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WE Unlimited 2 Released - For version 1.20!

09-14-2004, 10:32 PM#211
Mandrilx
any news about the next version?
09-15-2004, 02:37 PM#212
Vexorian
Quote:
Originally Posted by Mandrilx
any news about the next version?
you have to at least wait till the patch is released
09-15-2004, 03:11 PM#213
n\/Cl34r
Question:

Is this version bugged or something (with 1.16) ?

Because it creates weird flying sheeps when i try to use the advanced triggers .... But the triggers won't work ....

Anyway great work, when i first saw your unlocked triggers i just thought: Jesus why didn't i find this earlier!!!
09-15-2004, 04:22 PM#214
PitzerMike
Quote:
Originally Posted by n\/Cl34r
Question:

Is this version bugged or something (with 1.16) ?

Because it creates weird flying sheeps when i try to use the advanced triggers .... But the triggers won't work ....

Anyway great work, when i first saw your unlocked triggers i just thought: Jesus why didn't i find this earlier!!!

Which trigger action is it that creates flying sheep? I think I'm using them somewhere but can't quite remember.
09-15-2004, 06:26 PM#215
n\/Cl34r
Quote:
Originally Posted by PitzerMike
Which trigger action is it that creates flying sheep? I think I'm using them somewhere but can't quite remember.

I'm using 2 Advanced functions in this trigger.

Advanced - Simulate receipt of ((Gold cost of (Unit-type of StormAttack_Target)) / 5) gold at point ((X of temp_Loc),(Y of temp_Loc))

Advanced - Create advanced timer lasting 0.01 that is a One-shot timer and Execute Action (Trigger - Run (This trigger) (ignoring conditions)) when it expires. Don't create a timer window

I think BOTH work wrong because i get 2 flying sheep each execution...
09-15-2004, 07:47 PM#216
BuRnInSpartan
this looks awsome! however.. i can't find anynew dl... all there is is the old 1.15
09-16-2004, 01:53 AM#217
HexenLordX
Quote:
Originally Posted by BuRnInSpartan
this looks awsome! however.. i can't find anynew dl... all there is is the old 1.15

The 1.15 version still works for the most recent wc3 release. I'm not sure whether or not it will be compatible with 1.17, but it works for 1.16 fine.
09-16-2004, 10:47 PM#218
BuRnInSpartan
uhhh.. i mean i have the WEU 1.15 and it works great and all but this post is saying that there is a better one... where would that dl be...? (it's not on the WEU site) :\ o_O
09-17-2004, 03:22 PM#219
PitzerMike
n\/Cl34r : I'll see if I can find the problem

Regarding the latest version: - WEU for 1.15 is the latest version
- This version also works for 1.16 entirely
- This version will not work very well for 1.17 (the no-limits patch won't work and the new units Alchemist and Firelord will be missing, besides these 2 problems it will also work)
09-17-2004, 10:28 PM#220
BuRnInSpartan
i still only have 1.15 and the new version isn't anywhere on the WEU site to dl
09-18-2004, 01:16 PM#221
PitzerMike
Quote:
Originally Posted by BuRnInSpartan
i still only have 1.15 and the new version isn't anywhere on the WEU site to dl

That's what I'm saying the whole time. There is no newer version out yet.
09-18-2004, 01:27 PM#222
n\/Cl34r
Quote:
Originally Posted by PitzerMike
n\/Cl34r : I'll see if I can find the problem

Regarding the latest version: - WEU for 1.15 is the latest version
- This version also works for 1.16 entirely
- This version will not work very well for 1.17 (the no-limits patch won't work and the new units Alchemist and Firelord will be missing, besides these 2 problems it will also work)
Not to mention the crashes if it detects DamageUnitBJ.
09-22-2004, 06:06 AM#223
MonkY
Any ideea when a compatible version for 1.17 will be out ? Thx, and keep up the good work !
09-23-2004, 01:24 AM#224
13layde
I've got a problem going on with my TD. I use WEU all the time, its a great editor :D. But in the TD i've been working on lately, it's made all terrain tiles buildable and i need rocks etc. to be unbuildable again. All buildings requirements require buildable and they are prevented by nothing. i've checked the enhancer and the option to disable terrain limits is off, and i did not include the ' all tiles buildable ' option with the map. So does anyone know why it's acting like this? If you know than please reply, i will give + to rep if you can help fix it. Thanks,
-13layde
09-23-2004, 02:06 AM#225
IamtheWalrus.
umm Plz make a WEU compatable with 1.17 ASAP. All my projects have come to a halt seeing as they are all big amd go over doodad limit. So this is a desperate cry for the next version.