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The Destiny Of Amara Crystaldark Development

05-21-2004, 07:53 PM#1
Xeth-Ban
Well decided to begin on a new thread for my mod that is about the development of my campaign

Old thread
05-21-2004, 08:09 PM#2
Vagabond
Neato!
What is it about?
(I haven't read the old thread)
05-21-2004, 10:29 PM#3
[niro]
Quote:
Originally Posted by Vagabond
Neato!
What is it about?
(I haven't read the old thread)

I believe this is for updates about development, heres the link to the old one http://www.wc3campaigns.com/showthread.php?t=54522
05-22-2004, 07:55 AM#4
Xeth-Ban
I will soon post my dark knight here as soon its finished and keep coming with ideas because i need to know wich race i shall make instead of night elf
and wich model shall i use for the first leader of the tian orcs the first leaders name shall be grimgor
niro i need two more ultimate abbilities one for the dark knight and one for another hero i dont have made yet
and heres the claws that amara will find shall reskin them

and about the tian or tech tree thing i need one more hero
05-22-2004, 12:58 PM#5
[niro]
Those claws are awesome! Anyway I'll repost the Orc Tech tree, and the new development. Just so everyone can get a look at what the orcs will be like.

--Units--
Name--Replaced or Original--Produced From
---------------------------------------
Peon - Original - Great hall
Grunt - Original - Barracks
Wolf Rider - Original - Barracks
Catapult - RoC verison - Barracks
Shaman - Original - Mystic Hut
Elementalist - Warlock Model - Mystic hut
Bear Magus - Furblog - Mystic Hut
Wyvern Rider - Original - Beastiary
Kodo Rider - Original - Beastiary
Seige Lizard - Green Lizard Model - Beastiary
Savage Bear - Brown Bear Model - Bear Den
-HEROS-
Wolf Master - Farseer Model - Altar of the Heavens
Blade Lord - Blade Master Model - Altar of the Heavens
Healer - Guldan Model - Altar of the Heavens


--Unit Upgrades--
Name--Produced From--Description
Titan's Gift - Barracks - Boosts Hit Points of grunts and wolf riders by 175
Burning Oil - Barracks - When catapult rocks hit, they leave fire for a short time
Shaman Traning - Mystic Hut - Adept and Master
Element Traning - Mystic Hut - Adept and Master
Magus Traning - Mystic Hut - Adept and Master
Beast Rage - Beastiary - Gives Seige Lizards and Kodos the ability to go beserk
Poisoned Blades - Beastiary - Gives Raiders and Wyvern Riders poisoned weapons
Pillage - Great Hall - Allows Peons, Grunts, and Wolf Riders to pillage gold when attacking enemy buildings
Backpack - Great Hall - Gives certain units a 2 slot inventory
Crush - Bear Den - Enables the Savage Bear to deal extra damage to units around the attacked unit
--Weapon Smith Upgrades--
Normal Upgrades, Melee, melee armor, ranged, ranged armor
--Mill Upgrades--
Spikes, Reinforced Burrows, Lumber gathering + 5
Defensive Tactics - Enables the Great Hall, Barracks, and Beastiary to fire arrows at enemy units
--Buildings--
Great Hall, Stronghold, Fortress + 15 food - Trains Peons
Burrow
Pig Farm + 10 food
Watch Tower, Guard Tower
Barracks - Trains Grunts, Wolf Riders, and Catapults
Beastiary - Trains Kodo Riders, Wyvern Riders, and Seige Lizards
Mystic Hut - Trains Shamans, Elementalists and Bear Maguses
Bear Den - Trains Savage Bears
Weapon Smith - Weapon Upgrades
Mill - Other Upgrades concerning buildings
Market - Player Owned Shop

This is pretty much the entire tech tree, I still need to edit and add stuff, but this is pretty much it. I might make a graphic one.
05-22-2004, 01:07 PM#6
Xeth-Ban
that was a fine tech tree but maybe il use the gortham model for grimgor if you dont know wich model this is il post a pick
and the tian orcs need four heroes instead of three
and it would be fine if you posted the tech tree with the models for all of the buildings because i dont have many ideas for wich model to use for the bear den or mill

and still need two more ultimate spells for the cult of darkness
05-25-2004, 07:41 PM#7
Xeth-Ban
heres alitle update not big at all just the numbers of maps in mod


