| 04-13-2004, 05:39 PM | #241 |
agreed... ^^~! we have come up with the ultimate for anubis, yet another summon... but a reather cool and intense one. -summon something scary (dunno what yet... something that looks powerfull)-summones an undeaddish demonic-like 'thing' from beond. the thing has to live off fresh bodies... without it it cannot live, works kind of like phenix. the creature slowely loses health, like the phenix, BUT... when it dies it doesnt come back to life or in an egg or something. however, it can consume corpses to replenish health! this should go outomatic, not castable. so its like, when there are enough budies it's health is stable, but as soon as the corpses are deploited it starts dacaying. so, basically its a creature consuming a corpse every second to stay alive. if it cant anymore, it starts decaying... if s fresh corpse is made it staps decaying again for a second, and then contunues unless more then one corpse is availible... u get the point. sooo... unit loses health every second, unless it can consume a corpse! thats the right phrase ^^~! EDIT: lol.. posted at the same time... hehe turning the ranger invurlnerable was my first thought as well so... go ahead and try... yeah.. thats cool i guess... ^^~! not really a comment on magic addiction... lol lets just consider it very wippish it should work with all spells!! |
| 04-14-2004, 12:24 PM | #242 |
wow... i missed a lot of the conversation guys.. but i just catched up. Im pleased to announce EVRYTHING of coastal conflict is in our heads now... the only thing we need to do now is make it. Becouse we now how to make it, the beta draws really close.... But, we still have lots of work to do.. First a small question for u Kamux.. How long will it take to finish those triggered spells? After u finished them, let me now. I'll send u the completed map w/o triggers. Here's a thing do list for triggers: (i now its much.. sigh i think i can help, make it less work for u. I got some minor triggering skills) -a leet hero pick system with the folowing property's: It has to display the story of the hero (will post those later), It has to display his function and kind of skills (also, post later) It has to have a random function. It has to be in the middle of the map (when u scroll trough teh map u'll now what i mean) It has to have the function: "let team leader decide"... if more then 3 ppl choose for this function, the first player of the team may choose heroes for the team. this gives the option to make balanced teams... -Creep triggers: Every 2 minutes, if the creeps in the creep zone are dead, spawn some new creeps in the "low level creep zones" and the "moderate level creep zones". Every 10 minutes, if no creep around in the "boss creep zone", spawn a new boss creep. -Message triggers: Note: every message comes with a sound and preferably coloured.. i dont now how to color it lol =P Message when a side loses a tower Message when a side loses a bulding Creep camp messages (when "..." player kills the creep camp leader, display who gets the creeps and who loses it). Normal "Rape" messages. (hero kills). Hero pick messages. ("..." just picked the "...." know what i mean?) -Chek my idiotic spawning system... its bugged like hell. -Most importantly: the creep camp system! i dont now if estonic prostate is still on the job.. but if he isnt, i must make the brilliant creep camp system... -Revival triggers. When a hero dies, he shud be out from the game for a duration. When a hero dies, he should loose some cash. A level 1 hero looses 100 gold. 2 looses 100. 3 looses 100. 4 looses 200. 5 looses 200. 6 looses 200. 7 looses 300. 8 looses 300. 9 looses 400. 10 looses 400. 11 looses 400. 12 looses 500. 13 looses 500. 14 looses 500. -When a level 1 hero dies, he's out for 10 seconds. Level 2: 15. Level3: 20. Level4: 25 Level5: 30. Level6: 35. Level7: 40. Level8: 45. Level9: 50. Level10: 55. Level11: 65. Level 12: 70. Level 13: 75. Level 14: 80. -Victory triggers: When Illidan dies Maiev wins. When Maiev dies Illidan wins. Did i forgot some triggers? lemme know.... phew... that was a LOT of work. i hope this completes our things do do this now. Oh, btw, items almost finished.. :> Countdown to beta: 3 heroes for erw and me, A few items. A few triggered spells for kamux. The triggers for me and kamux. i smell beta in the air... |
| 04-14-2004, 01:36 PM | #243 | |
Quote:
when you kill a boss creep, it drops an item. the item allows you to summon the boss creep to your will. only when this item is used, the boss creep will respawn. boss heros are very tough to kill, keep that in mind! also kamux, have you played ToB? did you see their hero pick system? ours goes on where theirs stops...if you click on a hero, you 'reserve' it, nobudy else is able to select it once you did. when you slect the hero, you'll get a menu screen with the following options: accept, decline, random and let player 1 (or two, depending on the team :S) decide. decline means deselect the hero, and the choice is open for other players to pick it again. accept means use this hero, random means pick a random hero from the heros that havnt been selected yet, excluding the one you just slected. also, we have yet another skill we need u to make, a fairly easy one, and its the last one for a while. its for commander Nay, the horseman of the apocalypse. -Iron Discipline- decrease friendly units hp regeneration (decay them a abit) but boost their attack speed quite a bit... the hp degeneration remains the same each level, the attack bonus goes up. simple no? update on to-do list (exclude gameplay triggers): -commander Nays Iron Discipline... -rangers the ambush abilitie needs to get fixed (minor bug)... -kath's magic addiction (still a bit bugged.. i think) -buffs for muradins slow... they need to look slowed, so a little blue tinted. (ranged units get slowed when they attack muradin... minor bug) -ushas passive... (gain brawler at 30%HP) -ushas 'switch' -anubis' skills (theomancer) -medusas (hydromancer) skills. |
