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CC needed triggerred spells thread.

03-09-2004, 01:58 PM#181
Kamux
And here is the map for so far finished. (sorry for tripple posting, but I am almost at 100 posts....)
03-09-2004, 02:35 PM#182
erwtenpeller
yeah i think thats it... if you target a spell on a unit you are reveiled to it... so we need to either make stuffs with triggers that cancel that, or we need to replace poison knife with a AoE nuke, wich does not have that problem...

i'll go test the map soon... whats new in it? it would be good if you would tell us what you changed from the last version every time you make a new one!
03-09-2004, 02:52 PM#183
Kamux
I fixed all the bugs you mentioned except with the darnkness.
03-09-2004, 03:06 PM#184
erwtenpeller
damnit... did you allready try to fix that big or is it impossible??
03-09-2004, 04:21 PM#185
Kamux
I can set envenomed knife to AOE, butt all other spells still reveal.
03-09-2004, 04:54 PM#186
erwtenpeller
well thats their problem if they get seen isnt it? the point is that our dear assasin doesnt get seen!!! ^^~!

i think we'll have to give her a nuke now though, something like a one-wave blizzard, with something moon related like starfall projectiles... a EoA decay just doesnt work if not chanelled imo, and i defenetly dont want it to be channelled >.<

we'll give the decay to somebudy else ^^~! it'll be great. we have one caster with free possubilities left anyway!

we need yet another new ability!!
this time it involves muradins ultimate...
we need to make an ability that can be instantly, click it and it activates, and has the following effects:
-percentual damage increase
-armor increase
-if the unit is attacked, attacking unit gets slowed
-spell imunity

use order string turn on avatar: that'll make our mountain king grow like avatar. ^^
03-09-2004, 05:27 PM#187
Kamux
The blink/touch of justice hero is nearly ready and is working great.

The new abillity isn't verry difficult, its just a lot of spells combined to get all those effects.
03-09-2004, 05:59 PM#188
erwtenpeller
how did you make touch of justice? with orb? cuz thats what we need... we need it from an orb, otherwise we cant have just the right arts and we wont have that 'chance to hit' feature , which is essential...

we would reather cancel metamorphoses then the touch of justice as it is now... maybe it would be possible to make a diffrent metamorphoses based off triggers? if that is not the case we'll have to come up with a diffrent ultimate... sorry.
03-09-2004, 06:06 PM#189
Kamux
I have already made the morph with triggers :)

And touch of justice is based of orb, but it doesn't give a normal icon. (but i can solve that with triggers, if you want)

Here is the map with the moph warden: (don't mind muradin, he is not ready)
03-09-2004, 06:28 PM#190
erwtenpeller
Quote:
Originally Posted by Kamux
I have already made the morph with triggers :)

And touch of justice is based of orb, but it doesn't give a normal icon. (but i can solve that with triggers, if you want)
oh... just perfect dude ^^~!

one of the biggest advantages is that you dont get a normal icon, through ob ability you get a disabled icon, wich makes normal icons look like passive icons, which is PERFECT ^^~! WEEEEE!!!

its evening again, so i'll check it out tomorrow in the afternoon okay? so cool that we can stick to the original concept... woot!

and we'll just leave naishás ultimate for what it is right now, just leave her the way she is at the moment... we'll see how disrupitive it is in the beta, and if it really developpes problems we can always change it after a fiew beta tests :D

sigh... kamux my man, we have, yet again, a new challenge for you. we discided to totally change muradin (well not totally.. but a lot...)

he is now going to be the ultimate counter for blaze the burning. his abilities will be the following:

-Nova- (needs a name)
deals damage to an area of effect and extra damage to the target,
-Freeze-(passive)-
based off frost arrows, this is an autocast ability that gives muradins attacks extra damage, and with cold heart it also gives a slow.
^^... and it affects buildings as well.
-Cold Heart-(passive)-
this is where the new stuff comes in, first of all this passive slows people that attack you, just like frost armor. now for the cool part:
cold at heart couses nova and Clap to slow enemies that are effected, just like blaze gives fire spells an afterburn... only this doesnt damage, it slows.\
-Clap- (needs a name)
deals damage to an area of effect around you


sound good?

