| 12-17-2003, 11:16 AM | #256 |
patience is not a problem, I ain't trying to rush you or anything, I was just curious because I really like your editor.. |
| 12-17-2003, 10:43 PM | #257 |
oh boy im screwed untill you can fix it. I get a strange error when trying to open the editor: Something like "Patch not found". How do you think I can fix that? I probably have to copy some file to the WEU folder but dont know which one. |
| 12-18-2003, 06:37 PM | #258 |
If it's "target to patch not found" then it's because your warcraft registry is screwed For the value InstallPath in HKEY_CURRENT_USER/Software/Blizzard Entertainment/Warcraft III you should have your real install path of the game check that with regedit |
| 12-25-2003, 08:07 PM | #259 |
When is the update coming?! ........are u just gonna wait till 1.14? because i cant open my map on norm editor because of some actions and cba to remove them....Anywho i need this update to take advantage of some the trigger functions. |
| 01-04-2004, 10:37 PM | #260 |
I would like to known what functions are "Advanced" meaning they only work in WEU. I KNOW the ones that say "Advanced" are, but I also know there are some that are NOT shown as "Advanced" but still won't open in the regular WE (example is the Timed Text to player action), so they SHOULD be marked advanced. But you prolly have it set not to say advanced because it uses already existing fuctions and doesn't need the imported blizzard.j to work, so at least you should put a (WEU only) at the end of the fuction. EDIT: Disregard the last question. I deleted all 9 of my "Timed text to player" actions, and tried to open in WE, and it gave me the same error about the "Text to player" action, so I deleted all 6 of them, and it then opened in WE fine.... Then I just had to remake them with the "Convert player to force" fuction of the text to force trigger (that took a little while remaking 15 text to player triggers because even though I copied them to a notepad window, I still had to do the combining strings things to include the variables manually..) But you shoud still put a "WEU Only" at the end of those 2 triggers (and any others that are like that.) |
| 01-06-2004, 05:27 PM | #261 |
Ok, as you might have noticed, I was on holiday for 2 weeks so the 1.13 update got a little bit delayed - expect it soon. @AllPainful: You're right, the ones that don't have the Advanced - preset don't need blizzard.j I might add a note to those triggers that they can't be opened in the regular WE, that shouldn't be a problem Anyway there will be a new version soon because I really did much for WEU during the holidays... And Sorry to all that didn't get answers from me for the past 2 weeks |
| 01-08-2004, 08:09 PM | #262 |
As I finished my script to combine two w3u, w3a, or whichever files I'll be able to cut down on imported file size. For example instead of the whole AbilityData.slk and other ability files it will now only combine the w3a file from the map with my modifications and importing files won't be necessary. Same for doodad/destructable ****, items, and upgrades and also blizzard.j won't need to be imprted any more. Instead I write all WEU functions into the custom script map header so much space will be saved with the good side effect that they will also work for multiplayer maps. So WEU maps will be independent of any possible version updates, as they will never ever again contain SLK files or j files. I'm currently working on the feature to update the old maps to that new standard. Then I did that orb ability trick, so we need only one HeroGlow model imported to have hero glow in whichever color you want, and I'll investigate that 100 k loading screen trick currently stickied in the forums... BTW AllPainful, I added comments to the triggers that don't need any imported files but were added by WEU |
| 01-10-2004, 05:56 AM | #263 |
Glad to hear about the file size/no more imported blizzard.j thing. :D My map size was 1 meg.. And even compressed I think most of that size came from the 655k imported Blizzard.j Can't wait for the new version. :ggani: Repost: Are you going to release the WEU for 1.13 before releasing a 1.14 version? or should I go ahead and upgrade my war3 to 1.14? |
| 01-10-2004, 09:14 AM | #264 |
1.14 didn't bring any major changes, and I already updated all files zu 1.14 so just go ahead. I'm just wondering if I should release an update for the old version now (which might have some bugs and issues because of the old system) or if you should go straight ahead and release it when the new version is done. |
| 01-10-2004, 06:11 PM | #265 |
After 1.14 there is a bug in the WE that it resets acceptable targets for abilities to blank in already existing maps that are opened it it, please tell my WEU won't do that. emote_sweat |
| 01-13-2004, 07:56 AM | #266 |
Anything close to an ETA on the new version. I REALLY want to work on my map :D |
| 01-13-2004, 11:25 AM | #267 |
yes, I'm pretty close to a beta. I hope to finish it by the beginning of next week. Anyway it won't be a public beta, because I want to do extensive testing and bugfixing before I release anything to the public |
| 01-16-2004, 09:01 AM | #268 | |
Quote:
It's not editor problem. Maybe it's because you use AbilityData.slk from older versions (1.10 - 1.12 patch). You'll have to do a lot of work, but extract new AbilityData.slk from 1.13 - 1.14 and enter your custom data in there... and your targets will be there. I think Blizzard exchanged target1 with targs1 or something like that. Good luck ! |
| 01-16-2004, 11:53 PM | #269 |
how do i use the Built in arrow key control and third person camera system |
| 01-18-2004, 08:34 PM | #270 |
Smelly_Giraffe: I'll tell you, when I've finished the next version. Right now you can't use WEU anyway, because it's not 1.13/1.14 compatible |
