| 05-14-2005, 03:59 PM | #136 |
Guest | torrnet(sp) zip download how do you istall it |
| 05-17-2005, 07:53 PM | #137 |
Guest | Some bugs I found... 1. Some abilities have same hotkeys. Tracking & Strafe, Point Blank Shot & Hero Abilities. Also with Shadowcaster's Chromatic Orb & Hero Abilities, Mindflayer Warlock's Intellect Drain & Mind Assault 2. 100% tech percentage cannot be reached. 3. Unholy Sight haven't got disabled icon. 4. Hawks and Pixie Dragons are ancient?! 5. Burning Horrors have mana, however they have only passive abilities. Fire Strem starts with yellow letter. 6. The buff of Blood Frenzy is default (Frenzy). 7. Mindflayer Warlock's Intellect Drain haven't got buff, and it's "research" icon is passive. Sometimes the Dark Grasp's tooltip change. 8. Shrink Curse's icon looks wierd between the other icons. It's tooltip has 2bonus rows^^ 9. Keeper of Fire's ability isn't at the 1 column --not gamplay bug-- 10. Some tooltips show abilities with blue letters, however others not. Anyway Ttor R O C K S. One of the best mods ever. GG |
| 05-27-2005, 05:28 PM | #138 |
THe Wood Elves are seriously unbalanced. As you can only build 3 of those luber collecting buildings at a time, they obtain lumber at such as slow rate that they are outpowered way too easily. |
| 06-08-2005, 05:44 AM | #139 |
Guest | hey i think the private server suggestion is good due to the hamachi that very less ppl online all the time and the maximum capacity of players are just 16 -.-"..i think u should make a server name called TToR =p and u can enter the server by using TToR mod... is TToR originally a game or wat?if it is, follow the storyline of the campaign if u want to make a campaign,if not create it urself =D oh yeah and..wassup wif galapos rider[or sumthing called like that,larch gladiator mount on galapos]they just add like...75hp!![or sumthing lk dat just nearly]larch gladiator has 725hp[not sure]and galapos have about 600+hp...when they join 2gether,the hp is just 800!!with just adding 75 hp,wad for i go mount them?if i split them up it's better...the attack is equal to larch gladiator+galapos so if like that, u dont mount them is better!!!think of it....i think u should add their hp like to...1300 like dat =D it takes up 6 food and it has 800hp and attack is about 100 and it is equal to larch gladiator+galapos's attack so if u can up it's hitpoints, i would use galapos rider as my main unit if i uses swamp dweller =D |
| 06-08-2005, 11:03 AM | #140 |
They already have a much quicker attack speed and damage than those two seperated. Also while mounted both benefit of the larch though skin upgrade which makes them harder to kill. Try using the mass off the in combat mounted, you'll see they're already damn good, and if I make them better I suspect it will be unbalanced. |
| 06-16-2005, 10:07 AM | #141 |
Guest | See subj. I HAVE installed the Beta Patch 3.23. Didn't help |
| 06-17-2005, 12:07 PM | #142 |
I'm not sure I follow you there. I've encountred no problems with building Swamp Dweller buildings nor do the AI seem to have problems with it. If you're talking about the wood elf AI, then it's right. They're pretty bad because the building functions doesn't seem to work very well for some reason. Must be some in built AI bug by blizzard. I have no idea on how to solve this. They WILL build though, just much slower than other races' AI. |
| 07-05-2005, 12:50 PM | #143 |
Guest | I've just discovered this mod yesterday and I can say it's maybe the best i ever played. woooow!!! good job however i think some features may be improved : BUGS: - When autocast is on, Troll voodoo priest cast his spell even if he's alone. So he spends his mana to replenish no units. - Dweller poison flinger sometimes don't want to target anything but heroes. - When weather is bad, some features appear weird if trigerred during thunderclaps (displayed information, building placement before construction) - Dweller Galapos Mage can teleport some neutral buildings (shops, merchant...) - There's 2 slots to buy scroll of town portal at the wood elves caravan. IMBALANCE: - WOOD ELVES NEED WOOD! LOTS OF WOOD! much more than what you allow with only 5 Redwood trees. Why is there a limit to build them!? You don't need to set up a limit. - swamplings are imba! should reduce their hit points or change their cost of production. GRAPHICS: This point isn't a priority, but your skill at creating 3D models is very irregular. Some graphics are excelent and other are very ugly. However some points could be improved very easily: - reduce height for Wood elves Azunai Warrioress and Chaos Shadowcaster cause they appear as freaky giants in comparison with Sharpshooter or Mindflayer Warlock. - increase animation speed for Azunai Warrioress and Shadowcaster cause they appear as freaky slow giants... - find another model for Troll squig... no comment - at last why don't you use same model for refinery and flying refinery? If you want, add an effect to the flying one, but ugly red flying OVNI is not a good model. SUGGESTIONS: - why don't you make flying refinery an air unit? It can't fly over other buildings and units. it's not handy. - I suggest to add a wood cost to divinity cause gold can be found so easily with the Trolls. |
| 07-09-2005, 06:08 PM | #144 |
Guest | I played it a few times and only found a few bugs. -Troll Divinity does not have the circle thing at its base like the rest of the divinities. -Wood elves gather wood WAY too slowly. -Attempting to cast Gate of Idramm causes Maelstrom to cast instead. -The Slarg King is way too powerful and needs to be nerfed big time. He can take out an entire city all by himself. You may have already fixed these since i havent played ttor for a while. ![]() |
| 07-10-2005, 06:37 PM | #145 |
Slarg King is easy to take out. You just need chaos damage units, something which is pretty easy to get for the 4000 gold your enemy use on the divinity. As for the wood gathering I'll look into that one and raise the limit a bit more. The reason there is a limit in the first place is that there was a time when there was none and people abused it which is why it was added. I'll see if I can get some time to look into the rest of those issues, although I can't promise anything. EDIT: There's a new beta available now over at the download page. http://race.wc3campaigns.com/download.htm |
