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Troll Campaign: Battle for Felwood (temp. name)

10-26-2004, 01:03 AM#151
Guest
Med.Mapguy: I get my avatars from www.battle.net. Go there, find the ladder section, then search till you find someone with the right icon. select their link so you go into their profile, then right click--> save image as on the portrait.
10-26-2004, 01:45 AM#152
Med. MapGuy
Good idea gooky. I'll see if I find anything better

Quote:
Originally Posted by Zeal
Yes that is almost.... What do the lines represent? I guess mountains or.... unexplorable terrain? I dont think this could be map 1, maybe 2? or maybe 3? It would make sense, like

The lines mean things like unpassable terrain, or cliffs (I don't like using cliffs very much though, I prefer raising terrain) Maybe map 1 should start with the Northrend situation... I mean, it wouldn't be nice if I were the player and somehow magically my Ice trolls units are dying! A cinematic about showing Ice Trolls dying would be a lot better. I also suggest that the Trolls leaders would just send an expedition to Northrend to help the ice trolls in their plight...

And we could have the place "crawling" with Nerubians plotting to attack the Lich King. Sorta like that cool subplot at The Frozen Throne. Then you have to help the Nerubs (out of desperation) take out one of the Lich King's bases or something to get through to the Ice Trolls. This doesn't necessarily have to be a base building level. :god_help_us:
10-26-2004, 03:12 AM#153
Fluff
I started page 5, do I get to start page 7?

Med Map Guy, I like your cinematic intro, I saw the 2 new models. I like the "prissy tree-hugging" blademaster. It's very well done. Exceptional.

Gooky Wooky, I see you are doing some modeling? If you take the Kodo rider model, take off the rider, color the rider so he looks like a troll, then maybe you could slap him on a mammoth model? Although I can imagine all the animations that could go terribly wrong...

To .... Slith.... good tech tree.

To .... Zeal.... I hope your vacation went well. That troll looks like a Mrs. Voodoo lady. I guess we could use them if the author lets us.

Med Map again, the screens are good, I like the green base, and the second Ice troll base. The first ice troll is kinda bare... so I'd rather have the other one with the camp fire and huts, no tents.

I'll try to do the Shadow Hunter soon. It's a busy week. Give me a list of other thing that need to be done. It looks like you all got a lot accomplished so far.
10-26-2004, 09:58 AM#154
Med. MapGuy
Here is an interesting and "eye-opening" history of the Trolls... Would our trolls have anything to do with these blokes and their demon-god?

*COMMENT:*Good to see Trolls really hate the Night Elves! ^_^

Quote:
This was a post that someone found on the battle.net forums. Seem pretty interesting and wanted to share it with everyone.

The Twin Empires
About 16,000 years ago (long before the Night Elves foolishly called down the wrath of the Burning Legion), Trolls lorded over much of Kalimdor (then a single continent). There were twin Troll Empires -- the Gurubashi Empire of the Southeastern jungles -- and the Amani Empire of the Middle Forestlands.

There were smaller tribes that lived far to the north (in the region now known as Northrend). These tribes founded a small nation known as Gundrak, but never achieved the size or prosperity of the Southern empires.

The Gurubashi and Amani Empires had little love for one another, but rarely warred against each other. At the time, their greatest common enemy was a third empire -- the civilization of Azi'Aqir. The Aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and icredibly evil. The Aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor.

The trolls fought them for many thousands of years, but never succeeded in winning a true victory over the Aqir. Eventually, due to the troll's persistence, the Aqiri Kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent.

Two Aqiri city-states emerged -- Azjol-Nerub in the northern wastes, and Ahn'Qiraj in the southern desert. Though the trolls suspected that there were other Aqiri colonies beneath Kalimdor, their existence was never verified.

With the insectoids driven into exile, the twin troll empires returned to business as usual. Despire their great victory, neither civilization expanded much farther than their original boundaries. However, ancient texts speak of a small faction of trolls that broke off from the Amani Empire and founded their own colony in the heart of the dark continent.

