| 08-14-2003, 07:33 PM | #196 | |
Quote:
I couldn't have added it, if it weren't in Jass. Maybe you meant, that Blizzard was too lazy to add it to the GUI triggers. But I can understand why they didn't add it, cause in most cases it makes no sense to create a destructible/doodad in the air, or stuck it into the ground. |
| 08-15-2003, 02:26 AM | #197 | |
Quote:
If it was more reliable we could, but I've been told it only works for certain buffs. @cooler: bWoods told me that the only reason they limit the object editor as low as they do and why they dont include all the jass functions is to basically newb-proof the editor. And they didnt want to spend all that time testing every combination of fields much like i dont want to for UMSWE4.0 @Krakou: quite possibly |
| 08-15-2003, 11:22 AM | #198 |
I know you cant add any thing gui I use jass my self somtimesno im talking about have z height fuction in jass they said it would be abused like get (local player) that makes no sense since every one has sme map so the have same land height it just sound like there to lazy to write 1/2 page of code. if the world edit can tell you the z height why the heck did they not add that jass fuction so you can find it in game. |
| 08-16-2003, 05:17 AM | #199 |
This has probably already been said, as I didn't want to look through all 4 pages, but is there going to be a way to get more then 12 textures spaces for the terrain? I really need more then 12, and it would be nice to be able to add cliffs as well. Also, I really need the maximum amount of neutral hostile units increased. |
| 08-16-2003, 04:42 PM | #200 |
For your first question, yes, they will. for your second, I believe theres already a program for that, No-Limits. |
| 08-16-2003, 07:15 PM | #201 |
That feature is not confirmed yet, Pesmerga. |
| 08-16-2003, 09:29 PM | #202 |
:ggani: |
| 08-17-2003, 04:22 AM | #203 |
/me waits for alex's warning level to go up Oh, I thought they did. Also I've learned that multiple cliff sets hasn't been done either. I really need that feature the begin my map. |
| 08-17-2003, 03:18 PM | #204 |
Ok.. I admit it.. I'm an idiot.. now can someone tell me how to make it so that everytime I start World Editor (by running worldedit.exe), USMWE will load automatically? I know you can like extract the data files and put them in.. but how and what do I extract and put them where? :p |
| 08-17-2003, 04:15 PM | #205 |
I would worship you guys if you made it able to change the facing of all the bones, not just the chest and head bone. |
| 08-17-2003, 04:46 PM | #206 |
im sorry for everything ive done you can remove those post if you like i dont care just dont raise that warning level (sounds scary) |
| 08-18-2003, 08:14 PM | #207 | |
Quote:
Do you mean, the facing of the unit, when you use the trigger Make Unit face a point/unit? If so, that would mean modifying the whole game engine, which - you wouldn't guess :ggani: - we can't do. |
| 08-20-2003, 10:57 PM | #208 |
It would be helpful organization if you would add a new folder called Custom and subfolders with Units,Doodads,Abilities, ect, and have the folder placed within the Tool Palletet. That would make things alot easier for more complex games, so no more scrolling to races/units/custom ect to get the unit. Thanks, can't wait for 4.0! |
| 08-21-2003, 10:23 PM | #209 |
I think, that will not be possible Pesmerga. For big projects I suggest SLK Editing. |
| 08-22-2003, 06:14 PM | #210 |
For people asking for features, they might be inside the original WE already. Look here: http://www.battle.net/forums/thread....t=30#post11148 For people asking for fixes for the original WE bugs, look at here for a list of bugs that Blizzard MIGHT fix: http://www.battle.net/forums/thread....nt=0#post34076 |