11 maps and 3 interlude things one opening movie and one end movie i cant remember what the last interlude was
05-25-2004, 07:47 PM#8
35263526
I gotta say this seems to be going very well. Good luck.
05-26-2004, 05:21 AM#9
Xeth-Ban
ahh i forgot to mention im planing to make 15 meele maps 2 rpgs and maybe 4 campaign on for each new race


and i have planed what i should exchange with the alliance bandit like humans instead
05-29-2004, 04:02 PM#10
Xeth-Ban
ahh finaly i have recieved the outline and modifyed it to fit to the original story here it is:

mission 1
There is a great irony in Amara's first assignment. She has been based at the ruins of Quel'thalas to collect and re-animate the remains of the high elves. These same people brought about her death. Although some woodland rangers which to keep their fallen city in the hands of the elves, Amara has other plans.
basic outline: you go around Quel'thalas killing elven survivors and resurrecting elven bodies as banshees, archers and undead mages.

mission 2
With a sizeable force all her own Amara was been ordered by the great lich, Kel'thuzad, to bring the two legions that combat control of the ruins of Lorderan. Amara must assassinate key members of both fractions; the Scarrelt Crusade and the forsaken. Without commanders soldiers seldom put up a fight.
basic outline: you must kill several high level officers from both the forsaken and the SC. Both sides will have small bases that constantly attack each other. The 3 to four heroes for each side are in special groups scattered around the map.

mission 3
Although the Scarlet Crusade has gone into hiding, the forsaken seems less then willing to surrender the Undercity. In response to Amara's elimination of the army's lieutenants the main bulk of the Forsaken have retreated to their capital over the remains of Stormgarde. The buildings they have constructed match that of her great lord, the Lich King. It would displease him to level the structures. You must take control of the city, spare the buildings but slaughter the traitors.
basic Outline: The forsaken has a HUGE base. you use necromancers to change buildings side. They channel for 15 seconds and the building comes to your side.

Mission 4
Amara meets her old cult, the cult of darkness. These dark cultists intrigue Amara. She must gather more of them in order to have any spay in front of the Lich King.
basic Outline: You must find and collect members of the cult

mission 5
with all treats to the capital removed the Lich King has sent Amara to the Alterac Mts. Most commanders would think this an insult but Amara finds great pleaser in carrying out this order. With all the fallen black rock orcs she can even further bolster her army. However when she finds the black rock base it is free from corpses rotting or new. Despite this you must activate all inactive orc shrines, in order to help fortify the north.
basic outline: you start off by building a small base over an old blackrock one. Then you take cultists to an orc shrine to sacrifice them. Each shrine requires two sacrifices to activate. Once the shire is activated it produces 1 frost golem (an inferno with blue fire) once all the shires are activated you find a
small titan orc base. Then you must destroy it.
interlude
after levelling the base Amara re-animates an orc to interrogate him. He says the reaming orcs have followed the path of the titan (fill in name). Their leader Tarkol, under the teachings of the last warchief from Draenor Korgoth Bladefist, they have rebuilt their shattered culture and wish only to bask in the titan's glory. Once he's done Amara curses then kills him.

mission 6
It seems the Titan orcs are a real threat. They have fortified the entire Alterac Mt. range, using old blackrock bases as starting locations. It even seems that the orcs are preparing a ritual which will instil them with even more of their godly Titan's power. You must stop the ritual before the spell is complete and they become to powerful.
basic outline. A small group of really strong orcs fortify a ritual pentagram (the devil circle thing). Five orc spell casters are working on a spell that will increase their physical strength immensely. You have to kill all five before the spell is done. (Their will be several optional quests which can slow the spell down.) However you have to kill the orcs in the right order or the spell explodes and you die (failing). An optional quest is to kill a shaman orc and take the tome he has which says which order to kill them.

mission 7
the orcs are now out in arms. They have marked Amara as the enemy and will hound her until the end. The have fortified a canyon pass in order to cut her off from reinforcements and supplies. She must survive until a convoy of sky barge brings new troops which will fight until the death in Amara's name.
basic outline: you have a moderately sized base and you must hold the alter of darkness until the barges come. There will be however another problem. She has to clear a landing site before the barges can drop off the troops. She has to cut down a bunch of tress which will expose the back of her base.

