going to put theramore in this Kalimdor release. And also, I'm planning to put theramore as temporary human starting location for this Kalimdor release. |
| 04-25-2005, 04:47 PM | #1453 |
Guest | Ok, i'll finish the models then. And if you have some pictures of the theramore guards i could make them. The standard human footman is quite lame... |
| 04-25-2005, 06:05 PM | #1454 | |
Quote:
that's WoW pics hunter task... I think fetmacs could find some. Right, macs? ![]() |
| 04-25-2005, 07:34 PM | #1455 |
Guest | Ill get the screens as soon as I can. I think that you should have the certain level to get the spell and you would hve to buy it with gold. I don't like needing spells for more spells is that cool (except for like: You need fireballl Lvl 1 to get Fireball Lvl 2. And you need fireball before you can get Pyroblast (like a fire boulder)). |
