HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Epic Open Rpg

03-09-2004, 02:20 AM#256
LightKirtar
Quote:
Originally Posted by ShadowFury-X
Ok thanks guys while i still wait for the others we are Now looking for a good concept artist so Light doesnt have so much work and a terrian apprentace somewhat to help him also we would be thankfull if you could help the project with your talents! :D
Hurray for letting me relax! Thanks alot shadow, this be very helpful ^_^ . And if you are interested in terraining you can contact me on MSN. (For those too lazy to look on earlier posts: [email protected])
03-10-2004, 02:46 AM#257
LightKirtar
People, start getting back in the project. Over March Break (WOOHOOO!) it should spring again. To start things off, here is a little artwork. Art by Jacinthe, I did lineart and colored. Photoshop, mouse, tired, sleep, yes.

Zoom (requires log in)
03-10-2004, 05:55 AM#258
Hige
Ok heres an update on the idea for the rpg
It starts off on a choice select like Male Or Female Than you choose an name of a list of names than choose a class of the hero they want than when the hero gets to a sertain lvl the hero can go to a better class like Apprentice mage -> master mage in IE and here is the mini map i worked on for the game ^_^
03-10-2004, 11:34 AM#259
LightKirtar
Yo, shadow if you dont mind, I would like to give a shot at adding a nature enviorment.
03-10-2004, 11:45 PM#260
Hige
Quote:
Originally Posted by LightKirtar
Yo, shadow if you dont mind, I would like to give a shot at adding a nature enviorment.
nature.. isnt a forest nature already...?
03-11-2004, 12:25 AM#261
LightKirtar
I think we should make a new thread with all the information more orginized.
03-11-2004, 12:33 AM#262
Vandell
I is here~! (Sorry for the never-being-on-ness, I was.. well.. grounded.)

Regardless, I'm able to fully take on my role as ideaman. With Rat being out, Kirtar mentioned that the full conception position is available. I'd like to offer myself for it (not trying to sound vain, of course).
03-11-2004, 04:26 AM#263
Hige
Quote:
Originally Posted by Vandell
I is here~! (Sorry for the never-being-on-ness, I was.. well.. grounded.)

Regardless, I'm able to fully take on my role as ideaman. With Rat being out, Kirtar mentioned that the full conception position is available. I'd like to offer myself for it (not trying to sound vain, of course).
good to see you back i been brain storming on the idea of classes the first classes avaiable will be Warrior,Archer,mage and than the hero classes spread out into differnt verities of other classes and instead of the hero holding the items there will be a box set aside for him to put the items in kinda like a bigger invitory but items on another dude
03-11-2004, 11:46 AM#264
LightKirtar
I think we should make about 4 diffrent heros, then split them into categories. And when a new hero appears, you could have something like a mini-game or an arena battle and the winner gets control of the new hero. And a person who already has 2 cant get a new hero until the other players get 2 too. Im thinking about 25 classes all in all. I will provide lots of ideas so I cant make the load a bit easier.

Starting Classes:

Monk-Monk uses holy offensive attacks and healing.
Archer-Archer follows mostly ranged attacks and enhances them with magical energy.
Mage-A spellcaster hero focusing using his/her elemental powers to strike down foes.
Fighter-Tank hero, uses melee attacks.

Extra Classes:

Alchemist-
Tigris Ranger-
Werewolf-
Corruptor-
Shadow Puppet-
Assasin-
Thief-

Hero Change:
Monk-Priest-High Priest
Monk-Fighter Monk-God's Hand

These are a few of my ideas. I would also be glad to make some of the spells if you have trouble doing so many. I will give more ideas later.
03-11-2004, 11:37 PM#265
Hige
Quote:
Originally Posted by LightKirtar
I think we should make about 4 diffrent heros, then split them into categories. And when a new hero appears, you could have something like a mini-game or an arena battle and the winner gets control of the new hero. And a person who already has 2 cant get a new hero until the other players get 2 too. Im thinking about 25 classes all in all. I will provide lots of ideas so I cant make the load a bit easier.

Starting Classes:

Monk-Monk uses holy offensive attacks and healing.
Archer-Archer follows mostly ranged attacks and enhances them with magical energy.
Mage-A spellcaster hero focusing using his/her elemental powers to strike down foes.
Fighter-Tank hero, uses melee attacks.

Extra Classes:

Alchemist-
Tigris Ranger-
Werewolf-
Corruptor-
Shadow Puppet-
Assasin-
Thief-

Hero Change:
Monk-Priest-High Priest
Monk-Fighter Monk-God's Hand

These are a few of my ideas. I would also be glad to make some of the spells if you have trouble doing so many. I will give more ideas later.
i like ur ideas but instead of werewolf go with lycanthrope
03-15-2004, 04:32 AM#266
Vandell
Here's my take on classes.

There are multiple "chassis" to choose from, as follows:

o Rounded: A well-rounded hero who uses all of his attributes equally.
o Strength: Gives a selection of strong heroes, who wield brawn over brain.
o Intelligence: Smart heroes to select from, whose wit and cunning will be unmatched.
o Agility: Agile and nimble, these heroes will strike before they're seen.

Then, those chassis divide into a selection of heroes, also as follows:

o Rounded Heroes
- Monk: A person of simple beginnings, trained in the use of the fist, whose mind and body are unbreakable.
- Ranger: One who is in touch with nature, and abides by its laws. Woe be to the one who defiles it.
- Fighter: A trained, well-rounded soldier. Able to adapt to any situation.
- Cleric: Vessels of the gods who wield the holy power of the divine with them.

o Strength Heroes
- Barbarian: People of the wild, lived and raised by nature itself.
- Paladin: A civilized man of faith who mixes steel and heavenly nature into a dangerous mix.
- Raider: Powerful spear-wielding tribesman, ruthless in combat.
- Geomancer: Albeit magical in nature, a geomancer does not rely on intelligence to cast spells - rather, his magic is born from inner strength.

o Intelligence Heroes
- Wizard: Using resources from nature, the wizard can create powerful magic and wield it to his command.
- Sorcerer: One who was born with magic, using the art with grace and dignity.
- Druid: The embodiment of all sides of nature - peace, humility and destruction.
- Bard: Commanding the powers of song and voice, bards hone it into a powerful and magical art.

o Agility Heroes
- Assassin: A quick, nimble killer - murderous in their ways, they can take down their targets with striking alacrity.
- Archer: Master of the bow, the archer can fire volleys of arrows to rain death upon their enemies.
- Thief: A sly and cunning person. They can avoid detection and steal everything you own with the flick of a wrist.
- Blademaster: One with their blade, the master wields it like it was a part of his own body, cutting down his enemies quickly and efficiently.



And there you have it.
03-16-2004, 02:52 AM#267
AlasdairJC
Do you need any skins, Wayne?
03-16-2004, 06:18 AM#268
Hige
that tigris sorceress so i can use skin on geo set model
03-16-2004, 03:11 PM#269
Hige
we got hosted at http://www.sdmodding.com Sign up and ask me for the pass word to get to the private forum team :D
03-28-2004, 07:14 AM#270
Hige
hello again guys just wandering how come only me,aj,pro signed up in the forums at the hosting site