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Vexorian HA (Beta Test Current version = 0.506)

07-28-2004, 09:01 PM#151
Vexorian
Code:
0.505: Emergency Update

     - Fixed a bug that was allowing players to have two heroes.

     - Buffs of certain item set parts now show a right icon.
     - Fixed two problems that were causing double item drops , and the item bag not working.
     - Fixed a bug that was stopping computers from going to creep.
     - The AI shall act now more aggressivelly finding their closest enemy.
     - Fixed a bug in the main AI pathing thing (the one that allows non player units to use
       teleporting circles of power)
     - Marketplaces are able to re-sell whatever item you sell to them.
     - Spell Book abilities no longer share cooldown.

     - Since many people asked for it, decided to see what happens if We disable the permanent
       items restriction
     - Chance of getting an unique item (most likely item set parts) increased to 40% (from 33%)
     - Replaced the unused potion of regeneration with a potion of detection.
     - Creeps shall ping the minimap if you don't kill them for a while.
     - Creeps exchange area often now

     - Root, now shows ui for a non existant move, had to do that in order to fix a bug with
       teleportation.
     - Root now costs 50 mana to start but 0 mana to end.
     - Half of Grove Call's plants appear closer to random enemies in the area.
     - Computer Owned Grove Protectors won't learn root (the AI uses that skill in a dumb way)
     - Thorns Aura's returned damage buffed.
     - Fixed a bug with Chaos Image (the evil pause bug)
     - Wind Walk got less duration
     - Wind Walk got more cooldown
     - Orb of feedback / Fel beasts' feedback burned mana reduced down to 25 from 50, but
       chance increased by 5%.
     - Blessed Hammer's learn tooltip fixed (used to say Learn Blinding Light)
     - Blessed Hammer's use tooltips, fixed (always said level 1) 
     - Hurl Boulder's projectile speed doubled
     - Hurl Boulder's stun duration increased to 2 and cooldown decreased by 5
     
     - Elemental Fury's Damage nerfed a lot
     - Multishot related Glitches fixed
     - Frost arrows cooldown and mana cost increased.
     - Mech Warrior's stats nerfed.

http://www.wc3sear.ch/index.php?p=Maps&ID=1188
07-29-2004, 03:46 AM#152
linkmaster23
First post. :)
07-29-2004, 04:30 PM#153
Shimrra
I'm going to wait for a version with new Heroes to test some more, but thanks for listening to my opinions.

Linkmaster, don't spam.
07-29-2004, 06:56 PM#154
DisabledJew
Maybe already posted, but I selected some hero I forget, and my computer opponent selected the Tree, after killing him twice, He rooted inside his base, and didn't move. Just a bug, I dunno.
07-29-2004, 09:50 PM#155
Shimrra
Did you use the newest version? Lord Vexorian said he fixed that...
07-29-2004, 09:53 PM#156
DisabledJew
Quote:
Originally Posted by Shimrra
Did you use the newest version? Lord Vexorian said he fixed that...

Well, it was like 4 days ago, so I dunno.
07-29-2004, 11:09 PM#157
Vexorian
That was fixed, and it was blizzard's fault actually
08-16-2004, 04:02 PM#158
Shimrra
Lord Vexorian, is this project still alive, or is the arena dead?
08-16-2004, 06:54 PM#159
Vexorian
Quote:
Originally Posted by Shimrra
Vexorian, is this project still alive, or is the arena dead?
Hey, I can be busy with other stuff in a while, I am trying to convert every of the spells into JASS enhanced, and installed a new victory conditions, but now that patch 1.17 beta arrived, I'll wait for the retail, GetDamageSource is just what I needed to balance the victory conditions, and make a better AI
08-16-2004, 08:06 PM#160
Shimrra
Sorry, its just that this used to be updated almost daily and then went for weeks without anythong being said. Just wanted to make sure.
08-18-2004, 10:17 PM#161
Roxter
Please take your time. we all want it to be as good as it can be
08-26-2004, 10:41 PM#162
Switch33
I noticed a glitch with the tree hero that can submerge himself half way into the ground. You get a permananet bonus to strength and at some levels you can loose the abillity if you use it too much (3rd lvl i think) Everything else is great... Very well balanced!
09-04-2004, 03:21 PM#163
Cabalist05
This map is amazing. I can't wait for the final version.
11-03-2004, 11:04 PM#164
Vexorian
http://www.wc3sear.ch/index.php?p=Maps&ID=2401

Update!

Code:
0.506:
     - Changed the win conditions once again, now the team with more points at the end of the
       game wins:
       * If you kill an enemy hero you get 3 points.
       * If you kill a creep you get 1 point
       * If you die you lose 1 points
       * If you were the last player that hit a hero before a creep killed him, you get 2 points.
       * If you kill an allied hero you lose 2 points (plus 1 point lost becase of his death,
         your team loses in total 3 points)

     - The circlet of nobility in the Weaponry, was replaced by a pocket stash item that has
       space for 6 charged items.
     - A weather system was implemented, sometimes a rain starts (slows units), sometimes a storm
       (rain with lightning shocks) sometimes sunlight that regenerates health and sometimes moon
       light that regenerates mana.

     - The Chaos Blade Master was nerfed in starting agility, strenght and mana.

     - Added the Naga Royal guard, has frost bolt, crushing wave, cleaving attack, 
       summon sea elemental, and Thor's shield (a kind of the negative of the paladin's shield
       of divinity)
     - Added the Ice revenant, has blizzard, frost armor, vampiric aura , Ice wave and Ice Nova.
     - Added the Fire Lord, has fire ball, lava spawns, incinerate, soul burn, and a special volcano
     - Added the Doom Warrior, has cripple, rain of fire, Demon Shield, Anti Magic aura,
       and Demon Sword as ultimate.

     - AI behaviur with and against Illusions was improved, Illusions are now more effective
       against computer players and computer players use them more effectivelly too.

     - New Items: Pocket Stash, Special Delivery Command, Kamikaze Command,
       Reinforcement Command, Shadow orb +1 -> +10
11-05-2004, 01:58 PM#165
Vexorian
Updated again, need someone to test it in multiplayer, really