There, these brave pioneers discovered the cosmic Well of Eternity which transformed them into beings of immense power. Some legends suggest that these adventurous trolls were the first Night Elves, though this theory has never been proven.

Empires' Fall
Aside from their shadowy origins, it is clear that the Night Elves came to power soon after their discovery of the Well of Eternity. Despite the trolls' attempts to keep them from expanding their territories, the Night Elves built up a mighty empire that expanded rapidly across primordial Kalimdor. Wielding fierce magics never before imagined by the superstitious trolls, the night elves had little trouble doing what the evil Aqir could never do: topple the two greatest empires in the world.

The night elves systematically dismantled the troll's defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The night elves proved to every bit as cunning and bloodthirsty as the savage trolls -- incurring the latter race's eternal hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.

Eventually, the night elves were burned by the arcane fires they had sought to control. Their reckless use of magic had lured the demonic Burning Legion to the world. The demons crushed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.

At the end of this terrible conflict - known as the War of the Ancients -- the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents.

Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Tanaris (respectively).

Both troll civilizations recoiled from the vast destruction of the primordial world they had known. The dauntless trolls rebuilt their ravaged cities and set about to reclaim some of their former power.

Wrath of the Soulflayer
The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and terror were commonplace within the broken kingdoms. The Gurubashi trolls, driven to deperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of the darkest one.

Hakkar the Soulflayer, a vile, bloodthirsty spirit, heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethron Vale and certain islands of the South Seas. Though he brought them great power, Hakkar wanted more and more for his efforts.

The bloodthirsty god demanded souls be sacrificed to him daily. He dreamed of gaining access to the physical world so he could devour the blood of all mortal creatures. In time the Gurubashi realized what kind of creature they had courted with -- and turned against him. The strongest tribes rose up against Hakkar and his loyal priests -- the Atal'ai.

The terrible war that ensued between Hakkar's followers and the rest of the Gurubashi tribes is spoken of only in whispers. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the battle seemed most hopeless, the trolls succeeded in destroying Hakkar's avatar and banishing him from the world.

Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the north. Within those shadowy fens they built a great temple to their fallen god -- Atal'Hakkar -- where they could continue to do their master's work...

The rest of the Gurubashi tribes went their separate ways after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, some spoke of a prophecy that Hakkar would one day be reborn into the world -- and on that day -- he would comsume it whole.


Quote:
Originally Posted by FLUFF
Med Map again, the screens are good, I like the green base, and the second Ice troll base. The first ice troll is kinda bare... so I'd rather have the other one with the camp fire and huts, no tents

I didn't do those shots! They're from a terrain contest... Thought I'd post em' here since they are about Trolls...

Glad you liked the intro... I'm currently finishing up the little "chase scene" with the NE bladesmaster and the two troll warlords brothers.

I'm still not sure what skins we need actually... Can you do custom tilesets?
10-26-2004, 05:26 PM#155
slith
Well perhaps we could reconsider our story then... We can keep the fact the night elves attack the dark trolls because they think they are responsible for the sumoning of Hakar who is threatening once again the world and his nature. Our hero has to find the reason of the summoning to prevent dark troll's slaughter and convince the elves to help them defeat the god's follower. But to do that, he has to first rally the trolls armies so he must cure the ice troll from the disease, the lich king created to slaughter them, must defeat the forsaken and the human's hunter who are slaughtering the forest trolls before finaly leading the troll's and night elve's armies to assault the temple and kill the god's avatar once again...
10-26-2004, 11:14 PM#156
Guest
A. good story. wonder who posted it?
B. However, there is almost no probability of its having blizzard credibility. I reccomend we stay with what we know for sure about trolls. Unless, of course, it was posted by blizzard staff.

Trolls and Elves always had wars... here's an official blizzard history...

Quote:
The high elves, led by Dath'Remar, left Kalimdor behind them and challenged the storms of the Maelstrom. Their fleets wandered the wreckage of the world for many long years, and they discovered mysteries and lost kingdoms along their sojourn. Dath'Remar, who had taken the name Sunstrider (or "he who walks the day"), sought out places of considerable ley power upon which to build a new homeland for his people.

