HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

[NEW] MDL Importer !

07-04-2005, 06:48 AM#166
Pheonix-IV
Which is interesting, since i've had that tool for 2 months now.
07-04-2005, 05:59 PM#167
mapper
Look what you have for 2 months is called a World of warcraft map viewer. What this is is cold a word of warcraft model viewer!
07-04-2005, 09:34 PM#168
Taylor_Mouse
I checked it out and it is far the best model viewer I have seen !!
I also taken a look at the code, but, with the map viewer I could compile the source and debug it, which is great !!!
But I don't seem to be able to compile the model viewer,....yet.
So some patience plz.
I was planning on doing a wmo to export, cause I did't find a tool that does that yet.
This coding is in C++, and I'm not that good in C++, I do understand most of the code and I succeeded in exporting the vertices already. I still need to do the normals and the texture coördinates, and the used textures would be nice ofcourse. That's a little more work so I'm on it... Still hoping that profet is still alive and kickin' ...
07-05-2005, 01:33 AM#169
Pheonix-IV
Quote:
Originally Posted by mapper
Look what you have for 2 months is called a World of warcraft map viewer. What this is is cold a word of warcraft model viewer!

I downloaded that one shown in the link and guess what? It has the same filesize as the one i've had for 2 months, it does the same things, its called the same and it looks the same. Gee maybe its the same program?
07-05-2005, 07:24 AM#170
mapper
Message for Pheonix-IV: Read before you post! Ask anybody here and they will tell you it's brand new, I even chated a bit with the creator of the tool, so admit it allready that you have made a confusion and thats that.

Message for Taylor_Mouse: That is great news!

And message for Profet: Wake up man, the ppl need ya!!! :)
07-05-2005, 10:13 AM#171
Pheonix-IV
Well if you want to go on believing that i can't stop you. Personally i'm not going to continue this line because its pointless.

As is this thread. If a mod could come along and remove the posts involving this pointless arguement i'd be much obliged, as its just spam.
07-05-2005, 12:12 PM#172
Guest
Quote:
Originally Posted by Pheonix-IV
Well if you want to go on believing that i can't stop you. Personally i'm not going to continue this line because its pointless.

As is this thread. If a mod could come along and remove the posts involving this pointless arguement i'd be much obliged, as its just spam.

Hey guys I found this thread on google.

Personally I would be surprised if you had this program for two months, seeing as I wrote it about four days ago.





But anyway, it would be nice for Profet to show up as I'm sure he knows some stuff about the file formats that I might have missed, and an exporter would be very neat.
07-05-2005, 12:22 PM#173
Taylor_Mouse
Quote:
Originally Posted by UfoZ
Hey guys I found this thread on google.

Personally I would be surprised if you had this program for two months, seeing as I wrote it about four days ago.





But anyway, it would be nice for Profet to show up as I'm sure he knows some stuff about the file formats that I might have missed, and an exporter would be very neat.

You wrote this !!!!!!!

Well I tried the source but I don't seem to be able to comile it... it gives an error on the wx stuff ( I did download it and installed it , I copied the source to the correct spot I think ) but
he still gives the error :

...\wowmodelview-0.1-src\msvc\wx\setup.h(72): fatal error C1014: too many include files : depth = 1024


Would it not be easier that I gave you a hand about the exporting to direct x file and put it in you model viewer.
07-05-2005, 03:35 PM#174
mapper
So that's how the new version is going to look :rolleyes: nice dressup feature! Please add support for wmo and exporting!
Also UfoZ I've noticed that on the official page, the screenshot's of the model viewer include one of the dark portal we see at the beginning of the game. I only found the fx for it, not the model and I've seen AVERY model the program shows me! Could you please tell me the path of that model, thanx!
07-05-2005, 05:15 PM#175
Taylor_Mouse
It's there, caus I saw it, check again in the userinterface sub folder, but u need to scroll in or out, or u should check in the menu the option of the camera if I recall.
07-05-2005, 06:17 PM#176
Guest
Quote:
Originally Posted by Taylor_Mouse
...\wowmodelview-0.1-src\msvc\wx\setup.h(72): fatal error C1014: too many include files : depth = 1024

Would it not be easier that I gave you a hand about the exporting to direct x file and put it in you model viewer.

Yeah that would be cool. If you can write some kind of export thing I'll be happy to include it.

About compiling it, well, the way I did it was compile wx first, then compile the docking library and link against wx, then compile the main program and link against both libraries statically. Yes, it's annoying :)

The dark portal and other UI models are in Interface/Glues/Models/ and it's advisable to turn on the cameras because otherwise you can't really see much.
07-05-2005, 07:28 PM#177
mapper
Thanx for the help guys, i found the models :)
Also don't forgget about the wmo!!!
07-05-2005, 10:26 PM#178
Ragnarok X
Profet is death. If he was alive, he had said something at least.
07-06-2005, 01:02 PM#179
Taylor_Mouse
Quote:
Originally Posted by UfoZ
Yeah that would be cool. If you can write some kind of export thing I'll be happy to include it.

About compiling it, well, the way I did it was compile wx first, then compile the docking library and link against wx, then compile the main program and link against both libraries statically. Yes, it's annoying :)

The dark portal and other UI models are in Interface/Glues/Models/ and it's advisable to turn on the cameras because otherwise you can't really see much.

Great !! UfoZ u r the greatest.
So once you do the export thingy, post it , the world would be a gratitude to u ; )
07-06-2005, 01:07 PM#180
Taylor_Mouse
Quote:
Originally Posted by mapper
Thanx for the help guys, i found the models :)
Also don't forgget about the wmo!!!

wmo's are a little different then the original m2's.
The wmo's are put together using a file, aswell as there texture, so it is harder to export the complete set with texture.
Ofcours it is possible to export a part of the wmo's but for some you will never guess where they fit :'(