| 09-17-2003, 03:49 PM | #271 |
Scio, please restore removed 'useless' Ancestral Guardian lines in upcoming Umswe 4.0, I need to use it in my maps, as decoration or static, unmovable unit. In my meaning Ancestral Guardian is not completely useless. He can be used as living equivalent of shooting towers. He is useless as moving unit, but he is good as static unit, similar to towers, but alive. |
| 09-18-2003, 02:32 PM | #272 |
Ancestral Gaurdian was removed from the game back like 4 patches, meaning u couldnt access it at all. Now the Shadow Hunter has the ability again, so in FT, you can use it all you want. |
| 09-22-2003, 04:10 PM | #273 |
Well now that the release of UMSWE was delayed a bit cause Starcraft Freak is getting a new version of mpqdraft to fix the log bug, I would like to ask you, al mighty UMSWE creators What about if you include an UMSWE version that only has the new triggers? and no other change? like creeps - doodads, I am not really interested in that stuff. I just want Advanced Triggers, Regions with funny shapes and multiboards. Thanks for your editor. |
| 09-22-2003, 08:09 PM | #274 |
that IS one of the versions |
| 09-22-2003, 08:55 PM | #275 |
@Lord Vexorian: No, there will be not such a version. Just use the standard edition. Lets draw a line here. ============================================== All suggestions that follow are for UMSWE 4+. |
| 09-23-2003, 12:13 AM | #276 |
SC, isnt that basically, the TM version? |
| 09-23-2003, 12:04 PM | #277 |
Nevermind, I just found a way to do it... |
| 09-23-2003, 07:33 PM | #278 | |
Quote:
2) I took TM out. I don't think it is necessary. |
| 09-23-2003, 10:15 PM | #279 |
lol aight then |
| 09-24-2003, 01:18 AM | #280 |
The best thing I could think of doing is to go through all the ability names that are listed as Unknown (code) and give them their name in the .slk. You know like how Aloc is called Locust in it. Eh, actually since I already did it, have some names, though I'm sure you knew them already. //Poison Arrows [AEpa] Name=Poison Arrows //Build (Night Elf) [AEbu] Name=Build EditorSuffix=(Night Elf) //Build (Naga) [AGbu] Name=Build EditorSuffix=(Naga) //Build (Human) [AHbu] Name=Build EditorSuffix=(Human) //Build (Neutral) [ANbu] Name=Build EditorSuffix=(Neutral) //Build (Orc) [AObu] Name=Build EditorSuffix=(Orc) //Rally [ARal] Name=Rally //Build (Undead) [AUbu] Name=Build EditorSuffix=(Undead) //Alarm [Aalr] Name=Alarm //Attack [Aatk] Name=Attack //On Fire (Human) [Afih] Name=On Fire EditorSuffix=(Human) //On Fire (Night Elf) [Afin] Name=On Fire EditorSuffix=(Night Elf) //On Fire (Orc) [Afio] Name=On Fire EditorSuffix=(Orc) //On Fire [Afir] Name=On Fire //On Fire (Undead) [Afiu] Name=On Fire EditorSuffix=(Undead) //Locust [Aloc] Name=Locust //Move [Amov] Name=Move //Drop Pilot [Atdp] Name=Drop Pilot //Load Pilot [Atlp] Name=Load Pilot //Tank Turret [Attu] Name=Tank Turret //Hero [Aher] Name=Hero |
| 09-24-2003, 09:49 AM | #281 |
You neither added the allow integer negative values nor the possibility to create new item classes. I was especially waiting on this 2 features because I nead them for my mod so I am a little disappointed but nevertheless good job. |
| 09-24-2003, 11:58 AM | #282 |
I didn't think it was possible to create new item classes, it's news to me. |
| 09-24-2003, 12:21 PM | #283 |
negative integers are allowed, you need to turn it on in your editor though, its still an option. And I dont think you can make new item classes and still have the map work on bnet, but I can look into that more later. |
| 09-24-2003, 01:01 PM | #284 |
Gui Actions: -Define local variable Define local (name string) starting with value (We can use gui functions here) -Set value of local variable set (name string) to (We can use gui functions here) Gui functions: - Value of local variable Value of (name string) local variable - Custom function, Something like the Custom Script line, so we can do this: Set life of (triggering unit) to SuperCalcOperation(a, b) |
| 09-24-2003, 01:16 PM | #285 | |
Quote:
In the editor you turn on "Allow negative real values" but not integers and the item classes is for a mod not for bnet. Try to change the data of an ability like "Item Permanent Life Gain" to negative and you will see what I mean. |
