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CC needed triggerred spells thread.

02-18-2004, 02:04 PM#1
erwtenpeller
Coastal Conflict is in seriouse need of triggerers that can make brilliant spells. we've thought up just about all the heros, and we've come across a lot of spells that have very good concepts but are impossible to do in world editor.

we will use this thread to request spells/abilities to triggerers, that means you!

we will update frequently when we come across more problems or if a hero gets changed.

for each needed spell i will post the entire concrpt of the hero, and the nonj triggered spells that go with it.

if you help us with a spell, you will ofcourse get full credit for it.

for basic information about the project check out this thread.

okay, on to the needed spells.

heros will have 14 levels, each 3 skills counting 4 levels, and one ultimate counting 2 levels.

if you want to work on one of the skills or know how to do this, either post below or send me a pm, and i will pm to you the specific stats the skill will have.

if i get word that someone is working on a skill, i will change the color to red.
if one is done, i'll make the skill green.

for the complete concepts with pic go here!

Quote:
naisha the sleepless.

this is a cunning assasin hero, that uses the night to enpower herself. weapon of choice is short-range throwing knifes. she will have some spells that will only work during the night.

-envenomed knife-
throws a knife that poisones the enemie, dealing damage over time.
-lunar eclipse--?-
create an artificial night for a short duration, we wanted to make this from that moonsone item but i didnt check if it works yet...
-fear of the dark-(passive)-!-
an aura that will only work at night, greatly slows enemy movement speed.
-darkness-(ultimate)-!-
engulfs a target unit in darkness, redusing its sight to a very small radius (lets say about 200....) and target unit loses shared vision. skill only works at night!

Quote:
froak the botulic.

this is a cunning assasin hero, that gets stronger when the sun shines due to plant cells giving him strength. fights with a small blade in melee combat

-growth-(channel)-!-
rapidly regenerates health, works only during the day.
-solar eclipse--?-
create an artificial day for a short duration, we wanted to make this from that moonsone item but i didnt check if it works yet...
-Fotosyntheses-(passive)-!-
greatlyu increases froaks movement and attack spees during the day.
-Solar Flare-(ultimate)-!-
the sun momentarily shines incredibly bright, bgiving all units expect the botilic a 50% chance to miss becouse they are blinded from the intense light. only works during the day.

Quote:
Blaze the Burning.

this is a strong tank hero, that uses fire magics to embue its attacks.

-Pillar of flame--!-
sommoned an immanse pillar of flame that damages units in an aoe. every unit in AoE comes under the effect of blaze* as well
-flame shield--!-
increases the armor of target unit. blaze* also couses units that are near the unit that is under effect of flame shioeld to take damage.
-Blaze-(passive)-!-
all your fire spells burn enemies, cousing them to take damage over time. the amount of damage goes up every level
-Inferno-(ultimate)-(channel)-!-
couses giant rocks of fire to rain down from the sky. damages units and buildings in an AoE. Blaze* couses all units in the AoE to take extra damage over time.

*if learned.

Quote:
Malgenadis the Nightmares Incarnate.

this is an intelligent caster hero, that is able to manipulate units' sleep and their status.

-Sleep--!-
Castable on both friendly units and enemy units, couses target unit to fall into a deep slumber, diabling its movement but regenerating its health.
-Wave of terror--!-
A wave of terrow that deals damage to units in a cone, enemy sleeping units are given a nightmare, reversing the effect of sleep, thus decaying the target instead of healing it.
-Teleport---
Teleports Malgenadis anywhere on the map.
-Dream world-(ultimate)-(channel)-!-
while channelled, malgenadis gains control over every non-hero unit in target area. if a unit leaves target area malgenadis loses control over it.

the following one has only one trigger-needy spell: charm.
Quote:
Aphrodite the Temptress.

this is an intelligent caster hero, able to manipulate and support other heros.

-Passion---
heals target friendly units hitpoints, but damages enemies.
-Charm--!-
target enemy unit becomes unable to attack aphrodite or target her with spells.
-Teleport---
Teleports Aphrodite anywhere on the map.
-Seduce-(ultimate)--?-
Aphrodite gains control over target enemy hero for a short while.

we also need two passive unit skills.
1.increases armor, attack and health regeneration rate during the day.
2 increases armor, attack and health regeneration rate during the night.
02-18-2004, 02:15 PM#2
Vexorian
Yet another thread that caused a horrible redirect to appear at the repository, please tell me when you note that I moved the thread, so I can delete that redirect.

/thread moved (The trigger and utility repository is only for working trigger systems)
02-18-2004, 06:53 PM#3
erwtenpeller
is there really nobudy that can help us!? :(
02-18-2004, 08:49 PM#4
Maegus
Can't you just make a modification of Shadow Strike for the envenomed knife one?
02-18-2004, 08:56 PM#5
erwtenpeller
yes, we where planning on doing that =/

only the skills with an ! will probubly need to be triggered, and the ones with an ? i am not sure how to do...

the ones without any ! or ? we allready know how to make, and probubly allready made them....
02-18-2004, 09:52 PM#6
Maegus
You've got some pretty interesting spells. I've done plenty of NORMAL advanced triggering, but I have to admit my knowledge of spell triggering is limited. I'm not too familiar with creating the fantastical effects that I've seen other people make, but I think I can still help a little...

