| 07-28-2004, 09:01 PM | #151 |
Code:
0.505: Emergency Update
- Fixed a bug that was allowing players to have two heroes.
- Buffs of certain item set parts now show a right icon.
- Fixed two problems that were causing double item drops , and the item bag not working.
- Fixed a bug that was stopping computers from going to creep.
- The AI shall act now more aggressivelly finding their closest enemy.
- Fixed a bug in the main AI pathing thing (the one that allows non player units to use
teleporting circles of power)
- Marketplaces are able to re-sell whatever item you sell to them.
- Spell Book abilities no longer share cooldown.
- Since many people asked for it, decided to see what happens if We disable the permanent
items restriction
- Chance of getting an unique item (most likely item set parts) increased to 40% (from 33%)
- Replaced the unused potion of regeneration with a potion of detection.
- Creeps shall ping the minimap if you don't kill them for a while.
- Creeps exchange area often now
- Root, now shows ui for a non existant move, had to do that in order to fix a bug with
teleportation.
- Root now costs 50 mana to start but 0 mana to end.
- Half of Grove Call's plants appear closer to random enemies in the area.
- Computer Owned Grove Protectors won't learn root (the AI uses that skill in a dumb way)
- Thorns Aura's returned damage buffed.
- Fixed a bug with Chaos Image (the evil pause bug)
- Wind Walk got less duration
- Wind Walk got more cooldown
- Orb of feedback / Fel beasts' feedback burned mana reduced down to 25 from 50, but
chance increased by 5%.
- Blessed Hammer's learn tooltip fixed (used to say Learn Blinding Light)
- Blessed Hammer's use tooltips, fixed (always said level 1)
- Hurl Boulder's projectile speed doubled
- Hurl Boulder's stun duration increased to 2 and cooldown decreased by 5
- Elemental Fury's Damage nerfed a lot
- Multishot related Glitches fixed
- Frost arrows cooldown and mana cost increased.
- Mech Warrior's stats nerfed.http://www.wc3sear.ch/index.php?p=Maps&ID=1188 |
| 07-29-2004, 03:46 AM | #152 |
First post. :) |
| 07-29-2004, 04:30 PM | #153 |
I'm going to wait for a version with new Heroes to test some more, but thanks for listening to my opinions. Linkmaster, don't spam. |
| 07-29-2004, 06:56 PM | #154 |
Maybe already posted, but I selected some hero I forget, and my computer opponent selected the Tree, after killing him twice, He rooted inside his base, and didn't move. Just a bug, I dunno. |
| 07-29-2004, 09:50 PM | #155 |
Did you use the newest version? Lord Vexorian said he fixed that... |
| 07-29-2004, 09:53 PM | #156 | |
Quote:
Well, it was like 4 days ago, so I dunno. |
| 07-29-2004, 11:09 PM | #157 |
That was fixed, and it was blizzard's fault actually |
| 08-16-2004, 04:02 PM | #158 |
Lord Vexorian, is this project still alive, or is the arena dead? |
| 08-16-2004, 06:54 PM | #159 | |
Quote:
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| 08-16-2004, 08:06 PM | #160 |
Sorry, its just that this used to be updated almost daily and then went for weeks without anythong being said. Just wanted to make sure. |
| 08-18-2004, 10:17 PM | #161 |
Please take your time. we all want it to be as good as it can be ![]() |
| 08-26-2004, 10:41 PM | #162 |
I noticed a glitch with the tree hero that can submerge himself half way into the ground. You get a permananet bonus to strength and at some levels you can loose the abillity if you use it too much (3rd lvl i think) Everything else is great... Very well balanced! ![]() |
| 09-04-2004, 03:21 PM | #163 |
This map is amazing. I can't wait for the final version. |
| 11-03-2004, 11:04 PM | #164 |
http://www.wc3sear.ch/index.php?p=Maps&ID=2401 Update! Code:
0.506:
- Changed the win conditions once again, now the team with more points at the end of the
game wins:
* If you kill an enemy hero you get 3 points.
* If you kill a creep you get 1 point
* If you die you lose 1 points
* If you were the last player that hit a hero before a creep killed him, you get 2 points.
* If you kill an allied hero you lose 2 points (plus 1 point lost becase of his death,
your team loses in total 3 points)
- The circlet of nobility in the Weaponry, was replaced by a pocket stash item that has
space for 6 charged items.
- A weather system was implemented, sometimes a rain starts (slows units), sometimes a storm
(rain with lightning shocks) sometimes sunlight that regenerates health and sometimes moon
light that regenerates mana.
- The Chaos Blade Master was nerfed in starting agility, strenght and mana.
- Added the Naga Royal guard, has frost bolt, crushing wave, cleaving attack,
summon sea elemental, and Thor's shield (a kind of the negative of the paladin's shield
of divinity)
- Added the Ice revenant, has blizzard, frost armor, vampiric aura , Ice wave and Ice Nova.
- Added the Fire Lord, has fire ball, lava spawns, incinerate, soul burn, and a special volcano
- Added the Doom Warrior, has cripple, rain of fire, Demon Shield, Anti Magic aura,
and Demon Sword as ultimate.
- AI behaviur with and against Illusions was improved, Illusions are now more effective
against computer players and computer players use them more effectivelly too.
- New Items: Pocket Stash, Special Delivery Command, Kamikaze Command,
Reinforcement Command, Shadow orb +1 -> +10 |
| 11-05-2004, 01:58 PM | #165 |
Updated again, need someone to test it in multiplayer, really |