| 04-14-2004, 02:34 PM | #244 |
OK, I first want to make all the spells and then go on with the triggering. I have never played ToB, but I think I can make it, although I have no experience with menus and such things. Ambush is as good as ready, I based it of shadowmeld, so auto aquiring targets is disabled. The Magic Addiction works great ( I think ) The buff thing for muradin is also fixed, so I am far with the process. I think I have the spells finished in a few days, I think I will have them finished at the end of saturday. |
| 04-14-2004, 02:40 PM | #245 |
k cool... then we'll have the map ready for the heros by saturday! i think we can make that... yes we can! oh and please post a test map for every update... for immidate feedback! |
| 04-14-2004, 03:34 PM | #246 | |
Quote:
Oh, here it is, it also includes usha and nay (both untested) |
| 04-14-2004, 04:14 PM | #247 |
rright... lots of bugs ^^~!.. but before we go to that, congrats! muradin now works flawless, and ambush works brilliant as well... but it must have a mana cost, is that a problem? magic addiction works what can i say? maybe its a bit powerfull... but it works ^^~! ushas 30%brawler works, but err... his switch doesnt.... what needs to be done is you target one unit with a spell, and as it is cast usha switches places with that unit... or hero for that matter. nay works, but it doesnt seem to work on heros? it does have to work on heros.... but i'm not sure, the natural regen of heros might just be enough to counter the negative effect ^^~! |
| 04-14-2004, 06:26 PM | #248 |
Ok, ambush didn't had mana because it is based of shadowmeld, but I will give it a mana cost. As I said, I didn't had the time to test them and they were the first concepts, and I made the switch in a realy short time, so I understand that it doesn't work yet. The Iron Discipline only decays 1 hp/s so that is easily countered by the heroes. |
| 04-14-2004, 06:40 PM | #249 |
well... 2 hp a sec would be better i think... it should be noticable! ^^ you can always counter with rings of regen! |
| 04-14-2004, 07:06 PM | #250 |
Switch works fine now. Normaly I don't love my spells, but I must give myself a compliment on this one, I realy like it! I will post it soon, first I have to test an adjustment to it. |
| 04-14-2004, 07:13 PM | #251 |
Here is the map with switch and 2 hp/s decay for Nay. And I have yet another question: Do I have to make take aim or not? (the ranger now has only three abillity's) |
| 04-14-2004, 07:41 PM | #252 |
And for the hydromancer, the summon grosj spell, what increases the power of each level? Only mana/cooldown, or needs grosj to be summoned at a higher level? |
| 04-15-2004, 08:49 AM | #253 |
yes you still have to make take aim... preferable the same way u madde maievs ultimate so she can stil turn around when she want to shoot a target behind het... but ofcourse its still a turn on/off spell ^^~! as for grosj, we really want people to love the turtle and try to keep him alive... so its just cooldown and mana cost... each resummon starts at level 1! (so ebil... when he dies at 10 lol....) in our gamje, dying is a real shame... you lose gold if you die, and enemies gain lots if they kill you so... ^^~! and i think i want the name of nay changed back lol... i think he would suit a proudmoore in neutral heros better... ^^~! i'll go test now... |
| 04-15-2004, 09:23 AM | #254 |
switch is perfect... it works like a charm... and the arts are very pretty and inventive, only not very usha like... i dont know if you knew it, but usha is actually a bloodelf demon hunter ^^~! but they are very inventive... these arts... i'd seriously love em if he where a nezkhanin (or siomething like that... dont really know what they are called lol....) and the degeneration of the generals aura is just perfect now!! really nice... heros kinda stop regenerating, becouse the aura is juuust nuf to stop the regen.. its perfect! and normal units degen at a nice pace ^^~!... very sweet aura... note that he will have some healing skill ton counter the degen dont worry ^^~! thnx for posting a test map... i enjoy testing every single thing ^^~! its soooo sweet to see our ideas realized, and in perfect working order... i'll go work on the map now... get it ready for teh big day! |
| 04-15-2004, 10:01 AM | #255 |
shit.... kamux my man, i think we need some help... again... >'< we need another spell, for the Scarabs ultimate... it should be an easy one, only two levels etc... easy -Carpace Spikes- its simple, we want him to temorarily gain spiked carpace, but with a very high damage return, lets say about 75%/100%... and an armor bonus, lets say 7/10 armor extra... and it should last for about.. hmm... well lets say 20 seconds? that should do it... ^^~! not too hard eh? the to do list is getting smaller :D update on to-do list (exclude gameplay triggers): -the Scarabs Carpace Spikes -anubis' skills (theomancer): -the zombies that have an AoE effect upon death... pereferably attachdamage decrease. -the mark of anubis, that one immobile ward sommon that can deliver one deadly attack with an AoE... can only be triggered by heros, but normal units cen get hit by the AoE dmg. -his passive that gives him an (minor) armor decrease aura, and everything he does gets an armor decreasing attack effect.. thingie, that stacks with his aura... -his horrid corpse-consuming ultimate ph34red 1337ne$$ of a summon. -medusas (hydromancer) skills -grosj... -her roar, that increases attack, and regen if SotD... -Strength of the Deep, greants every ability shes has a healing effect. -Her ulti spring well, that damages an amount of units in an AoE by 200, then multiplies the amount of units by SotD level times 50, and then divides that amount among the friendly units in the AoE... ofcourse heros are effected by this skill as well. have fun ^^~! |