PS. muradin will be the slowest moving unit in the game, you'll NEED speed items with this dude...
03-10-2004, 03:49 PM#191
Kamux
OK, I think I will enjoy making him and he sounds pretty cool to me!
03-10-2004, 04:43 PM#192
erwtenpeller
okay, i finallygot the time to test the map, and encounterred some seriouse problems...

with the naga, with take aim she doest turn around to shoot at a target when it is behind you... she just shoots out of her back... which isnt what i was looking for >.<... she needs to be able to turn!

froak had a little big, when i changed night to day one time, the skills didnt pick it up. when i tried it a second time it did work... this i find very strange...

blazes blaze art isnt working perfectly, what i think you need to do is make 4 custon sphere abilities, one with the orb on sprite first, one with the art on sprite second one at weapon etc. then when blaze learns the blaze abilitie level # you give him one of the sphere abilities as well, do this every level of blaze with a diffrent sphere, and you'll end up with 3 things buzzing his head and one circling his head, wich attachment point weapon is for ^ ^''

as for maievs pupil, now that you made a diffrent metamorph you can just use a normal blink i think, thats better then this contraption... oO''. plus when she transformes she suddenly gets absolyutely MAD damage... like 600 or something and when she transformes back she still has that much Oo... i think you overdid it just a little bit lol...
and the cooldown should be longer then its duration, now shes able to cast thunderclap while transformed =_-''...
also she has the same problem as the naga, she doesnt turn when she attacks.
oh and the mana burning ability doesnt work, but we have a working one all ready so... thats not a prob.

also froak could use even more flowers, and he needs to be agile and mellee...

as for the rest, they are all looking wonderfull, especially blaze is a god. right now i'm going to run the test again and see if i see any more flaws or something :/...

another thing, sleeping units,, when you attack them we dont want them to wake up, we want it to be more of a stunned kind of thing, like with storm bolt and war stomp and such... only the buff art changed to that of sleep, so it looks like sleep... we want sleeping units to be able to get attacked without awakening.

you are doing such a fine job for us... ^^;~!

EDIT: okay well, i tested froak again, this time a bit longer, and i tried artificial day several times, but for some reasen it wont work, it doesnt allow me to cast his day-time abilities... i dont get why, it seemed to work perfect in the past >.< but i'm positive it didnt work anymore,... believe me, i tried 4 or 5 times at diffrent times during the night, and several times during maievs artificial night... artificial night when cast during the day does disable froaks skills, and casting artificial day during artificial night during the day, does work..... still with me?
03-10-2004, 05:32 PM#193
Kamux
Strange.

For the units turns, I maby can do it with triggers. This problem is because they have no movement speed.

I think I know how to fix the bug with froak, or make an other system wich I thought of: Use upgrades to disable/enable abillities. Maby this is better because it has less bugs, but I will try to keep the first tooltip system.

For Blaze, I have excactly done what you said, but I think the problem is in the cooldown of spere or something. I will take a look at it.

The increase of damage is a serious bug, as mentioned before, caused by casting spells before changing. The current stats are given to the other hero, including things such as bonus armor/damage because of buffs.

And when I tested the pupil, it didn't work anymore :( . The art for touch of justice was still active, but the icon dind't shop up anymore. Maby I can add the abillity trough triggers.

For sleep: I will try it. But isn't it cool that you can counter sleep by attacking the unit?
03-10-2004, 06:02 PM#194
Vig0r
Quote:
Originally Posted by Kamux
or sleep: I will try it. But isn't it cool that you can counter sleep by attacking the unit?

Well, making units wake up when attacked has a few negative points:
1)Healing is easily countered
2)Wave of terror is easily countered( let yer buddy attack u when ur having a nightmare and it wont have much effect...)

Cant u make it stunned? like erwtie mentioned before? that wud be sweet :>
03-10-2004, 06:07 PM#195
erwtenpeller
for the not turning no movement speed: i though you would do that by making a trigger that makes them permanent hold position, and not remove movement speed??

as for blaze.. thats strange...

for froak... try what you must to get it right!!!

cant you like, when you transform, create a little dummy caster that casts a buff on you when you transform that lasts exacly as long as the transformation?

and dont worry about touch of justice: we have a perfectly working version of it ;)