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UMSWE Information + Wishlist

08-31-2003, 06:06 PM#241
Starcraftfreak
1) If you would look a bit, you would notice, that there are string presets for the attach points since 3.7.
2) That's not as easy as you think. I have added the support for maps that use more than 2 different cliff textures, but you would have to hack your war3map.w3e to enable those additional tiles/cliff tiles. You can accomplish that with a Hex editor or Zepirs editor. A tutorial about that can be found here: http://www.wc3campaigns.com/forums/s...threadid=18857
08-31-2003, 06:39 PM#242
PitzerMike
But there's still the problem that you can't import CliffTypes.slk into a map with the current Warcraft version, which worked with previous versions. So even if you changed the cliffs they wouldn't show up correctly in game.
I've created a self executing MPQ that patches Frozen Throne to overcome that problem though...

Also note that warcraft ignores the cliff tiles list in the w3e. Instead it adds cliffs for all tiles in the ground tile list for which a cliff version exists.
08-31-2003, 07:13 PM#243
BlackLotus
Quote:
Originally posted by Starcraftfreak
1)If you would look a bit, you would notice, that there are string presets for the attach points since 3.7.
Could be true, but i used UMS just until v3.6 , cuz after that, i got
TFT...so :hm:
08-31-2003, 09:52 PM#244
35263526
Heres something that I don't thinks been mentioned on this thread but has pissed a hell of a lot of people off. Alter the save-games events so that they work on maps that don't have blizzard signitures (ie any map that would have any use for them).
I dont get why blizz even made them available if they are un-useable (hoping you can change all that )
08-31-2003, 09:58 PM#245
Pesmerga
The editor they used to make the campaigns is the same editor we use. I don't know why it pisses you off - I mean, if an inactive trigger pissed you off, how would being rejected to a college feel like?
08-31-2003, 11:25 PM#246
BlackLotus
Quote:
Originally posted by Pesmerga
The editor they used to make the campaigns is the same editor we use. I don't know why it pisses you off - I mean, if an inactive trigger pissed you off, how would being rejected to a college feel like?

wouldn't it be better if it would be activated?
Yes, it would be...so plz do that, if it is possible...

:D

Another Idea:
I saw, that there is a <Loading Unit> when a Unit gets into a Zeppelin...but there is no "<Unloading Unit>"...
so what about creating it...
09-01-2003, 01:37 PM#247
Vexorian
A good feature would be to place some UI boolean functions that let the user to know if the Map hoster marked some of the advanced options when creating a map (ie- Random hero)

It is possible to get them, cause I implemented them in my map, the way to get them is in common.j or blizz.j , I don't remember but If you don't get the way to do that I may post it.

Edit:


Also making the Hero - Learn skill to show a string box instead of the preseted list of abilities where you can write At01 (the spell code)

And the learned skill comparision too
09-01-2003, 09:55 PM#248
Starcraftfreak
Quote:
Originally posted by BlackLotus
wouldn't it be better if it would be activated?
Yes, it would be...so plz do that, if it is possible...

:D

Another Idea:
I saw, that there is a <Loading Unit> when a Unit gets into a Zeppelin...but there is no "<Unloading Unit>"...
so what about creating it...

1) Not possible (thats one of the things I tried to do). You can use these triggers, but they work only on Blizzard signed maps.
2)If it's not in common.j, it's not possible.

@Lord Vexorian: I will look into that.
09-02-2003, 09:25 AM#249
Bloodslaughter
Plz can anybody give me the url for the UMS 3.8 in a new reply plz??

:D
09-02-2003, 03:38 PM#250
Scio
http://umswe.wc3campaigns.com/UMSWE3.8.zip

I don't know what happened to our hosting, the index.html file was there last time I checked so unless scfreak removed it by mistake, somethin is fishy
09-02-2003, 08:34 PM#251
Starcraftfreak
@Scio: No, it's not my fault, it's because WC3C got hacked.
09-03-2003, 02:36 PM#252
Vexorian
Damn it , Brett Wood Stole my Idea.

Quote:
Originally posted by Brett_Wood in Battle.net It's a map flag which is not exposed to the Trigger Editor for some reason. Try using custom script code to access it, like this:

Custom script: set udg_randomHeroes = IsMapFlagSet(MAP_RANDOM_HERO)

where "udg_randomHeroes" is a boolean variable
09-03-2003, 06:44 PM#253
Starcraftfreak
I added the missing flags to UMSWE. If you wanted anything else, then explain it please Lord Vexorian (nevermind about Brett, I am going to tell him, that there is one flag that doesn't work ; it's the MAP_OBSERVERS_CHAT).
09-04-2003, 12:43 AM#254
thebloodgod_red
could u add a property were it set the map to go by the pach stats in non melle games it would be a nice add on
09-04-2003, 03:24 PM#255
Vexorian
Well if you enabled some boolean functions that let me use that flags without custom text, that's what I wanted.