| 06-28-2005, 08:32 PM | #136 |
Did you develop the MyWarCraftStudio ?? If so, is it not possible to release the source code or something so that we can all take a look and develop an exporter for the animation, and so everyboy is happy ; ) ![]() Edit : Ok, never mind the 'italic' text I send, I found the Studio on the same Jap page ^_^ |
| 06-28-2005, 08:52 PM | #137 |
OOOOOKKKKKEEEEEEEEEEE, but the link I followed is not quit what I had in mind, it is not a convertor of anykind, or I must be wrong, it is for WC3, and not for WoW ??? |
| 06-29-2005, 04:53 PM | #138 |
ok so I have posted something about where you can find all the information you need to develop the importer and tools for wow but it seems no one was interested. here it is: http://wowmapview.sourceforge.net/ there you find the wow map viewer and a wiki with info on file formats used by wow. If anyone is interested in doing the app for converting for one format to another please consider adding terrain converting and wmo file converting to any file format we can read and has support for UVW's PLEASE!!!!!! |
| 06-29-2005, 08:57 PM | #139 |
Damn dude, could you not say this before : ) This is AWSOME but the code is for VC6 and not for .net, so I need to install this shit first, but if I succeed I surtenly want to export this to another file format !! Ofcourse ALL help is wanted :D |
| 06-29-2005, 09:06 PM | #140 |
So euh u don't have a link to the source for the other models ?? m2 I mean |
| 06-30-2005, 03:48 AM | #141 |
Taylor, if you make a m2 converter...I will have your babies. |
| 06-30-2005, 04:35 AM | #142 |
actually Andy, there was a md2 convertor that converted geometry only, i don't know where it is now, but you could try looking in the modelling &animation WoW related threads. i've attached a model of a WoW tauren that a guy gaved me long ago, it is in .mdx format 800 and can be perfectlly imported to 3dsmax with kmk's importer. |
| 06-30-2005, 06:40 AM | #143 |
I know lol, I used the Tauren model to stand example for the Tauren I made : D, check my link below so you can go and have a look what I succeeded to do with them. |
| 07-01-2005, 02:23 AM | #144 |
Heh Blink I already have that model, that's been going around for a while. I have a converter but it seems to only convert models with one texture, or not a variety of possible textures such as weapons and characters. |
| 07-01-2005, 05:09 AM | #145 |
i c. also do you think you could upload some of them in .3ds no need fpr textures or anything else, i just want to take a look on how they were done; u know to learn a bit of them. |
| 07-01-2005, 07:19 AM | #146 |
He Andy why don't you share your power of knowledge and upload that cool convertor, if you have the source we might be able to fix it so it uses more textures and stuff... I was playing around with the mapviewer, cool thing, I dld the source and installed C++.NET and the project opens, now it says it cannot find the SDL/SDL.h file anywhere, nor can I, any1 a suggestion ?? |
| 07-01-2005, 08:17 AM | #147 |
Listen Taylor_Mouse If you wanna make something specially for m2, then I could send you source code for that wow model viewer (made by linghuye) cuz it's way better than enything else, and it supports animations. And if you are going to do this,could you make it for wmo and adt files (doodads and terrain)? |
| 07-01-2005, 02:11 PM | #148 |
Send me the source for the m2 plz. I finally got to run the source of the map viewer, wich means it reads map data and wmo data and ( I'm not sure yet ) also animated models, since wmo is not animated, it must be m2. So about everything is in it. I haven't debugged it yet so I still have a lot of work on this cause I'm not a C++ coder. More like C# or VB.net I 'm still to decide what kindof format I will be exporting it to. I want something simple, something that you can take a look at if you open the file in notepad or something, maybe .mdl or .x, something easely imported in max. |
| 07-01-2005, 04:32 PM | #149 |
Here it is. You can't compile it in warcraft studio cuz linghuye didn't want that. |
| 07-02-2005, 01:54 AM | #150 |
Do it yerself. |
