| 08-28-2003, 02:39 PM | #226 |
I didn't want to dig through nine pages of thread, so I'm sorry if someone has already suggested this, but can you allow more that 5 hero abilites in one hero? 5 is the current maximum, and I really wanted 6. |
| 08-28-2003, 04:19 PM | #227 |
I'm not sure if this is possible, but can you assign special classifications to items (besides the permanent, power-up, campaign, etc.) so that it is possible to make Heroes be able to use (or not use) certain items. The classification option should also be accessible to Heroes so that if a Hero with classification X picks up an item with classification X, the item's bonuses are applied. However, if Hero X picks up item Y, the items's bonuses are not applied (but they should be pickupable?? so that they may be carried and stashed or sold). This should help out RPG makers (including me). |
| 08-28-2003, 07:00 PM | #228 | |
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Yea we had a few problems, well mostly I did, after moving into my dorm, i was hit with 3 worms and 2 viruses before I got my firewall up and running. So now it seems that I'm back up and running so I'll be able to finish up. |
| 08-28-2003, 08:57 PM | #229 | |
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It wasn't only Scios fault. We put so many features in (and you suggested so much...) that it took some time to develop. It's like a mod (in that particular case a mod for the WE). |
| 08-28-2003, 09:00 PM | #230 |
Uhh, it seems like theres not too many big features to make it an everyday use program. If you could, list some of the larger features, mainly terrain wise, so I have something to lean back on. Thanks! |
| 08-28-2003, 09:06 PM | #231 | |
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You will have to wait for the readme! ![]() |
| 08-28-2003, 10:29 PM | #232 |
Bah! Ok, heres another suggestion JUST for that! Diagonal Regions!! Circle Regions!! Hectogam regions!!! |
| 08-29-2003, 12:16 AM | #233 |
What about an Area Feature, which allows the User to place Regions like Circels and not like [_] all the time... MfG B~L~ |
| 08-29-2003, 06:55 PM | #234 |
About "Regions": The "Regions" you can place in the WE are actually rects in Jass. Regions in Jass can consist of multiple rects (that will be in UMSWE 4.0 of course). While circle regions are impossible, with this you will be able to simulate that. |
| 08-29-2003, 08:56 PM | #235 |
And you can also get the triggering region ... |
| 08-30-2003, 06:50 PM | #236 |
Hey, you know how UMSWE auto-imports a file to fix the Marine icon? Do you think that you could do the same thing to fix the Admiral Proudmoore icon? |
| 08-30-2003, 07:08 PM | #237 |
Already done. |
| 08-30-2003, 11:21 PM | #238 |
OK after being on the college resnet for a week, I got hacked and had to reformat, luckily I had a backed up version of most the files on my old computer and various websites, so I should only be a couple steps behind where I was before. Sorry again, I know I'm holding this up and I'm very sorry. |
| 08-31-2003, 10:35 AM | #239 |
An easy, but nice change would be: If i want to attach a Special Effect to a Unit... i have to type the attach point... (head, left hand, origin, ...) Perhaps, you could create a Drop-Down Menu there, within all Attachpoints (overhead, head, left hand, right hand, origin, chest, ...) Another Idea: What about making the Terrainspace bigger... like Zephir's WE within 20 and not only 10... With that we would be able to create a Map, within the whole world...snowy...icy...sunny... and so on... MfG B~L~ |
| 08-31-2003, 06:04 PM | #240 | |
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Freak already took care of that |