I wish I knew JASS... there's probably plenty of useful little functions in there that would probably make this easier...

The change to nighttime and daytime abilities will work fine, if you haven't already checked to see if they'll work. For the day one, just change the value of the time of day that you want in the modified ability...

Was the negative move speed aura in DOTA completely trigger based or is there actually a way to make it decrease instead without triggers...?

For active abilities, I know how you could restrict it to times of days...

When the ability is cast, then have it check the game time:
If ((Time of Day)) is Less Than or Equal to 7 and ((Time of Day) is Greater Than or Equal to 19)) //I'm just guessing at the night times
then
(Do Nothing)
else
Pause (Casting Unit)
Order (Casting Unit) to Stop
Unpause (Casting Unit)
Display to All Player Matching (Matching Player Equal to Owner of Casting Unit): You may only use this ability at night.

If the auras give you trouble, then maybe you could just make them active abilities instead? A wide area-effect that slows all enemies for 10 seconds? That could work just as well IMHO. That way the whole at night and at day thing works much simpler.

As for the Darkness ability, the best I could think of was create Fog of War visibility modifier extending across the map for the owner of that unit temporarily. That still works pretty well too I think...

I'm sorry that's the best I can offer right now... I'll take a look at some more abilities later and see what I can do.
02-18-2004, 09:59 PM#7
Vexorian
I kinda love some of the ideas, will love to make them too, just wait like 2 days
02-18-2004, 10:07 PM#8
erwtenpeller
allright! thank you two ^^.

and it really woudl work better as an aura i'm sure.
there is a movement speed decreasing aura availible, the one that the tornado spell has of the naga sea wich, i've used that one before and it worked great. now it just needs to only work during the night...

i hope you guys can figure it out...
02-19-2004, 12:00 AM#9
Maegus
Oh?! I didn't know that... lol
02-19-2004, 03:42 AM#10
Narwanza
The nighttime decrease speed aura is quite easy to create. I am not quite sure what the aura buff effect is stored as (blue circle under units feet) but it wouldn't take long to find it. Once that is found the rest is a cakewalk. Like maegus said earlier, just restrict the times of trigger action to whatever (day or night) and make an easy triggered decrease speed aura.

Code:
Event:
Unit Comes within 600 of hero

conditions:
time of day == 19 or 6

Actions:
Decrease entering units movement speed by 10%
There, great nighttime decrease speed aura. Or if you wanted to use actual auras and not worry about special effects then, make 2 versions of unholy aura. Make the health increase 0, and then make speed increase a negative number. One one have both fields be zero, and the other have the negative speed. Then just make a trigger that detects time of day (already programmed event) and depending on whether it is night or day, give your hero the right ability. The aura will still be there during day, but actually works at night. The problem I see you having is not the code behind the trigger, but what the code hides behind. You may be a little short in the special effect department. I dunno. Have fun, I am currently making spells for my hero arena, so i can't help. Sry

oh and BTW, it is spelled cause not couse
02-19-2004, 02:01 PM#11
Vig0r
Thx for the help guys! i'll try make ''fear of the dark aura'' right away:D
02-19-2004, 02:11 PM#12
erwtenpeller
dont be hasty vig0r, think a little bit first...

with th triggers you discribed, how do you make it skill-level dependant? we ofcourse only want the aura to work when you've actually learned it, and it should get stronger over levels.

alse, the arts of it should only appear at night. i believe it is impossible to enter negative numbers in the world editor, but that wont be needed anyway becouse there is a unit ability called 'slow aura' out there that can easely be modified.

sooo.. how should that be done? i think vig0r is just a little bit to entghousiastic right now...
02-19-2004, 09:21 PM#13
erwtenpeller
i have to keep this thread alive i really need help with these heros... :(
02-20-2004, 05:39 AM#14
Narwanza
Your great at art, but you need a little more work with programming man. All of the problems you described are easily walked around. First of all it IS possible to enter negative values (i have a working slow aura on my TD) you just have to set it in the preferences of the WE. Skill level dependent is a breeze. Just make 4 auras then (or more depending on levels) one that is just the dummy that has the icon, and the others that have the aura look and the slowing effect. When night comes then just set an integer variable equal to the level of the fear of night ability (i am not quite sure if that is an option, if it isn't then just make a separate trigger with the Unit learns skill event and set the integer variable there) and do a simple if-then statement.
Code:
if (SkillLevel == 1) then
    Add (your ability for the first lvl) to Hero
else if (SkillLevel == 2) then
    Add (Ability for lvl 2 of spell) to Hero
etc..
then you have a skill dependent ability. To make sure that the hero has already learend it you need to make a boolean and set it equal to true in a trigger with the Unit learns skill event (maybe set it and the skilllevel integer in the same trigger) and then put that boolean = true in the conditions for the day/night trigger. And if all of this went over your head, don't worry, it would have gone over mine 4 months ago:D.
02-20-2004, 07:04 AM#15
erwtenpeller
wow... i just understood suprisingly little of what you just said, but i'll just go try it... time to learn some trigger skills... or, even better, i'll let vig0r handle it... hes got some skill...

thnak you very much...

but i think the bigest problems are the fire dude with his blaze, and the dreamguy with dreamworld... and ofcourse his sleep ability wich i think'll be a bitch... cuz we do want sleeping units to be invulnerable.