| 07-04-2005, 06:48 AM | #166 |
Which is interesting, since i've had that tool for 2 months now. |
| 07-04-2005, 05:59 PM | #167 |
Look what you have for 2 months is called a World of warcraft map viewer. What this is is cold a word of warcraft model viewer! |
| 07-04-2005, 09:34 PM | #168 |
I checked it out and it is far the best model viewer I have seen !! I also taken a look at the code, but, with the map viewer I could compile the source and debug it, which is great !!! But I don't seem to be able to compile the model viewer,....yet. So some patience plz. I was planning on doing a wmo to export, cause I did't find a tool that does that yet. This coding is in C++, and I'm not that good in C++, I do understand most of the code and I succeeded in exporting the vertices already. I still need to do the normals and the texture coördinates, and the used textures would be nice ofcourse. That's a little more work so I'm on it... Still hoping that profet is still alive and kickin' ... |
| 07-05-2005, 01:33 AM | #169 | |
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I downloaded that one shown in the link and guess what? It has the same filesize as the one i've had for 2 months, it does the same things, its called the same and it looks the same. Gee maybe its the same program? |
| 07-05-2005, 07:24 AM | #170 |
Message for Pheonix-IV: Read before you post! Ask anybody here and they will tell you it's brand new, I even chated a bit with the creator of the tool, so admit it allready that you have made a confusion and thats that. Message for Taylor_Mouse: That is great news! And message for Profet: Wake up man, the ppl need ya!!! :) |
| 07-05-2005, 10:13 AM | #171 |
Well if you want to go on believing that i can't stop you. Personally i'm not going to continue this line because its pointless. As is this thread. If a mod could come along and remove the posts involving this pointless arguement i'd be much obliged, as its just spam. |
| 07-05-2005, 12:22 PM | #173 | |
Quote:
You wrote this !!!!!!! Well I tried the source but I don't seem to be able to comile it... it gives an error on the wx stuff ( I did download it and installed it , I copied the source to the correct spot I think ) but he still gives the error : ...\wowmodelview-0.1-src\msvc\wx\setup.h(72): fatal error C1014: too many include files : depth = 1024 Would it not be easier that I gave you a hand about the exporting to direct x file and put it in you model viewer. |
| 07-05-2005, 03:35 PM | #174 |
So that's how the new version is going to look :rolleyes: nice dressup feature! Please add support for wmo and exporting! Also UfoZ I've noticed that on the official page, the screenshot's of the model viewer include one of the dark portal we see at the beginning of the game. I only found the fx for it, not the model and I've seen AVERY model the program shows me! Could you please tell me the path of that model, thanx! |
| 07-05-2005, 05:15 PM | #175 |
It's there, caus I saw it, check again in the userinterface sub folder, but u need to scroll in or out, or u should check in the menu the option of the camera if I recall. |
| 07-05-2005, 06:17 PM | #176 | |
Guest | Quote:
Yeah that would be cool. If you can write some kind of export thing I'll be happy to include it. About compiling it, well, the way I did it was compile wx first, then compile the docking library and link against wx, then compile the main program and link against both libraries statically. Yes, it's annoying :) The dark portal and other UI models are in Interface/Glues/Models/ and it's advisable to turn on the cameras because otherwise you can't really see much. |
| 07-05-2005, 07:28 PM | #177 |
Thanx for the help guys, i found the models :) Also don't forgget about the wmo!!! |
| 07-05-2005, 10:26 PM | #178 |
Profet is death. If he was alive, he had said something at least. |
| 07-06-2005, 01:02 PM | #179 | |
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Great !! UfoZ u r the greatest. So once you do the export thingy, post it , the world would be a gratitude to u ; ) |
| 07-06-2005, 01:07 PM | #180 | |
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wmo's are a little different then the original m2's. The wmo's are put together using a file, aswell as there texture, so it is harder to export the complete set with texture. Ofcours it is possible to export a part of the wmo's but for some you will never guess where they fit :'( |
