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Battle of the Cinematics.

07-11-2003, 10:40 PM#196
Pheonix-IV
Quote:
Originally posted by FireAarro
Gah, tell me next time!

Insaniteus, check your contact list, maybe you blox0red me.

Working on it now...

[edit] WTF IS ADMIRAL PROUDMOORE DOING HERE? And how can I dodge a direct hit? Do I edit the bit with your move in it?


Ok, look at the water arena, you can block or dodge, i suggest block cause you have nowhere to dodge too :ggani: I put admiral proudmoore in cause
A: He was the first hero i saw
B: I didnt know what your hero was
so change the floating text to ure heros name and change the hero all you want, so long as it isnt a custom skin.
07-12-2003, 08:00 AM#197
FireAarro
My guy's a Fire Panda, he can go anywhere in the arena he wants ;). But I'll block anyway, do I change your attack?
07-12-2003, 02:09 PM#198
Magias
Sorry guys for being away...okay, checking out the arena map! Two things:

1) Are we using floating text or transmission from a JUDGE unit?
2) What the heck is a difference between DODGING and BLOCKING?
07-12-2003, 02:13 PM#199
FatUglyNakedGuy
ehh.. blocking is doing some special FX to actually block the attack.. but dodging it is moving out of the way.lol. his bombs are totally around me.. i cant exactly block that.. so i have to dodge.
07-12-2003, 02:29 PM#200
Magias
Quote:
Originally posted by FatUglyNakedGuy
ehh.. blocking is doing some special FX to actually block the attack.. but dodging it is moving out of the way.lol. his bombs are totally around me.. i cant exactly block that.. so i have to dodge.



O.o LOL Well, okay. Anyone going to answer my #1?
07-12-2003, 04:18 PM#201
Trygve
As god I will answer #1 floating text please.... if we use transmissions I think it will be harder to concentrate on the battle..... or something, annyway use floating text.
07-12-2003, 04:33 PM#202
Magias
Quote:
Originally posted by Trygve
As god I will answer #1 floating text please.... if we use transmissions I think it will be harder to concentrate on the battle..... or something, annyway use floating text.

Alrighty. Let me see if I can use Variables to do it.
Well respond later.
07-12-2003, 10:14 PM#203
Deathblood
I got the floating text to work :D I'm just finishing off an example map and then I'll post it and you can use the triggers I used.
07-12-2003, 10:51 PM#204
Pheonix-IV
Quote:
Originally posted by FireAarro
My guy's a Fire Panda, he can go anywhere in the arena he wants ;). But I'll block anyway, do I change your attack?


I highly suggest you dodge, as you cannot directly interfere with my triggers, i think your allowed create a trigger that for some reason or another kills of mine, but you cannot use "trigger turn off" or actually disable one of my triggers, basicly you no touchy any triggers inside my folder in any way.
07-12-2003, 11:03 PM#205
Deathblood
Alright here is the step by step breakdown of how to make your floating text work and there's a map attached.

Step 1: Create a new variable. Go into your trigger editor and hit Ctrl-B or Edit--->Variables. Make a new variable. Set a variable name (mine was "text"). Where it says variable type scroll down and find floating text. You can't set an intial value so don't worry about that now.

Step 2: Assuming you have all you map initialization, units, regions etc ready, create a new trigger or if you want just add these actions in someplace else.

Step 2a: Make a new action. Go down to "Floating Text" and select "Floating Text - Create Floating Text Above Unit". Where it says message type whatever you want your text to say. You shouldn't really have to worry about the Z-offset so just leave it. You can change the font size to whatever size you want but 10 is pretty good if you have a closeup of someone. You can change the colour with the three 100% links there, and you can change the transparency.

Step 2b: Now we have to set the variable. Make a new action and scroll down till you see "Set Variable". Where it says "Variable" in red, click it and select you text variable. Now when you go back the red "Value" is clickable. Click it and select the only function there is "Last Created Floating Text". Now you're variable is set.

Step 2c: Make another new action and scroll down till you see "Floating Text - Show\Hide". Select this action and it should already be ok to use but make sure it has this whole line: "Show Last Created Floating Text for All Players ".

Now your floating text is ready to go! If you want the text for a certain time add a "Wait" action to that allotted time and the make a new action "Floating Text - Destroy". Make sure it says "Destroy (Last Created Floating Text)".

The other triggers dealing with Floating Text like Set Velocity only change which way the text is facing and such so not too much to worry about there.
07-13-2003, 07:01 AM#206
Squee
I figured since we are, at least for the moment, on the topic of floating text I might as well share my findings. I've been screwing around with it a lot tonight and have come up with nothing too spectacular, but still at least a few uses for Floating Text involving the Floating Text - Set Velocity Trigger, which some people seem to be avoiding. :p

It actually has some interesting uses (well--only one that I could come up with but I'm sure with some of the mapping-wizards here working on it it'll have dozens of uses before long) that could prove... interesting... or useful, either way.

Anyway, using the Set Velocity trigger it is possible to make the text float upward away from a unit giving it the Hero-Like appearance of gaining experience (like when a creep is killed and a hero is nearby a Floating Text thingy goes up from the corpse telling how much experience the hero recieved). Of course, now you don't need to kill the creep or have a hero nearby, because of the text. You can also have it follow people around, though so far I only have the basest of this down. Nothing too fancy just yet. Anyway, feel free to check out the attached map as it has all my, um, findings I guess they'd be called in it. Also, read the trigger comments because I wrote in there as I went along recording what was going on.

I don't know if it'll be anything new or even terribly useful that you'll find but I haven't seen anything about it on these forums so... mayhap it will be either new or useful (or both).
07-13-2003, 09:06 AM#207
FireAarro
One day for me to submit, nearly done...
07-14-2003, 03:40 AM#208
Insaniteus
Quote:
Originally posted by FireAarro
My guy's a Fire Panda,


I KNEW IT! I was actually going to guess to Pheonix that you'd pick that model, but I decided not to. Somehow I think the Fire vs Fire fight will be good....

Anyway, I think that IF IT'S REQUIRED you should be able to edit the other person's triggers abit, you just can't sabatage their attack.

Take this example:
P1 summons a lightning storm which strikes in several random locations and then nails P2 bigtime.
P2 gets map.
P2 makes his counter attack, which requires minor editing of P1s triggers.
P2 sets up a lightning rod when the spell is cast, forcing all lightning bolts to hit the ROD instead of him. P2 then shoots the powered up Lightning at P1.

Sometimes you've gotta edit the other guy's triggers to actually respond, since most people don't just stand around for 20 seconds waiting to move lol.

-Insaniteus-
07-14-2003, 03:55 AM#209
Pheonix-IV
i'm gonna have to come up with some groudbreaking (litrally) anti-panda moves :ggani: but dont worry, i'll give fireaarro a run for his money, lets see him try to dodge my next attack, its gonna be a eyepopper 0_o

also, i just thought i'd put this in, but if we dont use custom music can we put a skin in? Cause custom music is gonna be the same as or probably more than the size of a skin (about 250kb for a skin or 24 seconds of music)
07-14-2003, 09:45 AM#210
Insaniteus
250k for a SKIN? That's nuts. My skins are all puny 90k at MOST.

Anyway, I don't have a CLUE why skins were outlawed, but I'm guessing it has to do with the cumbersome work of constantly importing it or something.

Man...I wish my WE worked so I could participate in this, I'd own lol.

-Insaniteus-