mission 8
There is a change of plains. The orcs have used underground tunnels to get out of the mountains unharmed. They have reinforced the ruins of Kul'Thries and have built a citadel there. Amara has pulled out of the Alterac Mts. in order to slay the lieutenant in charge of the base, Garmund (the son of Tarkol). You must level the city and kill the commander.
basic outline: a build and destroy level. The only interesting part is Tarkol can escape on a zeppelin. make sure he doesn't.

mission 9
While away from the Mts. Amara and an elite guard have traveled to Caer Darrow. She has sensed something their and she was right. A group of ogre magus have uncovered another elven rune stone. This will please the Lich King.
basic outline: you can't build a base and you only have a limited number of men. The only way to bolster your ranks is to get the ogres on your side (completing an optional quest). Once you get to the stone you have to move it piece by piece off the island. (You have a cultist harvest a part then drop it off on a transport.)

mission 10
now back into the mountains (and being filled with ancient elven magic) she wants to finish the orcs. Her main base is isolated and besieged by the orcs. Her lord has graciously sent a supply of bodies via a caravan of meat wagons to help finish this. Also a large group of orcs are on the move through the canyon (the same one the caravan is on) to see if they can rescue surviving orcs on Kul'Tries. Make them suffer before they die.
Basic outline: you have to defend a thing of meat wagons until they reach your base. Also you have to kill a large group of peons before they reach the end of the canyon. The trick is the canyon is a maze. Also the orcs have booby trapped it.

mission 11
Amara wishes an end of this place and the orcs. The Scourge has reached the outskirts of the orcs main city and have spotted a unique entryway, the sewers. Several major things must be done in this city before it is levelled. Amara must belay her plans of destruction until the assignments are completed. Something sweet like candy fills Amara's mouth; Tarkol is unguarded. Hmmmm....
basic outline: a big rpg (with troops that come every 3 minutes). You have a lot of submaps and you must do a lot of things inside the city before you destroy it. (Example capture a vault containing resources and artefacts). Once everything is done you destroy the city and kill Tarkol. You also control Glares dark blade the dark knight in the last missions

mission 12
with the orcs plans shattered the Tarkol has tried a last ditch manoeuvre. He has ordered a portal opened over the ruins of the demon gate Kel'thuzard and Archimonde combined. He believes if he can stabilize the portal he can summon the titan himself This is their only hope. Amara must seal the portal before the great being can enter Azeroth and save his chosen.
basic outline: you have to destroy the remaining pockets of orc resistance and then destroy the heavily guarded portal before the titan comes through.
Ending demo
the portal explodes shattering the bodies orc and undead alike. Only the two figures nearest the portal (Amara and Tarkol) were spared. They float in the void as their bodies begin to brake up. Amara grabs onto the commander And he becomes one living dead. They get shot into random parts of Azeroth, Amara in the ruins of Quel'thas and Tarkol to northrend .Tarkol screams as a storm starts to rumble. He vows to unite is people under his great titan to kill the Lich King and his soon to be mistress Amara Cr
06-10-2004, 03:51 PM#11
Xeth-Ban
new unit nightmare need cool model for this
06-10-2004, 03:58 PM#12
Vagabond
Seems like a very well thought out story! Nice, can't wait to play it, oh, and I still haven't sent you a rep for this, here you go! :>

Vagabond- >> 400th post :>
06-11-2004, 04:33 AM#13
Pyrus
There were a lot of spelling errors so i took the liberty of correcting them for you. I will removed the attached file after you get it.

This is turning out to be a great story, I hope mines could compare to yours. :D

[edit]removed file
06-11-2004, 06:23 PM#14
Xeth-Ban
story replaced. new building nether portal trains nether dragons and contains the nether breath upgrade
06-13-2004, 10:10 AM#15
Xeth-Ban
unit list:
Acolyte - Cultist
Shade - Shade (voidwalker model)
Ghoul - Laborer
Abomination - Flesh Golem
Meatwagon - Inferno Blaster
Necromancer - Darkmage
Bashee - Shape Shifter
Crypt Fiend - Archer
Gargoyle - Wyrm Warrior
Obsidan Statue - Nightmare
Frost Wyrm - Nether Dragon