| 04-12-2004, 02:19 PM | #211 |
xXx-Tricky-xXx, Not sure how to do that. gwat, I dont player TD maps. I create maps mainly for me and my friends and play normal with my friends. I dont really play online that much and besides after Sunken Defense came out on Starcraft it stuck and then came the floods of crappy ones or rigged ones. He might have changed the attack art to Shockwave missile. Meta Ridley, I belive Vex has created a AoE polymorph spell. If not, the best I can think of is creating dummy casters, cast it then destroy them. |
| 04-13-2004, 07:46 PM | #212 | |
Quote:
where can i find it? |
| 04-19-2004, 12:59 AM | #213 |
Dam thats alota posts. Okay i got a request for an aura. Garlic - Basically when a Vampire comes near the hero it loses health slowly, it increases by level (Like lvl 1 - 5 lvl 2 - 10 etc) and it slows the vamp down as well. I can't figure out how you make a unit lose hp. :\ |
| 04-19-2004, 06:18 PM | #214 |
Uther make a item regeneration ability (ring of regeneration) and set it negative and when the vamp comes near to the unit u give him the ability. By the way if you need any skins go to my forge :8 |
| 04-20-2004, 05:42 PM | #215 |
Couldn't you just use unholy aura, set the lifegain to negative, remove the speed bonus and make it target enemies only? |
| 04-21-2004, 06:34 AM | #216 | |
Quote:
Yes, i did think about doing that except one thing stopped me. How do you make the life regen 'negative.' I tried doing a -, but it didn't go into the negatives. :\ How? |
| 04-21-2004, 07:45 AM | #217 |
Well, I use world editor unlimited which allows negative values without having to do this... but you can go to advanced, gameplay constants and change it to allow negative values (I think thats what its called), I also think you could make the value negative by holding shift while clicking from 1 down to 0 and hopefully -1 and beyond :D |
| 04-27-2004, 12:24 AM | #218 |
Hum,hum. Battlebot i already asked in this thread so i need 2 other spell. First one is : A jump ability.Spell of base: Blink u made the hero jump in the air and get back on ground after some time. Second : Acid rain.(no idea how) cause i want want a unit touched by a acid thing he got poisoned... |
| 05-30-2004, 01:57 AM | #219 |
Um, have you ever played DOTA (defense of the ancients) Im sure you have but, on that map, theres a blade master on the sentinels side who's special is the omnislash, which lets your hero Teleport next to random enemies and slash them a certain number of times in a limited area. Its from Final Fantasy VII if you didnt know and I'm trying to make a FFVII Map but i just cant seem to get the teleporting part right. Please help. Thanks. |
| 05-30-2004, 04:02 AM | #220 |
There is a stickied thread at the top of this forum, "The Spell Thread to End All Spell Threads," that Linkmaster created to centralize spell threads and prevent millions of offshoots from happening. Please post your requests there. Also, this thread has gone for almost two months without a response so it can be considered "dead" and should not be "ressurected" unless there is some pressing need. NOTE: For those of you posting here, BattleBot hasn't posted anywhere since the 5th of last month. It might be more prudent to either create a thread asking how to do it, or to post in Linkmaster's "The Spell Thread to End All Spell Threads." |
| 05-30-2004, 08:27 AM | #221 |
Hey Battle Bot Can you Make A spell Called Blade Armor It Makes Spinning Blades Around The Caster Then If a Enemey Hits The Caster Then He gets Cut By The Blades Of The Caster i was wondering if u can Do this Thankz :) |
| 06-02-2004, 12:00 AM | #222 | |
Quote:
1-You want your hero cant not attack->add ability ethereal,permanent invisible to his norman ability 2-create 1 dummy spell then create 1 trigger like that +Event:a unit begin casting an ability +Condition:ability being cast equal to [ability name] +Action: -add ability ethereal to target unit of ability being cast -Pause target unit of ability being cast -Hide target unit of ability being cast -remove ability ethereal,permanent invisible from triggering unit -If level of [ability name] for triggering unit equal to 1 then wait 30 second else do nothing. -If level of [ability name] for triggering unit equal to 2 then wait 60 second else do nothing. -If level of [ability name] for triggering unit equal to 3 then wait 90 second else do nothing. -If level of [ability name] for triggering unit equal to 4 then wait 110 second else do nothing. -Unpause target unit of ability being cast -Unhide target unit of ability being cast -remove ethereal from target unit of ability being cast -Add ethereal to triggering unit |
| 06-02-2004, 02:59 AM | #223 | |
Quote:
Dear Battle, i know youre probably swamped with spells but i wanted to ask to make a spell like this: 1. A spell like finger of death or something that has multiple missles and damages a unit multiple times (like cluster rockets, but only one unit, and not an AOE spell) 2. A spell like chain lightning or forked lightning, etc. that has the finger of death missle/beam. 3. A spell like holy light or death coil, but that damages any enemy unit and heals any friendly unit 4. A spell like #2 but has the mana burn bolt as a missle. |
| 06-02-2004, 03:03 AM | #224 |
Note: BattleBot had not been on the site for over a month. He isn't likely going to be doing spells anytime soon if at all. italkalot999, for your second and fourth spells, go to chain lightning and change the field "Lightning Effects" to whatever you want. |
| 11-18-2005, 01:00 AM | #225 |
Ok... ummm About that morphing thing... You can just use the Bear Form ability that the Druids of the Claw have... I have used it many times and so do the Helms Deep maps |
