| 09-22-2003, 07:49 PM | #136 |
Well, you'll have to register the dll on your system if you just downloaded it. 1. click start/run in the windows start menu 2. type in "regsvr32 path\yourfile.dll" 3. auf ok clicken 3. click ok This will register the dll on your system |
| 09-22-2003, 09:19 PM | #137 |
ehehe I remember a faq in your txt file about Do we need anything else? All required data and program are in. So where can I find the control program inclued with winmpq? |
| 09-26-2003, 03:52 AM | #138 |
So what about my creating map problem? If you cant find a way to make it work do you think I could write you a list of what tile I want and the size and you made it for me? Do you think it would work? Map to be created specification |
| 09-30-2003, 05:21 AM | #139 |
Why can't I download this? When I Click "Download WE Unlimited" it sends me to some german website which looks like an error message (I can't read it). Mike please help me here. |
| 09-30-2003, 09:31 AM | #140 |
There are a few other links in this thread, just go to the previous page. |
| 10-01-2003, 09:52 AM | #141 |
i read the last 6 pages of posts incase somebody else bought it up as far as im concerned its the most promising feature of all there have been many stupid questions and questions after the answers were laid out so if this has been discussed im sorry but i created fresh map using WE enhancer i had the dll problem though i solved it with vbrun after this i created basic setup just enough to spawn a hero kill a monster save the hero and then reload the map and run a load trigger, when i load the map from inside warcraft i click my map it attempts to go into the lan game ready room then just goes back to the lan game lobby emote_confused if you would could you please write about the enhanced game cache you created give me and everybody else a bit of understanding about what you done, have you actually had a multiplayer map saving hero's experience, im desperate to get a full rpg style map going and this is the only thing i lack please help me btw great job with the editor its awesome :D My test map is enclosed, perhaps my triggers are wrong? [email protected] icq-238932575 |
| 10-01-2003, 11:18 AM | #142 |
i tried some more stuff refined my triggers and actually got some where though now very disapointed lol i was unable to restore my hero though i only tried once and i probably got the password wrong because when i typed save it generated me a random password this is my damn password lol HjsKKX-QQsxQQ-XXHQaC-eZlhMK-YAQKkp-QQXmdQ-KmgmQh-NKXapn lol its just a warcraft hero save file not the latest windows version doesn't anybody have any suggestions as to changing the password i was designing this map for lan because reloadable heros would only work if you play with the same people i really dont need the password so big my original plan was to make the password the players name or something simple like a random animal or word:bgrun: |
| 10-01-2003, 11:46 AM | #143 |
Can I remove the heroglow or other files in the map after its done? I would like a list of what you can remove. |
| 10-01-2003, 01:14 PM | #144 |
mugsy: Sorry to have to tell you that these multiplayer functions are currently not working. The main reason is that my custom Blizzard.j doesn't get loaded on bnet if you didn't start one of the ordinary maps before. But - and thats good news - I found a way to make all the advanced functions work on bnet for future versions. So I recommend you to wait for the next version before you use that Hero save system. DarkOne: If you don't use the trigger actions add/remove hero glow you won't need the glow models and therefore may delete them from your map. I'll compile a full list which files are responsible for what so it will be easier for you all to keep the map size small. |
| 10-01-2003, 05:44 PM | #145 |
Has anyone been able to get the Morph Unit or Matrix Style advanced triggers working? I get "Expected Function Name" errors on them. =/ The editor kicks @$$, though...I love it! [edit: This is after importing Blizzard.j] |
| 10-01-2003, 06:31 PM | #146 |
Hey Disco Stu *damn .... I can't get the Simpsons out of my mind* For the next version I fixed quite a lot of the new functions but I don't think these two you mentioned didn't work. I might be wrong, so if you could send me your map I could look into it ([email protected]) Thnks |
| 10-02-2003, 01:20 AM | #147 |
so your saying that i can't create my map on bnet but what about lan, basically im creating it for like lan parties where you all just play something several hours straight or days :p do the actually triggers work offline on lan games? ps think you could add some sort of a save thing in the next version so that player types -save ____ and thats the password or just animals or something because the 30 digit password was to much effort :p just asking by how far down the track do you think the next version is? thanks |
| 10-02-2003, 11:53 AM | #148 |
Gut gemacht :) Dude, am I happy half my family's german :) |
| 10-03-2003, 06:32 PM | #149 |
Did you get my email, Mike? |
| 10-03-2003, 08:31 PM | #150 |
Oh, yes, I got it. First I didn't have the time to look into it and then I forgot... sorry dude I'll look what I can do |
