| 09-04-2003, 07:00 PM | #256 | |
Quote:
You want a boolean function to check whether a flag is set? If yes, this one is already there. (Game - Is Map Flag Set). |
| 09-04-2003, 09:35 PM | #257 |
When is 4.0 comign out? |
| 09-04-2003, 09:55 PM | #258 |
Could you guyz pppppllllllzzzz add eazier animation triggers i mean it never works here EX. Change units animation then u have a type field... Thats not right u should beable to select it cuz if u spell it wrong it wont do it this is what i am talking about Walk Spell Spell 2 they never work either when i type them... i think its Rejected why its like that... >< |
| 09-05-2003, 06:58 AM | #259 |
@ Trigger-This: You have to reset the unit's animation before to have a bigger chance it will play your animation. And you're right, some animation names don't work (eg attack - 2) So I hope Scio and SCFreak will finally add the SetUnitAnimationByIndex function to UMSWE (they always forgot this function in the previous versions) |
| 09-05-2003, 09:42 PM | #260 |
well if i can stay sober fro any length of time ill finish up my work, if RodOfNod is lookin here, i need his files again |
| 09-06-2003, 04:12 AM | #261 |
Add Unit - Change Unit's Damage Unit - Change Unit's Health Unit - Change Unit's Attack Speed Unit - Change Unit's Movement Speed Unit - Change Unit's Armor Unit - Change Unit's Mana Unit - Change Unit's Level Unit = Non-Hero. Unit, not unit type. I want it so If i were to make a map, i would make something like this Events Unit dies Condition Owner of Dying unit equal to Blue Actions Unit - Change (killing unit)'s health to 10+his hps So if the killing unit was a footie. His health would be 430 upped from 420. |
| 09-06-2003, 09:05 AM | #262 |
@ChaosWolfs: This would be very good, but is definitely not possible. |
| 09-06-2003, 10:22 AM | #263 |
Well, I wouldn't say it's not possible since I have such advanced functions in my new enhancer except for change armor. They use custom functions I added to Blizzard.j |
| 09-06-2003, 05:00 PM | #264 |
yes, but it is impossible for us to do it with the functions blizzard provided for us. If you want to include add-in/add-on script files, just about anything is possible |
| 09-06-2003, 06:39 PM | #265 | |
Quote:
Can you give me these functions? Either post them here or PM me. I am very interested on that. |
| 09-06-2003, 07:43 PM | #266 |
Well if ur still not gonna put the index for them can u plz tell me how i do it? |
| 09-06-2003, 08:09 PM | #267 |
Well, I'll explain it. You need those custom functions in Blizzard.j i mentioned and a modified UpgradeData.slk. For every field such as damage, range, mana, life ... I have custom upgrades in there that have about 5000 Levels. For every field there is an Increase version of the upgrade (+1) and a decrease Version of the upgrade (-1). To be able to level the damage of a unit up and down you only need to give the two upgrades (increase and decrease) to the unit type you want and set the upgrade value. You see this will affect every unit of the same type owned by that player. So I guess this wouldn't work for melee type maps but it will work just fine for rpgs to level the stats of your main character up and down. To make it easier for the user I created the BJ-funcs for the GUI and Blizzard.j and UpgradeData.slk will be imported automatically into a new map if the appropriate checkbox is checked. StarcraftFreak: just PM me if you want the files. In Blizzard.j you'll find lots of useful andvanced functions |
| 09-07-2003, 10:55 AM | #268 |
Can you look if its possible to get the last added ability (added with the add ability to unit trigger) ? |
| 09-07-2003, 06:41 PM | #269 | |
@PitzerMike: Well, I had that idea too at some time. But I thought you have made the impossible to raise the damage directly. With upgrades you can do very much. Quote:
@BoZo: Let me see... |
| 09-07-2003, 07:26 PM | #270 |
I ment my Blizzard.j. |
