| 02-18-2004, 02:04 PM | #1 | |||||
Coastal Conflict is in seriouse need of triggerers that can make brilliant spells. we've thought up just about all the heros, and we've come across a lot of spells that have very good concepts but are impossible to do in world editor. we will use this thread to request spells/abilities to triggerers, that means you! we will update frequently when we come across more problems or if a hero gets changed. for each needed spell i will post the entire concrpt of the hero, and the nonj triggered spells that go with it. if you help us with a spell, you will ofcourse get full credit for it. for basic information about the project check out this thread. okay, on to the needed spells. heros will have 14 levels, each 3 skills counting 4 levels, and one ultimate counting 2 levels. if you want to work on one of the skills or know how to do this, either post below or send me a pm, and i will pm to you the specific stats the skill will have. if i get word that someone is working on a skill, i will change the color to red. if one is done, i'll make the skill green. for the complete concepts with pic go here! Quote:
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the following one has only one trigger-needy spell: charm. Quote:
we also need two passive unit skills. 1.increases armor, attack and health regeneration rate during the day. 2 increases armor, attack and health regeneration rate during the night. |
| 02-18-2004, 02:15 PM | #2 |
Yet another thread that caused a horrible redirect to appear at the repository, please tell me when you note that I moved the thread, so I can delete that redirect. /thread moved (The trigger and utility repository is only for working trigger systems) |
| 02-18-2004, 06:53 PM | #3 |
is there really nobudy that can help us!? :( |
| 02-18-2004, 08:49 PM | #4 |
Can't you just make a modification of Shadow Strike for the envenomed knife one? |
| 02-18-2004, 08:56 PM | #5 |
yes, we where planning on doing that =/ only the skills with an ! will probubly need to be triggered, and the ones with an ? i am not sure how to do... the ones without any ! or ? we allready know how to make, and probubly allready made them.... |
| 02-18-2004, 09:52 PM | #6 |
You've got some pretty interesting spells. I've done plenty of NORMAL advanced triggering, but I have to admit my knowledge of spell triggering is limited. I'm not too familiar with creating the fantastical effects that I've seen other people make, but I think I can still help a little... I wish I knew JASS... there's probably plenty of useful little functions in there that would probably make this easier... The change to nighttime and daytime abilities will work fine, if you haven't already checked to see if they'll work. For the day one, just change the value of the time of day that you want in the modified ability... Was the negative move speed aura in DOTA completely trigger based or is there actually a way to make it decrease instead without triggers...? For active abilities, I know how you could restrict it to times of days... When the ability is cast, then have it check the game time: If ((Time of Day)) is Less Than or Equal to 7 and ((Time of Day) is Greater Than or Equal to 19)) //I'm just guessing at the night times then (Do Nothing) else Pause (Casting Unit) Order (Casting Unit) to Stop Unpause (Casting Unit) Display to All Player Matching (Matching Player Equal to Owner of Casting Unit): You may only use this ability at night. If the auras give you trouble, then maybe you could just make them active abilities instead? A wide area-effect that slows all enemies for 10 seconds? That could work just as well IMHO. That way the whole at night and at day thing works much simpler. As for the Darkness ability, the best I could think of was create Fog of War visibility modifier extending across the map for the owner of that unit temporarily. That still works pretty well too I think... I'm sorry that's the best I can offer right now... I'll take a look at some more abilities later and see what I can do. |
| 02-18-2004, 09:59 PM | #7 |
I kinda love some of the ideas, will love to make them too, just wait like 2 days |
| 02-18-2004, 10:07 PM | #8 |
allright! thank you two ^^. and it really woudl work better as an aura i'm sure. there is a movement speed decreasing aura availible, the one that the tornado spell has of the naga sea wich, i've used that one before and it worked great. now it just needs to only work during the night... i hope you guys can figure it out... |
| 02-19-2004, 12:00 AM | #9 |
Oh?! I didn't know that... lol |
| 02-19-2004, 03:42 AM | #10 |
The nighttime decrease speed aura is quite easy to create. I am not quite sure what the aura buff effect is stored as (blue circle under units feet) but it wouldn't take long to find it. Once that is found the rest is a cakewalk. Like maegus said earlier, just restrict the times of trigger action to whatever (day or night) and make an easy triggered decrease speed aura. Code:
Event: Unit Comes within 600 of hero conditions: time of day == 19 or 6 Actions: Decrease entering units movement speed by 10% oh and BTW, it is spelled cause not couse |
| 02-19-2004, 02:01 PM | #11 |
Thx for the help guys! i'll try make ''fear of the dark aura'' right away:D |
| 02-19-2004, 02:11 PM | #12 |
dont be hasty vig0r, think a little bit first... with th triggers you discribed, how do you make it skill-level dependant? we ofcourse only want the aura to work when you've actually learned it, and it should get stronger over levels. alse, the arts of it should only appear at night. i believe it is impossible to enter negative numbers in the world editor, but that wont be needed anyway becouse there is a unit ability called 'slow aura' out there that can easely be modified. sooo.. how should that be done? i think vig0r is just a little bit to entghousiastic right now... |
| 02-19-2004, 09:21 PM | #13 |
i have to keep this thread alive i really need help with these heros... :( |
| 02-20-2004, 05:39 AM | #14 |
Your great at art, but you need a little more work with programming man. All of the problems you described are easily walked around. First of all it IS possible to enter negative values (i have a working slow aura on my TD) you just have to set it in the preferences of the WE. Skill level dependent is a breeze. Just make 4 auras then (or more depending on levels) one that is just the dummy that has the icon, and the others that have the aura look and the slowing effect. When night comes then just set an integer variable equal to the level of the fear of night ability (i am not quite sure if that is an option, if it isn't then just make a separate trigger with the Unit learns skill event and set the integer variable there) and do a simple if-then statement. Code:
if (SkillLevel == 1) then
Add (your ability for the first lvl) to Hero
else if (SkillLevel == 2) then
Add (Ability for lvl 2 of spell) to Hero
etc.. |
| 02-20-2004, 07:04 AM | #15 |
wow... i just understood suprisingly little of what you just said, but i'll just go try it... time to learn some trigger skills... or, even better, i'll let vig0r handle it... hes got some skill... thnak you very much... but i think the bigest problems are the fire dude with his blaze, and the dreamguy with dreamworld... and ofcourse his sleep ability wich i think'll be a bitch... cuz we do want sleeping units to be invulnerable. |
