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WE Unlimited 2 Released - For version 1.20!

07-24-2004, 11:29 PM#166
OneWinged4ngel
I have a strange and alarming problem with the WEU world editor...
first off, every time I save a game it comes up with an error message listing script errors, saying stuff like expecting a name and so forth, but the game seems to run fine...
but then, I find that when I disable a trigger in the editor, I can't enable it again without the same error messages popping up!
Also it's now sometimes saying missing WEcustomstring.

What's wrong???
o_O
07-24-2004, 11:49 PM#167
AntisMerlin
Same with me.
07-24-2004, 11:49 PM#168
TheFirstSword
Quote:
Originally Posted by OneWinged4ngel
I have a strange and alarming problem with the WEU world editor...
first off, every time I save a game it comes up with an error message listing script errors, saying stuff like expecting a name and so forth, but the game seems to run fine...
but then, I find that when I disable a trigger in the editor, I can't enable it again without the same error messages popping up!
Also it's now sometimes saying missing WEcustomstring.

What's wrong???
o_O
Just got it Wow man great job.
07-25-2004, 06:14 PM#169
OneWinged4ngel
Quote:
Originally Posted by bladeofwar
Just got it Wow man great job.
\what's that have to do with the problem?
07-25-2004, 10:45 PM#170
NuclearMushroom
I was wondering what that feature called "Random Item Pool" did?

I have a trigger that does, when a unit dies, it creates an item (get random item from your item pool).

Then there is another trigger that adds all of the items to the item pool, at map initialization. Add item with id __ to you item pool and give it a X chance to be chosen.

What i dont understand is how do you choose wich item you are adding? o_O
Is it with "set item's custom value"? But that would only work with already existing items, no?

Anyways, plz help me
07-26-2004, 12:14 AM#171
OneWinged4ngel
I have an error where I cannot enable triggers I have disabled in the WEU editor...
it brings up script error messages! Please help!!!

It also brings up error messages of the same type when saving, but that doesn't seem to do anything./...
07-26-2004, 02:28 AM#172
AllPainful
Quote:
Originally Posted by OneWinged4ngel
I have an error where I cannot enable triggers I have disabled in the WEU editor...
it brings up script error messages! Please help!!!

It also brings up error messages of the same type when saving, but that doesn't seem to do anything./...

I had this problem before with WEU, it happens if you have imported a blizzard.j file into your map.
07-29-2004, 08:18 PM#173
Brandon3541
Dude i love your program but when i edit it works fine but when i try to test my map it wont work whats up? I love the features but this could be a problem plez help. :(
07-31-2004, 08:36 AM#174
PitzerMike
OneWinged4ngel & AntisMerlin: I can only guess that you are using advanced triggers without having enabled them in the WEU enhancer.

NuclearMushroom: See your other thread for explanations

Brandon3541: Could you ask more specific?
08-02-2004, 04:04 PM#175
Thrall_89
Hi, this isn't some major flaw or something I was just curiuos as to why when I use some of the Preset-Color Texts they quite simply don't work. For example: If I put in the Gold preset color it simply shows up in the game as c|FFD700 and then the text after it with its normal color. Not sure If i just missed something with all of that I just thought it was a useful little addin (assuming it would work). :god_help_us:
08-02-2004, 04:42 PM#176
desmasic
How long for the new release???
08-03-2004, 01:31 AM#177
Shadow_killer
help me my map wont open :(:(:(
says
Main Map File Couldent Be Opened
i made so much on it :(:(:(
08-03-2004, 11:13 PM#178
Demonfaze
I am not sure if this is just me, but I cannot edit most values of the ability Flame Strike in WEU. the same map lets me edit the values (attack dmg, intervals, etc) in world editor, but not in WEU? Anyone got a clue?
08-04-2004, 04:41 AM#179
linuxdog
Nm, this was all a figment of my imagination. Don't pay attention to me. If someone reads this and is interested why my move function MOVED JUST THE SHADOW AND SELECTION CIRCLE AND LEFT THE MODEL IN THE ORIGINAL POSITION it was because that specific unit had a movement speed of 0, hence I guess he was unmovable? Haha.
08-06-2004, 07:11 PM#180
Hound Archon
what is the newest version????
Edit: i just got confused cause the newest patch(at the moment) is 1.16, right?
and this one is for 1.15
so it would be logical to think that there is a newer version