| 08-31-2003, 06:06 PM | #241 |
1) If you would look a bit, you would notice, that there are string presets for the attach points since 3.7. 2) That's not as easy as you think. I have added the support for maps that use more than 2 different cliff textures, but you would have to hack your war3map.w3e to enable those additional tiles/cliff tiles. You can accomplish that with a Hex editor or Zepirs editor. A tutorial about that can be found here: http://www.wc3campaigns.com/forums/s...threadid=18857 |
| 08-31-2003, 06:39 PM | #242 |
But there's still the problem that you can't import CliffTypes.slk into a map with the current Warcraft version, which worked with previous versions. So even if you changed the cliffs they wouldn't show up correctly in game. I've created a self executing MPQ that patches Frozen Throne to overcome that problem though... Also note that warcraft ignores the cliff tiles list in the w3e. Instead it adds cliffs for all tiles in the ground tile list for which a cliff version exists. |
| 08-31-2003, 07:13 PM | #243 | |
Quote:
TFT...so :hm: |
| 08-31-2003, 09:52 PM | #244 |
Heres something that I don't thinks been mentioned on this thread but has pissed a hell of a lot of people off. Alter the save-games events so that they work on maps that don't have blizzard signitures (ie any map that would have any use for them). I dont get why blizz even made them available if they are un-useable (hoping you can change all that ) |
| 08-31-2003, 09:58 PM | #245 |
The editor they used to make the campaigns is the same editor we use. I don't know why it pisses you off - I mean, if an inactive trigger pissed you off, how would being rejected to a college feel like? |
| 08-31-2003, 11:25 PM | #246 | |
Quote:
wouldn't it be better if it would be activated? Yes, it would be...so plz do that, if it is possible... :D Another Idea: I saw, that there is a <Loading Unit> when a Unit gets into a Zeppelin...but there is no "<Unloading Unit>"... so what about creating it... |
| 09-01-2003, 01:37 PM | #247 |
A good feature would be to place some UI boolean functions that let the user to know if the Map hoster marked some of the advanced options when creating a map (ie- Random hero) It is possible to get them, cause I implemented them in my map, the way to get them is in common.j or blizz.j , I don't remember but If you don't get the way to do that I may post it. Edit: Also making the Hero - Learn skill to show a string box instead of the preseted list of abilities where you can write At01 (the spell code) And the learned skill comparision too |
| 09-01-2003, 09:55 PM | #248 | |
Quote:
1) Not possible (thats one of the things I tried to do). You can use these triggers, but they work only on Blizzard signed maps. 2)If it's not in common.j, it's not possible. @Lord Vexorian: I will look into that. |
| 09-02-2003, 09:25 AM | #249 |
Plz can anybody give me the url for the UMS 3.8 in a new reply plz?? :D |
| 09-02-2003, 03:38 PM | #250 |
http://umswe.wc3campaigns.com/UMSWE3.8.zip I don't know what happened to our hosting, the index.html file was there last time I checked so unless scfreak removed it by mistake, somethin is fishy |
| 09-02-2003, 08:34 PM | #251 |
@Scio: No, it's not my fault, it's because WC3C got hacked. |
| 09-03-2003, 02:36 PM | #252 | |
Damn it , Brett Wood Stole my Idea. Quote:
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| 09-03-2003, 06:44 PM | #253 |
I added the missing flags to UMSWE. If you wanted anything else, then explain it please Lord Vexorian (nevermind about Brett, I am going to tell him, that there is one flag that doesn't work ; it's the MAP_OBSERVERS_CHAT). |
| 09-04-2003, 12:43 AM | #254 |
could u add a property were it set the map to go by the pach stats in non melle games it would be a nice add on |
| 09-04-2003, 03:24 PM | #255 |
Well if you enabled some boolean functions that let me use that flags without custom text, that's what I wanted. |