His fleet finally landed on the beaches of the kingdom men would later call Lordaeron. Forging inland, the high elves founded a settlement within the tranquil Tirisfal Glades. After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world, but the rumors were never proven to be true. The high elves packed up their encampment and moved northward towards another land rich with ley energies.

As the high elves crossed the rugged, mountainous lands of Lordaeron, their journey became more perilous. Since they were effectively cut off from the life-giving energies of the Well of Eternity, many of them fell ill from the frigid climate or died from starvation. The most disconcerting change, however, was the fact that they were no longer immortal or immune to the elements. They also shrank somewhat in height, and their skin lost its characteristic violet hue. Despite their hardships, they encountered many wondrous creatures that had never been seen in Kalimdor. They also found tribes of primitive humans who hunted throughout the ancient forestlands. However, the direst threat they encountered were the voracious and cunning forest trolls of Zul'Aman.

These moss-skinned trolls could regenerate lost limbs and heal grievous physical injuries, but they proved to be a barbaric, evil race. The Amani empire stretched across most of northern Lordaeron, and the trolls fought hard to keep unwanted strangers from their borders. The elves developed a deep loathing for the vicious trolls and killed them on sight whenever they were encountered.

After many long years, the high elves finally found a land which was reminiscent of Kalimdor. Deep within the northern forests of the continent, they founded the kingdom of Quel'Thalas and vowed to create a mighty empire which would dwarf that of their Kaldorei cousins. Unfortunately they soon learned that Quel'Thalas was founded upon an ancient troll city that the trolls still held to be sacred. Almost immediately, the trolls began to attack the elven settlements en masse.

The stubborn elves, unwilling to give up their new land, utilized the magics which they had gleaned from the Well of Eternity and kept the savage trolls at bay. Under Dath'Remar's leadership, they were able to defeat the Amani warbands that outnumbered them ten to one. Some elves, wary of the Kaldorei's ancient warnings, felt that their use of magic might possibly draw the attention of the banished Burning Legion. Therefore, they decided to mask their lands within a protective barrier which would still allow them to work their enchantments. They constructed a series of monolithic Runestones at various points around Quel'Thalas which marked the boundaries of the magic barrier. The Runestones not only masked the elves' magic from extra-dimensional threats, but helped to frighten away the superstitious troll warbands as well.

As time wore on, Quel'Thalas became a shining monument to the high elves' efforts and magical prowess. Its beauteous palaces were crafted in the same architectural style as the ancient halls of Kalimdor, yet they were interwoven with the natural topography of the land. Quel'Thalas had become the shining jewel that the elves had longed to create. The Convocation of Silvermoon was founded as the ruling power over Quel'Thalas, though the Sunstrider Dynasty maintained a modicum of political power. Comprised of seven of the greatest high elf lords, the Convocation worked to secure the safety of the elven lands and people. Surrounded by their protective barrier, the high elves remained unmoved by the old warnings of the Kaldorei and continued to use magic flagrantly in almost all aspects of their lives.

For nearly four thousand years the high elves lived peacefully within the secluded safety of their kingdom. Nevertheless, the vindictive trolls were not so easily defeated. They plotted and schemed in the depths of the forests and waited for the numbers of their warbands to grow. Finally, a mighty troll army charged out from the shadowy forests and once again laid siege to the shining spires of Quel'Thalas.


See? The High Elves settled the troll empire of Zul'Aman, built their capital city of Silvermoon on a troll holy site, and killed trolls on sight.

Quote:
As the high elves fought for their lives against the trolls' fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other's settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands.


Damn. The Trolls almost won, too.

