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Member: Squashy
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Threads started by Squashy (13)
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Last Post
ExecuteFunc unpredictable thread results?
Triggers & Scripts
2
16 Jun 2005 by Vexorian
RemoveUnit() What are the rare when instances it leaks?
Triggers & Scripts
1
28 Jun 2004 by Cubasis
Can you obfuscate the Blizzard functions?
Triggers & Scripts
2
19 Jun 2004 by Vexorian
Using Neutral passive, neutral victim for TD?
General Development
5
23 Aug 2004 by DoCa-Cola
Overwriting the map script?
Triggers & Scripts
3
12 Jun 2004 by Cubasis
AI for a non melee map?
Triggers & Scripts
1
25 May 2004 by AIAndy
The best way to remove a unit without leaking?
Triggers & Scripts
6
24 May 2004 by Vexorian
GroupAddUnitSimple() Vs. GroupAddUnit()
Triggers & Scripts
3
12 Mar 2004 by Narwanza
Is RemoveSomeHandle() a laggy function?
Triggers & Scripts
14
17 Mar 2004 by Cubasis
Will this code leak because of the locations?
Triggers & Scripts
3
28 Feb 2004 by jmoritz
Freaky loop problem bug?
Triggers & Scripts
11
2 Feb 2004 by jmoritz
maximum string length?
Triggers & Scripts
7
12 Feb 2004 by Vidstige
Handling of Events and their efficiency in WCIII
Triggers & Scripts
1
13 Jan 2004 by Lucy