| 07-31-2003, 10:02 PM | #151 | |
Quote:
Done:D |
| 08-01-2003, 07:38 AM | #152 |
Thx a lot! :ggani: |
| 08-01-2003, 10:09 AM | #153 |
Everytime I use UMSWE, after about 3 to 4 saves, it gives me an error in the MPQ and then it crashes, and I just lost about 2 hours worth of work, :( |
| 08-01-2003, 04:01 PM | #154 |
Hey there. I just wanted to ask if it might be possible to turn the spell values backwords, so you can set diffrent spells to heal instead of damage. Like star rain that they deal: -50 damage per hit. If you could insert those - values this would be really cool |
| 08-01-2003, 04:05 PM | #155 |
I think you can do that in the normal one, under the properties somewhere you can set it to use negative values, but it says it might cause errors. |
| 08-01-2003, 04:08 PM | #156 |
ok u can do negative values in TFT WE also is UMSWE 3.8 compatible with the new versions that have come out (i only read the first 3 pages) |
| 08-01-2003, 05:20 PM | #157 | |
Quote:
yes. short and sweet. :) |
| 08-02-2003, 04:22 PM | #158 |
K another question... Sometimes in the spells editor, the diffrent targets can not really be changed... For example if you want to use the Deathpact for let's say orcs, then you cannot do it, even if you configure it, then it says: The unit has to be undead. Maybe you could correct this? |
| 08-02-2003, 04:39 PM | #159 | |
Quote:
Can't you do it by setting the target? Maybe I'm mistaken... (like organic, self, blabla) |
| 08-02-2003, 05:52 PM | #160 |
The action: Make a hero learn x skill doesnt have custom hero ability, it doesnt have all normal hero ability too. Can you make this action work with order? like if a custom ability use holylight order and you select holylight in the list and then the hero will learn your custom ability. Do same for the event: hero learn a skill. There's no integer that check the level of a ability. Can you add it? (I need all this for my project which only use custom hero ability and order) I hope it already added to umswe 4.0 |
| 08-04-2003, 07:01 AM | #161 |
can u add a trigger something that checks what units been hit by a spell? so i can make special effects when someone gets hit by carrion swarm or something... |
| 08-04-2003, 06:16 PM | #162 | ||
Quote:
I don't think that's possible. That is an event and if that event is not in the game, we can't add it. Quote:
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| 08-04-2003, 08:26 PM | #163 |
where can i get the latest UMSWE? i would like to make a d-day map, and i could realy use UMSWE... today... or in the next 5 minutes :guns: :bangH: :abomHUH?: :dance: |
| 08-04-2003, 09:44 PM | #164 |
our soon to be website will always have the newest version ( http://umswe.wc3campaigns.com/ ) no site up yet, but there is a page for dling it. 4.0 will be out SOON, not 5 min soon, but soon, im in the process of getting my new comp ready for college, so i wont be posting much for a while |
| 08-07-2003, 09:25 AM | #165 |
I know 4.0 is almost finished, but mybe you couls squeeze this in, if not..tne this is a suggestion for 4.1 :) Some way to detect what player has pressed a dialog button and put that in the same dropdown as matching player, picked player, etc. That way we could make something like Events Dialog - A dialog button is clicked for [a variable here] Conditions (Clicked dialog button) Equal to [a variable here])) Actions Unit - Create 5 Peon for (Clicking(:P) player) at ((Clicking player) start location) facing Default building facing degrees) |
