| 03-19-2004, 10:23 PM | #1 |
Post bugs found and suggestions here. I for myself have found that the elven houses still hasn't got an animation and their flaming arrows doesn't have an effect on buildning for an example. Or do they ? Also the weather thingy and the snotlings still doesn't work as it should.. :S Besides of that, on the one game I've played with trolls AI, they didn't really build up.. With regards /Mattias |
| 03-19-2004, 11:59 PM | #2 |
I was unable to install it, because it was filled with errors! :< |
| 03-20-2004, 12:07 AM | #3 | |
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just download it, copy the files in the zip to your wc3 map (not the old newracemod folder) and runt "play ttor.bat". Then you should be able to run tales of raviganion.exe file |
| 03-20-2004, 12:53 AM | #4 |
Play TFT.bat didn't work for me, luckily i deleted some files and downloaded the war3patch.mpq again. I don't know if it happend to you too, but i hope that im the only one :| P.S. I played with a comp player called [AMAI]Romulus, its a name of a player from UT2k4 :P |
| 03-20-2004, 02:29 AM | #5 |
Trolls have no defense in the beginning of the game. They do have great heroes but with the nerf to their gold, they are crippled for about the first 5 minutes of the game. Everyone else gets full income but the trolls have to wait for enough gold to get their upgrade (which takes too long imo). If i rush anyone, even winning, and then get rushed myself, i have no base d sufficient enough to fend them off. Taking dmg off the pig farms was a bad idea, they need some sort of attacking, even if its like orc burrows. I am forced to Halt from teching and to build up towers if i wish to survive any attack. If u want to keep the gold thing the way it is, make them start with more resources because this is too much of a cripple imo! Edit[I have an idea! We should lower the cost of snotlings to 100... That could potentially solve the problem] |
| 03-20-2004, 02:38 AM | #6 |
- Wood Elf range seems seriously overpowered (archers with the upgrade fire 2 'bonus' arrows, should be 1 right?) as it tears everything including buildings apart thanks to seige damage. - Divine units have hero inventories, and they arnt heros, All ok, except for tomes which cause a crash if they are picked up a mjor bug if it this is going to be played compeditivly. - WTF is with the sudden slowing of all my units? it seems similar to what happens to gold collecting workers yet it affects all units and basically totally stuffs the experience as my units plod alogn at about 90 movement speed. - the Wood elf sharpshooters snipe, 300 range, 300(!!) damage and a 2 second stun at lvl 1 all for 90 mana, come on did you even balance test this? - the level advancement for Chaos's mind flayers parasite thingy is stuffed, requires lvl 1,2,4 to learn. |
| 03-20-2004, 02:54 AM | #7 |
Tomes worked for me with the divinities... 0.o I had a swamp dweller divinity, and I picked up a tome of health and he gained 50 hp. |
| 03-20-2004, 04:35 AM | #8 |
Hmm... the Mindflayer is missing its head ingame, but not in the portrait Don't worry about that purple stuff, its the effect of some spell |
| 03-20-2004, 06:39 AM | #9 |
for clarification it was the Wood elf Divintity. |
| 03-20-2004, 11:31 AM | #10 | |
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No, the bat file is not as should be. here's a fixed file (but all it does is to rename war3patch.mpq to war3patch.mpq.ttor and the war3patch.mpq.tft to war3patch.mpq. these are things you can do for yourself) :D |
| 03-20-2004, 11:40 AM | #11 | |
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The divine units are supposed to have inventories, that's correct.. But the tome thingy I've experienced myself and reported it aswell. Then I was told that it was fixed in this version.... :\ The thing that slows your units down is the weather effect, and I still have found problems with that in the full version. It seems like when a mine has suffred from the effects it has it all the time. So my workers go more slowly for every time they enter the mine. the balance questions I leave the team to answer. |
| 03-20-2004, 01:07 PM | #12 |
The Food Upkeep was still left unchanged. 50-80 and 80-300 is a terrible range for upkeep... Plz fix in the next version along with what i said above. |
| 03-20-2004, 03:48 PM | #13 |
Just a few things: 1. Holy crap you use a lot of particle emmiters! Tone it down a bit, you don't need gigantic flashes of light for every animation. 2. Why did you steal the music from Dungeon Seige? I'm not sure, but I'm guessing that that's borderline illegal, unless you got permission (which I doubt) 3. You forgot to enable "connected meshes" for a large amount of your models (I'll find some good examples), which is easily fixed but a little sloppy. 4. Please rework the animations. They are functional now, but lack any kind of fluidity or realness (if thats a word). 5. Some of the models, I'm sorry, but I feel i have to say this, are just plain bad. I know that I'm mean, but I actually laughed at the big crocodile guy with the big cannon on his back (must learn names). After looking at most of the other models, i can tell you guys can do better. So do better. That said, this is still a fun mod. There are a lot of neat touches (like being able to make your spearman-guys hide and look like bushed) that make the game fun, however there are a lot of sloppy things that keep it from feeling complete, and I think some more time refining it would make the mod a thousand times better. |
| 03-20-2004, 04:38 PM | #14 |
Of course there's always room for improvement. Oh btw, there's a torrent file up now. So please everyone go redownload it. Since it fixes some nasty bugs. Anyway the reason for the sudden release was that my max got screwed so i couldn't improve nor add new models. But once i'll get it up and running again, expect some patches. |
| 03-20-2004, 07:37 PM | #15 |
'R' hotkey on the beholder's stun spell 'R' hotkey on the hawk's screech spell resource typo on the red wood tree for the wood elves woodelf townhall has a really bad skin (the support thing that extends below the actual model) plz lower the balrog model to bout 3000, as opposed to 5000 -ill try and find more bugs and/or fixes- |
