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[NEW] MDL Importer !

07-13-2005, 06:13 AM#196
Taylor_Mouse
The Hubb, or the ... Hubb, maybe the Hubb
07-13-2005, 06:51 AM#197
Andy
www.fulgrim.com < THE HUBB.
07-13-2005, 07:37 PM#198
Guest
thx much, and good luck with that app.
07-13-2005, 08:17 PM#199
Taylor_Mouse
Well, what I have so far is the verteces, normals and texture coordinates, I still miss the links between vertices.

example :
vertices{
3;
x1; y1;z1;;
x2; y2;z2;;
x3; y3;z3;,
1: <-- this is the part I don't find
3;v1;v2;v3
}
normals{
...
}
textcoord{
...
}


and when I don't have them it doesn't make up a solid mesh, just some free dots in 3D :'(

so....
still looking...
07-13-2005, 08:18 PM#200
Taur
okay taylor make your own thread now, if you want, don't hijack profet's
07-14-2005, 06:14 AM#201
Andy
Dark, Profet is as good as dead in this thread.
07-14-2005, 12:02 PM#202
mapper
Update ^_^ http://wowmapview.sourceforge.net/wowmodelview/ ^_^
07-14-2005, 06:34 PM#203
Andy
Wow, that is brilliant, but is there any way to make it read Patch.mpq?
07-14-2005, 06:47 PM#204
mapper
It does that autommatically, any news about your exporter Taylor?
07-14-2005, 07:07 PM#205
Andy
No it doesn't, it uses the old Wrath/Bloodfang/blah blah models, not the new ones, see for yourself.
07-15-2005, 12:15 AM#206
Guest
Quote:
Originally Posted by Andy
No it doesn't, it uses the old Wrath/Bloodfang/blah blah models, not the new ones, see for yourself.

I'm copy pasting this:

This is tricky. Basically, the item list for wow is not public, and the client only contains display info for the items, not the items themselves. I ripped the current item list from *cough*wowemu*cough cough*, but obviously it's neither complete nor up to date. But if anyone can provide a newer or more complete itemid-itemname-type-displayid list, I'd be happy to include that.
07-15-2005, 04:59 AM#207
Andy
Ah alright, I understand now, well brilliant tool nonetheless :)
07-15-2005, 07:54 AM#208
mapper
Well it crashes wen I wanna se the Ashbringer02.m2 but the real bug is that the file is at the top of the weapon list so as I browse using the arrow keys i usually get the crash!
07-15-2005, 01:47 PM#209
Andy
There's an Ashbringer model further down.
07-15-2005, 08:33 PM#210
Taylor_Mouse
Why is there allways something that doesn't fuckin work when I try to recompile the code :'( this time there is a fatal error saying it cannot open the realtimerenderer.bin, even when it is not set to readonly and it is in the project ...