| 07-09-2004, 03:16 AM | #136 |
Hmm, i didnt really have a problem with my Protector versus a comp Goblin Mech. I just focussed on Force of Nature and Root. But I have to agree the mechwarrior is a bit cheap; his ultimate, tho more effective, cooldown is too brief to put any distance between you and it, or even use potion of invulnerability. |
| 07-09-2004, 11:10 PM | #137 | |
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Edit: I edited the paths of the custom icons because I had too much folders in the mpq, I found I forgot to update the path in the buff data, err. Taunt makes them miss attacks, at least that's how it was working when I tested it. I decided to let the mountain king's skills start at weak state, and buff them as necessary, because stun can be really effective in the late game, I think I will buff the damage of thunder clap though. The Mechwarrior , well I will try to fix that guy. I found a way to make Root cost no mana to unroot, just have to use the engineering upgrade, I will change that for the next version. The idea of making the plants to appear close to enemies sounds good enough to me. The ultimate of the mech warrior didn't seem too scare for me in my 4vs8 fights, just If I see a flamestrike sound around the mech warrior, ran away and no rocket hit me, I think I will just increase the cooldown and mana probably. Next version will take a while, I am implementing an infinite skill level system, it is a major revamp, and heroes will level up faster too. Edit II: the grove protector's hourl boulder is the same of the panda's, why? because of my lazyness, would have to update that I guess |
| 07-10-2004, 02:07 AM | #138 |
My point about the Hurl Boulder was that it has too long of a cooldown and the rock moves too slow. It's perfectly fine to reuse the ability, I just thought that you should fix those two things. I am still enjoying your arena, even though I've played it 20 times, so keep up the good work. ~Shimrra |
| 07-10-2004, 08:09 PM | #139 |
That was what I meant, the panda's hourl boulder has high cooldown and mana cost , cause the panda was strong. |
| 07-10-2004, 09:04 PM | #140 |
Oh... Well, still, can you increase the speed of which the projectile moves? It's really slow and looks kinda crusty... As for the Eredar, I have played as him recently and discovered that he starts out kinda weak and crusty, but once he hits level 6, he can mass summon and thus becomes uber. Could you do something about this? I really liked your fountain replacement. The runes are a great addition and the runes of true sight are exceptionally excellent. Thank you! |
| 07-10-2004, 09:06 PM | #141 |
Will add many new types of runes in the future |
| 07-11-2004, 03:50 AM | #142 |
An Infinite Level Skill System? Wow, that's gonna be huge if you release it on wc3sear.ch ^_^ Heh, unless of course it doesn't have a picture of a pentagram, in which case it will get no downloads :( Can't wait to see this idea in action, but wouldn't it be somewhat difficult to balance? I mean, you'd need to find some kind of solid starting point and then have a gradual increment. Or maybe you could possibly fix in some kind of way to have it skip levels. Like, a skill starts out where you can learn it every other level (1, 3, 5). Then, you could, as the skill gets stronger, make that increment bigger so you can use a point every three levels and so forth. The way I would go about doing that would be using Engineering Upgrade and multiple skills, but I know you'll find some really convienient way to do it Vex. You always do. |
| 07-11-2004, 11:35 PM | #143 |
OK, I've played some more and decided that the Eredar Warlock isn't as cheap as I had originally thought. The only thing you could do to him, if you want as it isn't necesary, is to lower the amount of mana feedback drains. I did find a few things that should be looked at, however...
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| 07-12-2004, 04:49 AM | #144 |
I just played a 3 vs 3 vs 3 game (I was the only human player, rest were comps). Absolute frenzy. A couple things I noted was that comps make use of Wand of Illusion way too much. Either make the images last less time, or make rune of detection (and other detection devices) descern real heroes from copies. For instance the player with rune of detection sees the mirror images as the owning player does - blue. Also, I entered a duel against a Druid of the Claw and the druid didnt walk into the arena to fight. He remained behind the gates. This has happened to me before when I was a druid. I was able to attack him however. Also I noticed that a comp Palladin had some difficulties teleporting to the right Oasis. He kept teleporting back and forth for a while. |
| 07-12-2004, 09:04 PM | #145 | |||
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I didn't changed windwalk, I think I forgot about that, don't want a replay, will just increase the cooldown a lot, Chaos Image ended, and I guess it was because any of the images died, I didn't test chaos image after updating the caster system, so I am sure it is because of that (your blade master was supposed to die and give the credit to whoever killed your last illusion ) Creep skills will soon keep improving with the maximum hero level, so they will be really weak at the start and some how more power ful later. I never care about the learn tooltips, and once I implement the infinite level system they won't matter at all. Set items are supposed to be rare, anyways creeps go to the oasis of the top sometimes so follow them. The AI walks in circles, yes, I thought you hated when they hunted you. I found a rare bug that was making people drop items twice in late game, that's what was happening with the item bag. Quote:
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| 07-12-2004, 09:14 PM | #146 |
My problem with the coms was that when they ran in circles, they never left that area at all. If I didn't go kill them, they'd just stay there and then be level 2 while everyone else was somewhere like level 6. Perhaps just make them run in circles for a few minutes and then hunt again? As for Chaos Image, none of my images died at all. I found that longer games would yield a higher chance of a complete set, rather then the 15 minute ones I had been playing. Also, can you disable postions of invisibility in duels? Coms will use them and then just sit there for the duration doing absolutely nothing. This extends the duel for no reason... |
| 07-23-2004, 05:34 PM | #147 |
I decided to play a 5 vs 5 just for the heck of it, me and 9 other comps. The problem I encountered was that when my allies and I respawned my allies sometimes stole my tomes. They also sometimes stole my spoils from duels. I suppose with human allies they wont be so selfish. |
| 07-24-2004, 12:02 AM | #148 |
I don't know anyone has discovered this yet, because I didn't look through every post. But I found a way grant you 2 heroes XD Just wait the count down to 0, and choose a hero quickly, you'll have 2 heroes yourside this way. |
| 07-26-2004, 11:25 PM | #149 |
Is it just me that the burning mage is a little overpowered. Either that or the comps suck. |
| 07-26-2004, 11:48 PM | #150 |
Whcich hero did you play against? |
