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WE Unlimited - New Editor - Download, Questions, Suggestions

11-07-2003, 06:18 PM#211
unknownMOD(er)
Kick ***, but it sounds liek the WE is kinda iffy man.
11-07-2003, 11:09 PM#212
Mandrilx
!!! NICE!!!


I sent u a PM, and yeah my map will be multiplayer of course :D
11-09-2003, 04:48 PM#213
PitzerMike
Thanx for offering your help Mandrilx
I'm going to create some testmaps for testing different things on bnet, I'll keep you updated
11-09-2003, 05:26 PM#214
Mandrilx
Quote:
Originally posted by PitzerMike
Thanx for offering your help Mandrilx
I'm going to create some testmaps for testing different things on bnet, I'll keep you updated


Roger that, i cant wait =).... for now im going to start on the basic trigggering of my map then. :D
11-15-2003, 10:26 PM#215
Telperion01
There's a few minor bugs in the Add Tileset dialog box, nothing too hard to fix though:

- Icons of tiles don't align with thier actual button position
- Villiage short grass is listed as a cliff tile (cliff is actually normal villiage grass)
- Ruins grassy dirt is labeled ruins small bricks
There might be other small bugs on that screen, would be worth to double check ;)
11-16-2003, 05:21 PM#216
PitzerMike
Yeah, I also figured, that the dalaran cliff tiles are wrong a while back.
Thanks for your input
11-17-2003, 05:17 PM#217
megaerathia
its good :D but i liked umswe4.0 better i am using now:D :D :D
11-22-2003, 08:28 PM#218
35263526
I got a big problem when using WE Unlimited.

I made a map using WEU Enhancer with a modified tileset, noi custom minimap, sky or loading screen, and set all of the extra options on except the protection. Now, when I try to edit the map in WEU, all the doodad and destructible models are gone. In the object editor, the only model in the destructible or doodad model list is the tree models.

You can still place doodads and destructibles, but they are invisible. Yet they don't leave a green chequered box. When I made a map in WE U without using the Enhancer, the destructibles and doodads didn't have models. Oddly. if I open either map in UMSWE or WE the models show.

Any help would be great.
11-22-2003, 10:50 PM#219
PitzerMike
Heh, there is a option to blend out destructables and doodads in the Enhancer.
Actually I don't know why I implemented it but if you go to Editor Settings (in the enhancer) and uncheck that option you should see your doodads again

I think I'll remove that option for the next version, what do you think?
11-22-2003, 10:53 PM#220
35263526
Heh, I must have accidently clicked that while I was changing some other stuff.

I think you should remove that, as I can't really see any use for it, and its pretty easy to do by mistake.

If you don't know why you did it, then I think that kinda settles the issue.

Edited because: One more thing. In the Add Tile box in the Enhancer, It looks like the box is too small (ie, some of the tiles go off the edge of the box. If I resize the box, it resizes, but the tile that ran off the edge are still missing their edges. .
11-22-2003, 10:59 PM#221
PitzerMike
Yep, you're right, thanks for your input

//Edit: For me it works fine with the tiles. What resolution do you use on your computer? And which tiles are affected? Or at least wich side of the screen is it?
11-24-2003, 09:32 PM#222
ChaoticPeasant
I have a problem with the(Learned Hero Skill) Equal to (Custom Ability "" ), I cannot get it to work, because when i try to save/test my map, I get 24 compile errors.(Still saves though.)

When I remove that action everything works fine, here is the map if you want it...
11-24-2003, 10:44 PM#223
PitzerMike
I downloaded it and found out that you tried to use this advanced trigger function without having blizzard.j in your map.
If you created the map using the WEU enhancer then you obviously forgot to check the advanced triggers checkbox.
11-24-2003, 10:54 PM#224
AllPainful
Quote:
Originally posted by PitzerMike
Yep, you're right, thanks for your input

//Edit: For me it works fine with the tiles. What resolution do you use on your computer? And which tiles are affected? Or at least wich side of the screen is it?


I too have the tile problem.

My res is 1024x768

And as for what tiles are effected. Each set is 4 columns and 2 or more rows.

The last column you can only see about 1/8 of the tile and the last row (whether its row 2 or 3) is cut in half. And as prviously stated by someone else, resizing the window does not do anything.

I attached a SS.
11-24-2003, 11:17 PM#225
PitzerMike
Woot, wtf?

I'll try to resize the images.
AllPainful, may i send you a new exe just to see if my fixes help?
...