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Official Metroid 1.5 Campaign Discussion

05-15-2004, 03:29 AM#196
Doomsberg
Yes, here is the model of Metroid. tell me if it stuffs up at all because i have'nt been able to test it. Once again the clouds.blp file is for the guts coming out when he dies. Enjoy!

- if there is anything wrong just p.m. me and ill do my best to fix it up.

P.S. hey Sansui, would you be keen to help do any skinning for my Modern Warfare total conversion models. If you would like to help a bit, Plz P.M. me.
05-15-2004, 03:40 AM#197
Aznwhore
dang, sansui, you're a friggin pro damnit!
sansui, try importing that skin
05-15-2004, 03:51 AM#198
sansui
Ty


Doomsberg,

Is it possible that you could make the shell itself addditive instead of 50% transparency and also set its bilboard to z axis
if its already like that then change it to plain transparency cuz right now the shell sometimes gos behind the critter.or appears to


Small update on skin.
05-15-2004, 08:07 AM#199
] s o r a t a [
Aznwhore, that is a great morphball. I don't want to make one anymore ;) You can have the honors.
05-15-2004, 10:18 AM#200
Doomsberg
Ok, I've changed the model per your requests Sansui, but the billboard thing really screwed things up, so i didn't change it. But i can see what the problem is, but i have no idea of how to fix it - any ideas?

Oh yea, im being nice this time and put the files in a zip file.
05-16-2004, 02:30 AM#201
Aznwhore
doomsberg, im not sure about this one <dling it> but the last one was messed up, i couldn't use it in WE.

btw: doomsberg, me and sorata have agreed for you to animate/unwrap the samus model.

Anyways, back to the regular stuff:
ridley WIP <ABOVE AVERAGE POLIES>
05-16-2004, 02:39 AM#202
Aznwhore
OH SH*T! SANSUI and DOOMSBERG!!! YOU ARE THE R0X0RS!!!!
must post ss of metroid:


EDIT: Completed Ridley:
05-16-2004, 10:00 AM#203
sansui
Looks good.
thanks doom for trying my idea.

As for samus model and The ball.
What doe the ball look like when it is hit. the blinking red sorta thing whats that look like?

right now i have it flsh red on "stand hit" havnt tested ingame yet. but we could use triggers such as change vertex color to make him flash red when hit couldnt we?

Ill be done animateing the ball soon. what animations are needed for it?

So ill start samus today.
05-16-2004, 10:16 AM#204
Aznwhore
for the ball, the stand hit animation will be a blinking red, though im not sure how that would work yet.
about the samus animation, as we've talked about earlier,
stand1: make her hold her cannon like the sprites and make her shoulders boble up and down a little

stand2: make her fiddle w/ her cannon w/ her hands or something<not neccessary>

walk: holds cannon and walks

attack: holds cannon and attacks

spell: point cannon forward and hands back like an action pose <if you've played ssbm b4>

death: make samus brace herself <huddle up> then blow. if you can make some particles or something, make it out of the ordinary, like how a protoss zealot dies

BTW: new thread here: http://www.wc3campaigns.com/showthread.php?t=55510
05-16-2004, 10:46 AM#205
sansui
ok tested ingame i dont think standhit will work for the thing. But you could use a trigger like Unit takes damage change units vertex color to red for .3 seconds then change back to 100%everything.

or i can give it a damaged animation that you can tell the ball to do when it is hit.
05-16-2004, 11:04 AM#206
Aznwhore
np then, its alright, and plz post in my new thread, this one's getting too big and we're just about rdy to host it