The Forest Trolls likely hate Elves more than the rest.
Bah humbug. their account of the second war has no mention of trolls, nor does the third war.
10-26-2004, 11:54 PM#157
Fluff
Med Map Guy, good story but if it's not official, then it's no good. I suppose I could try custom tilesets, they dont look that hard. The probably are though.
Gooky Wooky, that story is good if it's Blizzard's, but those are High Elves, not Night Elves (Kaldorei). The two elves care little for each other, so the business in Quel'thalas doesnt concern Tyrande and Malfurion.
It doesn't matter that much though, since our story didn't take place that long ago. We know that Night Elves and Trolls always hated each other, but that's all that's relevent to our story. Don't go against this history, however we don't have to include it.
10-27-2004, 03:07 AM#158
Guest
oh but high elves are rogue night elves, and the forest trolls would probably hate an elf wether his skin was white or purple. Forest trolls hate all elves.
10-27-2004, 03:45 AM#159
Med. MapGuy
Hey guys, I hear the story IS in fact, official and it probably came from some place in World of Warcraft or Blizzard. I also heard for a fact that almost all the Trolls in the world actually hate the "Island Trolls" a.k.a Darkspear Tribes, etc. since they sided with their most hated enemies, the NE and a couple of other blasphemous things.

So I'm thinking, we should have a kind of "Tribal Warfare" aspect in our campaign's storyline. I think it'll be relatively easy: We could call the level "Ethnic Cleansing". Sounds un-PC but...

Orcs should be in our campaign! We could say that the Orcs' relationship with the NE is weakening, so they'll take it upon themselves to defend Ashenvale as well from the Trolls.

Also, I really want to involve the Satyrs in our story... Lets say the Satyrs want to fight the Trolls for another important artifact in Ashenvale or the Satyrs merely want to corrupt the whole forest. I can see many possibilities after reading dozens of articles on Troll/Warcraft lore... But I strongly suggest the Trolls (not including Island Trolls) emerge victorious in the end.

One thing though... Lets not involve the High Elves here. They got enough problems defending themselves at Lordaeron (yep, some survived) and the Blood Elves at the Outlands.

I got most of the stuff from this long thread:
Lore from Ominous Horizons

Hope these considerations can be integrated to the storyline or something...
10-27-2004, 04:37 AM#160
Guest
The Darkspear were exiled to their island, yes. But Trolls is Trolls, and if they had to, they would work together. However, tribal rivalry can fit in...
Are you sure the story is blizzard? if it really is, we're in very big luck!

And i got my edited batrider done with some guidance from Oinkerwinkle.
If you want to use it, take any creep troll skin (or the Berserker skin) and import it and the model. The texture path is textures\ridingtroll.blp, import any creep troll skin under that path. Hooray! now forest trolls can ride bats too!
10-27-2004, 03:06 PM#161
Guest
hey, where'd Hound Archon go?
10-27-2004, 06:45 PM#162
Zeal_
Quote:
Originally Posted by gookywooky
hey, where'd Hound Archon go?

Where did you leave him?
lol

As for the stories, i like them.
I think we should rethink our plot.
10-27-2004, 07:11 PM#163
slith
Quote:
Originally Posted by Zeal
I think we should rethink our plot.
I think we could indeed rewhrite the story. Here is a proposition:

A powerful dark god has risen once again. As he is threatening nature balance, the night elves, who knows that trolls summon the dark god, attack the dark trolls thinking they are responsable. Our hero arrive there and has to find those who summoned the god. When this is done, the trolls must unite themselves once again to defeat the god's forces... Halas it's not easy. First the ice trolls are being slaughtered by a plague the lich king has created to destroy their resistance. Afterward, he must help the forest trolls to defeat the forsaken who are threatening the main forest trolls lands. Finally with all the trolls united, he assault the god fortress and he destroy the threat once and for all...
10-27-2004, 07:43 PM#164
Zeal_
Personally slith, i do not like that story. The night elves are going to fight the trolls, not a troll god. But only one element, the fact that the ice trolls are being diseased.
10-27-2004, 07:52 PM#165
Taur
well I am sort of a modder, I can orginally animate, but to be frank I'd rathe not spend that much time on a troll, I could make one using oink's tools, but if you have a different modder use him since I won't put it as my first priority Pm if intrested