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UMSWE Information + Wishlist

09-17-2003, 03:49 PM#271
turrican
Scio, please restore removed 'useless' Ancestral Guardian lines in upcoming Umswe 4.0, I need to use it in my maps, as decoration or static, unmovable unit. In my meaning Ancestral Guardian is not completely useless. He can be used as living equivalent of shooting towers. He is useless as moving unit, but he is good as static unit, similar to towers, but alive.
09-18-2003, 02:32 PM#272
Scio
Ancestral Gaurdian was removed from the game back like 4 patches, meaning u couldnt access it at all. Now the Shadow Hunter has the ability again, so in FT, you can use it all you want.
09-22-2003, 04:10 PM#273
Vexorian
Well now that the release of UMSWE was delayed a bit cause Starcraft Freak is getting a new version of mpqdraft to fix the log bug, I would like to ask you, al mighty UMSWE creators What about if you include an UMSWE version that only has the new triggers? and no other change? like creeps - doodads, I am not really interested in that stuff. I just want Advanced Triggers, Regions with funny shapes and multiboards.

Thanks for your editor.
09-22-2003, 08:09 PM#274
Scio
that IS one of the versions
09-22-2003, 08:55 PM#275
Starcraftfreak
@Lord Vexorian: No, there will be not such a version. Just use the standard edition.

Lets draw a line here.

==============================================
All suggestions that follow are for UMSWE 4+.
09-23-2003, 12:13 AM#276
Scio
SC, isnt that basically, the TM version?
09-23-2003, 12:04 PM#277
Vexorian
Nevermind, I just found a way to do it...
09-23-2003, 07:33 PM#278
Starcraftfreak
Quote:
Originally posted by Scio
SC, isnt that basically, the TM version?
1) No it's not. The TM version is a mix of AC (now AU) and RD.
2) I took TM out. I don't think it is necessary.
09-23-2003, 10:15 PM#279
Scio
lol aight then
09-24-2003, 01:18 AM#280
Sage the Mage
The best thing I could think of doing is to go through all the ability names that are listed as Unknown (code) and give them their name in the .slk. You know like how Aloc is called Locust in it.

Eh, actually since I already did it, have some names, though I'm sure you knew them already.

//Poison Arrows
[AEpa]
Name=Poison Arrows

//Build (Night Elf)
[AEbu]
Name=Build
EditorSuffix=(Night Elf)

//Build (Naga)
[AGbu]
Name=Build
EditorSuffix=(Naga)

//Build (Human)
[AHbu]
Name=Build
EditorSuffix=(Human)

//Build (Neutral)
[ANbu]
Name=Build
EditorSuffix=(Neutral)

//Build (Orc)
[AObu]
Name=Build
EditorSuffix=(Orc)

//Rally
[ARal]
Name=Rally

//Build (Undead)
[AUbu]
Name=Build
EditorSuffix=(Undead)

//Alarm
[Aalr]
Name=Alarm

//Attack
[Aatk]
Name=Attack

//On Fire (Human)
[Afih]
Name=On Fire
EditorSuffix=(Human)

//On Fire (Night Elf)
[Afin]
Name=On Fire
EditorSuffix=(Night Elf)

//On Fire (Orc)
[Afio]
Name=On Fire
EditorSuffix=(Orc)

//On Fire
[Afir]
Name=On Fire

//On Fire (Undead)
[Afiu]
Name=On Fire
EditorSuffix=(Undead)

//Locust
[Aloc]
Name=Locust

//Move
[Amov]
Name=Move

//Drop Pilot
[Atdp]
Name=Drop Pilot

//Load Pilot
[Atlp]
Name=Load Pilot

//Tank Turret
[Attu]
Name=Tank Turret

//Hero
[Aher]
Name=Hero
09-24-2003, 09:49 AM#281
Krakou
You neither added the allow integer negative values nor the possibility to create new item classes.
I was especially waiting on this 2 features because I nead them for my mod so I am a little disappointed but nevertheless good job.
09-24-2003, 11:58 AM#282
jardragon901
I didn't think it was possible to create new item classes, it's news to me.
09-24-2003, 12:21 PM#283
Scio
negative integers are allowed, you need to turn it on in your editor though, its still an option. And I dont think you can make new item classes and still have the map work on bnet, but I can look into that more later.
09-24-2003, 01:01 PM#284
Vexorian
Gui Actions:

-Define local variable
Define local (name string) starting with value (We can use gui functions here)

-Set value of local variable
set (name string) to (We can use gui functions here)

Gui functions:

- Value of local variable
Value of (name string) local variable

- Custom function, Something like the Custom Script line, so we can do this:

Set life of (triggering unit) to SuperCalcOperation(a, b)
09-24-2003, 01:16 PM#285
Krakou
Quote:
Originally posted by Scio
negative integers are allowed, you need to turn it on in your editor though, its still an option. And I dont think you can make new item classes and still have the map work on bnet, but I can look into that more later.


In the editor you turn on "Allow negative real values" but not integers and the item classes is for a mod not for bnet.

Try to change the data of an ability like "Item Permanent Life Gain" to negative and you will see what I mean.